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User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (6 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NowGamer (Nov 15, 1996)
Project Overkill is far better than Loaded and offers an almost insurmountable challenge, but after extended play you will grow tired of the exhibitionism and wish for something with a bit more guts...
This game is everything Loaded should have been and much, much more. It is a true 2nd generation title that is intended for a more mature audience that enjoys gratuitous violence. It's not for everyone! The missions are quite long and get harder and more complex are you get further into the game. The intense orchestration and theme of this game make for a BLOODY good time!!
Gamezilla (1996)
Project Overkill is a very entertaining game. If bloody shooters aren't your thing you may still find some fun in the action and adventure aspects of the game. If you are a blood and guts freak, you were probably waiting for your local game store to open the day this one was released. If not, you will not be disappointed. The difficulty in aiming keeps me from rating this game higher since this is a critical aspect of a shooter. I think a few tweaks could have made this one of the top games of the year. There are plenty of late night massacres to be had here once you get past the control quirks. There is only one more thing I can say. I like it. I don't love it, but I like it.
While the isometric viewpoint and control style isn't for everyone, gamers looking for some classic blasting action wrapped into a nice looking package should definitely give Project Overkill a workout. You'll be blasting alien scum throughout the early 'morn!
Video Games (Oct, 1996)
Wer es äußerst derbe mag, ist hier sicher richtig aufgehoben, da man extrem die Sau rauslassen kann, beziehungsweise rauslassen muß, um nicht dauernd selbst draufzugehen. Abgesehen von eigenen Be- und Empfindlichkeiten muß dennoch anerkennend erwähnt werden, daß Project Overkill ziemlich abwechslungsreich inszeniert und dazu noch recht umfangreich ist: über 50 “Level“ enthält die CD. Jede Mission wartet mit neuen Feindkonstellationen auf und auch grafisch wird viel Abwechslung geboten. Dennoch hätte ich mir von einem Next-Gen-Game mehr 3D-Elemente, bzw. neue Spielideen erwartet. Isometrie-Shooter gab es auch bereits auf den 16-Bit-Systemen, und geruckelt hat das Bild dort ebenfalls, wenn sich zu viele Sprites gleichzeitig in einem Raum bekriegt haben.
There's no shortage of enemies to eviscerate in PO. I just wish it was a whole lot easier to kill them. The control in this game is awkward, since you have to aim your guns with the four joypad buttons (like in the Super NES version of Smash TV). Consequently, you waste way too much ammunition trying to nail one bad guy simply because he's standing diagonal to your character. You can choose a second control method, but it's even worse. Your character does get a bit easier to control after some practice and the isometric levels are large and detailed. The game also offers plenty of levels and buckets of blood and guts.
Mega Fun (Oct, 1996)
Hier präsentiert sich ein Splatter-Game der Sorte, an dem Quentin Tarantino seine helle Freude haben würde. Denn nach heißem Schußwechsel, befindet man sich inmitten eines Kriegsgebietes der schlmmsten Art: massenhaft zerfetzte Leichen, deren Blut an Wänden klebt und über den Boden verteilt ist. Den Abschluß des Grotesken bilden aber die blutigen Fußabdrücke, die der Held hinterläßt, wenn er durch rote Pfützen tappt. Um die stumpfsinnige Metzgerarbeit einigermaßen erfolgreich zu beenden, bedarf es längeren Trainings mit der abgehakten Steuerung. Diese macht es schwierig, gezielte Salven abzugeben und so verbraucht man zu viel Munition, was zur Folge hat, daß man oft nur noch die bloßen Hände zum Töten hat. Daß diese Art von Action keine Spieltiefe besitzt und fragwürdig ist, muß wohl nicht erwähnt werden. Positiv ist nur das detaillierte Missionbriefing und der Transparenz-Modus der Wände, wenn man normalerweise eine verdeckte Sicht hätte.
IGN (Jan 21, 1997)
Project Overkill isn't bad by any stretch of the imagination. It's just not very good. With so many similiar games available for the PlayStation, this one gets lost in the shuffle.
GameSpot (Dec 01, 1996)
Loaded freaks willing to settle for a substandard imitation while waiting for a sequel will undoubtedly give Project Overkill a whirl. Anyone else, however, will find no reason to buy Project Overkill - or even rent it.