missing cover art
DescriptionNobody has expected it - but one day, something entered the solar system from outside. The mysterious object appeared to be a gigantic cylinder with unknown properties. The International Space Agency (ISA) sent the special Newton Team onto the object, which they dubbed "Rama". The scientists soon discovered that Rama was, in fact, a huge biomechanical collector of alien species and their cities. One of the explorers, Valeriy Borzov, dies under mysterious circumstances. Another astronaut is sent to replace him, investigate the circumstances that led to his death, and perhaps uncover the mystery of Rama.
Rama is a puzzle-solving adventure game based on Arthur C. Clarke's series of science fiction novels. Visually and gameplay-wise, it mostly follows the template of Myst, consisting of pre-rendered backgrounds and live action scenes, and focusing almost entirely on complex logic puzzles. The player character has a special device called "wristcomp", which includes communicative, automapping, and teleporting abilities. A personal android provides descriptions of objects and comments on the events of the game.
There are no PlayStation user screenshots for this game.
There are 28 other screenshots from other versions of this game or official promotional screenshots.
- "Rendezvous im Weltraum" -- German title
- "Arthur C. Clarke & Gentry Lee Present Rama" -- Full title
Part of the Following Groups
- Game Engine: Sierra's Creative Interpreter (SCI)
- Inspiration: Literature
- Live action cut-scenes
- Myst variants
- Setting: Space station / Spaceship
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TriviaThe game follows quite closely the plot of the book "Rama II" by Arthur C. Clarke and Gentry Lee (a copy is included with the game).
There were two sequels planned (the book is the first part of a trilogy) but they were never made.
Related Web Sites
- Hints for Rama (Excellent questions and answers by the creator of the Universal Hint System, Jason Strautman.)
- Playing Rama in Windows XP (Complete step-by-step instructions)
- Rama Walkthrough (Solution by Balmorals)
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