Persona 2: Eternal Punishment Reviews (PlayStation)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||3.6|
|Gameplay||How well the game mechanics work and the game plays.||3.3|
|Graphics||The visual quality of the game||3.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.9|
|Overall User Score (15 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
RPGFan (Dec 15, 2000)
In spite of stiff competition from the plethora of excellent RPGs released this year, Persona 2: Eternal Punishment stands out as one of the very best games of 2000. This RPG is difficult and time-consuming, so impatient gamers or those who dislike challenge may opt for an easier game. All other RPG fans, however, are strongly recommended to check it out.
Just RPG (Dec 15, 2000)
In all, Persona 2 is a large game. With a lengthy main quest, plenty of side quests, replay incentives, and even a bonus dungeon available from cleared data, there's no shortage of things to do and discover. Even with the flaws, Persona 2 has really captured me and earned a hearty recommendation to everyone who likes RPGs.
GameSpot (Sep 11, 2000)
Persona 2: Eternal Punishment has its share of flaws. The graphics could have been a little sharper, the translation could have been a little clearer, and the menus could have been easier to navigate. But if you can manage to get over these flaws, you'll find an RPG that dares to be different, but not at the sake of an interesting story and exciting gameplay. RPG fans looking for something other than the standard "boy meets girl, boy loses girl in heart-wrenching cutscene, boy avenges girl's death and saves world" formula should definitely give Persona 2 a shot.
Video Games (Jul, 2001)
Wo hingegen Persona 2 nicht punkten kann, ist die Präsentation: Wäre da nicht die frei drehbare Polygon-Umgebung, könnte man das Spiel doch tatsächlich mit dem meiner Meinung nach komplett unterschätzten SNES-Klassiker Shadowrun vergleichen: Triste Endzeit-Atmosphäre mit vorherrschenden Grautönen, detailarme Texturen und pixelige, lahm animierte Sprite-Charaktere müssten heutzutage wirklich nicht mehr sein. Für die High-End-Generation bietet Persona 2 kaum einen schwer wiegenden Kaufgrund, wer aber hinter die Kulisse blickt – wie passend bei der Thematik -, wird mit einem erfrischend neuen Spielsystem und einer fesselnden Storyline entschädigt. Viele Stunden in der „anderen Realität“ garantiert.
Game Informer Magazine (Feb, 2001)
It may be a tad slow at times, but really, what RPG isn’t? If you play role-playing games for the storytelling, Persona 2 is a no-brainer. For those of you who play for combat and in-depth character tweaking, this title doesn’t have a lot to offer. The combat is incredibly basic and the battles, for the most part, are straightforward and lacking in strategic elements.
Game Informer Magazine (Feb, 2001)
Persona 2 is every bit as quirky and weird as the original game. I have to give it props for the first dungeon being in a high school – a truly horrifying and creepy place to be. Jokes aside, this definitely isn't what one would describe as a mainstream game, but the hardcore RPG addicts and anime-philes will treasure its quirkiness simply for the fact that Persona does things no other games do. In most RPGs, everything is either a neutral, ally, or enemy. In Persona, it's never that simple. You can choose to fight most enemies, or talk their ears off until they go away, or give you information and items. I was also really impressed with the gossip system, which adds a modicum of replay value. If you loved the original game, you'll dig Persona 2. I would also highly recommend this game to people who are getting tired of the Final Fantasy formula.
Game Revolution (Jan 12, 2000)
Persona 2 is decidedly different from what you are used to in an RPG. You'll either eventually take to it or you'll just be put off by all the unfamiliarity. There's a true sense of creepiness to it - the ever-rising number of casualties really gets under your skin. It sure got under mine.
PSM (Feb, 2001)
Ultimately, an engaging story, extensive magic and item management systems, about 80 creatures to summon and 50+ gameplay hours make Persona 2 satisfyingly deep. However, there's a hell of a lot of banal conversation to cycle through, and one has to be able to fathom and stomach the boundless infusion of corny Japanese culture.