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User Reviews

A licensed game based on Porsche's 'new' (at the time) model BlaringCoder (171) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (18 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Fun (Apr, 1997)
Angefangen hat alles mit einer kleinen Spritztour, als ich dann merkte daß mich Porsche Challenge mehr als fesselte, mußte ich einfach meine Meinung dazu abgeben. Doch daß mir jetzt von der durchzockten Nacht, dermaßen der Daumen schmerzt, und mich jeder einzugebende Buchstabe an die feinfühlige Lenkmanöver der Nacht erinnert, daß hatte ich mir auch nicht erhofft. Im Gegensatz zu Ulf gefällt mir Porsche Challenge etwas besser als Rage Racer, da der Spieler, dank der ausgeklügelten Strecken, viel mehr gefordert wird. Auch den grafischen Kritikpunkt kann ich nicht ganz mit Ulf teilen. Porsche Challenge wirkt extrem realistisch, hat im Gegensatz zu Rage Racer keine unsauberen Grafikblitzer und bietet einen Zwei-Spieler-Splittscreen-Modus. Ganz gut gefiel mir noch die Integration virtueller Fahrer, die während des Rennens mit markigen Sprachen um sich werfen. Porsche Challenge ist ein rundum gelungenes Rennspiel, das ich nur jeden ans Herz legen kann.
Video Games (Mar, 1997)
Mit Porsche Challenge ist Sony ein erstklassiges Rennspiel gelungen, das sich auch vor Namcos Megahit Ridge Racer nicht zu verstecken braucht.
I suppose Sony must be complemented on producing a driving game that does the Porsche justice, but I began to wish that I could try out the tracks using a Ford Escort rather than a top of the range sports car just to see how demanding the circuits really are. This is a tremendous advert for the cars manufacturers as the Boxster handles the corners so well but this unfortunately slightly reduces the skill aspect of the game. Put it this way, if you found Wipeout a walkover then you should progress through this at ease, but if you struggled to complete Ridge Racer Revolution then this will be right down your street.
Porsche Challenge is certainly no old banger, it's just that instead of the thoroughbred PSX racer we were expecting (and deserve), what we have here is a great looking car with a distinctly average racing engine.
Edge (Apr, 1997)
Sony Computer Entertainment Europe made a stunning development debut with Total NBA '97. Looking around for its second in-house development project, it came up with a rather more exclusive, and prestigious, license. Porsche is in the process of launching its first new car for two decades and has decided that the PlayStation is the platform to take the Boxster into the hearts and minds of videogamers the world over. Good choice. Unsurprisingly, car companies are notoriously twitchy about just how their multi-million-pound projects are portrayed, and what should be Porsche Challenge's strongest point seems, at first, to be its Achilles heel. Along with full blueprints, technical specs and the opportunity to drive the real thing, the programmers seem to have received plenty of concrete restrictions. The game therefore falls neatly into the sim section of the racing genre, and is probably too sluggish to really satisfy committed fans of arcade-style examples.
Game Revolution (Jun 04, 2004)
Overall, I think this is a good racing game, but it didn't have that "oomph." Like a car that just can't shift into the high gears in the straight-aways, Porsche Challenge comes up just a little short.
60 (Apr 20, 2013)
Porsche Challenge es un videojuego que objetivamente se queda descolgado comparándolo con otros de su misma clase y sus desventajas son en un mayor número que sus puntos fuertes. El efecto popping de sus escenarios, un único modelo a elegir, escasos modos de juego o una duración corta en el que sacar el 100% del juego se conseguirá en torno a 5 horas a lo sumo son varios de los defectos que se le puede achacar al título de Sony. Como contraste, ofrece tres modalidades de dificultad y goza de un sistema multijugador local capaz de retener a los jugadores unas cuantas horas más. Sorprendentemente, este juego fue el más vendido en el Reino Unido aún teniendo como rivales a juegos de la talla de Castlevania: Symphony of the Night o Gran Turismo. En mi opinión, me alegra saber que el juego logró de una gran popularidad y que tantos jugadores se divirtieran con este fantástico videojuego.
GameSpot (Sep 02, 1997)
Does it handle like a real Porsche and virtually simulate you behind the wheel? As much as any driving game does - which, unfortunately, is not much.