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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Player One (Nov, 1998)
NFL Xtreme est au foot US ce que NBA Jam fut au basket : un jeu très axé arcade, avec des effets de lumière et des coups spéciaux.
Gamezilla (1998)
The more I played this game, the more I liked it. At first, I was not that impressed with the game but the more I played, the more I started to enjoy it. I think it may have been a combination of just getting used to the differences and finally coming to the realization that this game was not trying to be a football simulation but an exaggerated arcade experience. I did find the taunts wearing a little thin after a few games. The graphics looked great and the detail of the uniforms was incredible. All in all, I suggest you check this game out.
Video Games (Oct, 1998)
Nach der ersten Euphorie aber bemerkte ich dennoch, daß ich etwas vermißte. In NFL Xtreme existieren keine Fouls oder gar Regeln. Außerdem findet man, abgesehen von den drei Standard-Spielmodi Exhibition, Season und Play Off auch keine weiteren Spieloptionen wie einen Spieler-Editor, der einen längeren Spielspaß garantiert hätte. Auch die begrenzte Zahl der Spielzüge (im Play-Book findet man nur die allernötigsten Spielzüge) wirkt auf Dauer langweilig. So bleibt unterm Strich ein fieses und simples Action-Football-Spiel, das bei kurzen 2P-Sessions für einige heiße Minuten sorgen wird.
Power Unlimited (Oct, 1998)
De game is haast onspeelbaar voor mensen die niet elke zaterdag op de tribune van de Amsterdam Admirals zitten (en daar val ik ook onder.) NFL Extreme oogt goed en heeft een paar leuke features. Het spel druipt namelijk van de agressie. Omdat je voor elke aktie, zowel aanvallend als verdedigend, eerst een heel ingewikkeld taktisch menu moet instellen, is NFL alleen een aanrader voor kenners van American Football.
SCEE could be onto a winner with this simplistic arcade title. NFL Xtreme is a pure pick-up-and-play arcade American Football game without the complications of rules, penalties and too many set pieces. A good introduction to the sport, but probably not for those already converted.
NowGamer (Oct 01, 1998)
We aren’t exactly a nation of American Football lovers, that’s the Americans. Those of us who have succumbed to the thrill of dressing in shoulder pads have already found that their staple diet of NFL can be supplied in troughs by a certain Mr Madden and they would be daft to think this would offer anything better. Should be approached by the hardest of die hard fans only.
IGN (Jul 15, 1998)
The problem with NFL Xtreme is that this game is supposed to be an arcade game, yet it still plays and feels like a sim. If you added six players to each team you'd literally have GameDay '99. Bottom line, if you want a football game with arcade style play, I suggest you wait for NFL Blitz.
Game Revolution (Jul 01, 1998)
Imitation is the sincerest form of flattery, but excessive flattery is the worst form of insult. NFL Xtreme just feels like a rip-off of the upcoming NFL Blitz. While it's not for me to say which came first (games take years to develop, remember), it is for me to say which one looks better. This is not the one. A weekend rental, perhaps.
It's hard to know what to think about NFL Xtreme. On the one hand, the designers insist that it's been in development for over a year. And yet, it comes so closely on the heels of the overwhelming success of Midway's arcade hit NFL Blitz, and the games are so strikingly similar. The basic idea of the game is identical to that of Blitz; intense, action-oriented arcade-style football, big plays, rough tackles and no penalties. [This is] a game for football fans looking for something halfway between Blitz and Gameday 98. Trouble is, I can't think of a single person who'd be looking for that. Xtreme looks like the designers tried to emulate Blitz - and pretty much missed the point entirely.
GameSpot (Jul 23, 1998)
NFL Xtreme gives you plenty of options to "extend" the gaming experience. You can select from exhibition, regular season, and play-off modes. There are variable difficulty and game-speed levels. You can trade and draft players and even track their statistics in a seemingly endless range of categories. But the bottom line is, with gameplay this bad, why on earth would you want to?