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User Reviews

Woo Ha ! GAMEBOY COLOR! (2002) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
Fabulous Ben Fahy (94) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (24 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 24, 2000)
MDK's biggest problem is that its six levels - six long, large levels - are over too quickly. But that's no reason to miss out on one of the finest PlayStation games this year. This kind of deep, action packed game's worth every penny.
Player One (Nov, 1997)
Adapté d'un grand hit PC, MDK a gardé sa jouabilité fédératrice. Et son humour bon enfant. Un jeu à mettre entre toutes les mains.
MDK has to be the most diverse, bizarre and yet strangely original video game that I have ever experienced. I don't know what Shiny had in their minds when they set out to produce MDK but what they came up with is pretty damn cool. When you engage sniper mode the screen will change to Kurt's eye view which can be zoomed in to such a degree that allows you to pick out a point between the aliens eyes while you are nestling in the hills on the city outskirts. This gives the game a more assassination feel to it rather than rushing in blindly with all guns a-blazing.
Mega Fun (Nov, 1997)
Um es gleich vorwegzunehmen: Gegenüber der PC-Version hat MDK auf der PlayStation kaum Federn gelassen, kann aber logischerweise das Grafik-Niveau der Homecomputer nicht haben. Im Vergleich zu anderen PS-Produkten bietet Shinys Shooter eine solide und schnelle, aber nicht übermäßig spektakuläre Grafik. Für Unterhaltung sorgen die skurrilen Ideen der Earthworm-Jim-Macher, die das ganze Game mit einer gesunden Portion Blödsinn angereichert haben. So begegnen Euch zigarrenrauchende Aliens, die Euch hämisch ins Zielfernrohr winken und dergleichen mehr. Aber auch in Sachen Baller-Action kommt man bei MDK voll auf seine Kosten. Häufig steht ihr mit dem Daumen auf der Feuertaste in der Arena und wirbelt wild um Eure eigene Achse, um auch möglichst jeden Alien-Schurken zu erwischen. Wer also wissen will, was herauskommt, wenn man Earthworm Jim mit einem Sci-Fi-Film aus den Siebzigern kreuzt, sollte ein Auge auf MDK werfen.
Video Games (Oct, 1997)
Da gratulieren wir aber ganz herzlich: Neversoft ist es letztendlich doch noch gelungen, ein spielerisch exzellentes PlayStation-MDK aus den Boden zu stampfen. Die surrealen MDK-Welten sind vielleicht nicht jedermanns Sache, charakterisieren aber hervorragend das außergewöhnliche Action-Spielkonzept des Erfinders.
The Video Game Critic (Jul 15, 1999)
MDK was one of the first games (if not the first) to let you snipe enemies from a distance using a scope, and it works great. I was blown away the first time I zoomed in on an alien and put a slug in his head. Your character is also equipped with wings that allow him to glide and soften falls from high places. MDK has a strange sense of humor and a nicely-ramping difficulty, making this engaging shooter hard to put down.
Gamezilla (1999)
MDK is a pretty good game that has definitely come up with some new and inventive game ideas. The Sniper Mode is one of the coolest things I have seen in a game in a long time. I think this game gets caught in the longer-is-better type of thinking. But this is not always the case. If the missions were a bit shorter, and the graphics a little sharper, this would be a great game. As it stands, it is a good game that shooter fans will enjoy.
IGN (Nov 21, 1997)
The only complaint I had in this game is the random slip in framerate during some levels. Perhaps it's the real-time loading. But beside that, this is an awesome game and I would recommend it to anyone who favors action-packed first person shooters.
GameSpot (Feb 12, 1998)
In all, MDK is something of a mixed bag. Amazing graphics style, but little graphical consistency. Awesome combat action, but little combat challenge. Great puzzles, but they're really pretty simple, and the whole game can be solved without using too many brain cells. You've got to hand it to Shiny, though, for consistently trying to come up with something different.

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