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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.5
Overall User Score (6 votes) 3.2


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
76
SuperGamePower (Jun, 1998)
San Francisco Rush estreou no Arcade em grande estilo, ganhou uma boa versão para Nintendo 64 e agora derrapa nas curvas do P.Station. Esta é, sem dúvida alguma, a pior versão do jogo e só o faz de conta que rola durante as corridas vale a pena. Como se sabe, tudo no jogo é mentira, a começar pela velocidade come que se consegue fazer as curvas. Mas os fantásticos absurdos - que dão graça ao jogo - não param aí. É possível saltar de rampas com alturas incríveis, pular de um lado da ponte para o outro, entrar em canos de esgoto e até escalar edifícios. Para fazer todas essas maluquices, você tem quatro carros. Cada um vale apenas para uma categoria: Begginer, Advanced, Expert ou Extreme.
70
Player One (Jul 08, 1998)
Sorti en décembre 97 sur Nintendo 64, San Francisco Rush, un titre tiré d'une vieille borne d'arcade Atari, arrive aujourd'hui sur PlayStation. La version 64 bits pétait bien graphiquement, et le style arcade, faisait merveille, avec moult passages secrets et des sauts plus spectaculaires les uns que les autres. Le seul hic- mais de taille-concernait alors la joubilité; la voiture ne braquant pas suffisamment pour prendre les virages très serrés. Dans cette mouture, Climax a amélioré ce point crucial, et cette fois, le véhicule braque beaucoup plus franchement. Les nombreux raccourcis sont toujours présents, et constituent d'ailleurs souvent la clé de la victoire.
70
PlanetStation (Dec, 1998)
¿Cuántos juegos y simuladores de coches debe de haber en el catálogo de títulos para PlayStation? La pregunta no tiene premio, pero de mucho juego. Sin embargo, son muy pocos los juegos de carreras que se pueden comprar a San Francisco Rush. Después de completar la primera vuelta a un circuito, las dudas nos avasallaron: ¿es un simulador de conducción? Está claro que no. ¿Es un arcade total? Ahí ya nos vamos acercando más. ¿Es un simulador de vuelo? Pues no le falta mucho. En San Francisco Rush los coches pegan unos botes de alucine y se quedan un buen rato en el aire hasta que aterrizan. ¿Irreal? Sí, pero también muy divertido.
60
Game-X (1998)
VRUMM! Agora você poderá percorrer as perigosas ruas de São Francisco. Como NÃO poderia deixar de acontecer, há saltos gigantescos e curvas fechadas durante todo o trajeto... além de inimigos folgados querendo jogar seu carango para fora da pista. Durante as provas pode-se notar vários locais bem conhecidos da cidade... um verdadeiro passeio turístico.
53
Video Games (Dec, 1998)
San Francisco Rush ist eigentlich ein recht witziges Spielhallenspiel, die PlayStation-Umsetzung hat allerdings außer dem Namen, der Kurse und dem „Rush“-Soundsample gar nichts mehr mit dem Original gemein. Die Steuerung ist schwammig und mistig, der viele Nebel nervt, die Pop-Ups sind ein Armutszeugnis und die enormen Ladezeiten schlichtweg eine Frechheit. Bei solch einer lieblosen Ausführung sind Pal-Balken fast schon die logische Konsequenz, Rechtschreibfehler in den Menüs runden das Trauerspiel ab. Während bei der N64-Version noch ein gewisser Nervenkitzel darin bestand, waghalsige Abkürzungen zu nehmen und dabei eventuell umzukippen, entfällt dieser Spaßaspekt hier weitgehendst, da das „Kipp-Feature“ scheinbar wegprogrammiert wurde. Aber was rege ich mich eigentlich auf, bei den Dutzenden besseren Rennspielen für die PlayStation...
50
IGN (Apr 02, 1998)
We hate to say it, but the Nintendo 64 Rush is immensely better than the PlayStation version. This is a totally disappointing port after all the secrecy behind its development. Bottom line: Don't Rush. There's no hurry to pick this one up.
40
PSM (Jun, 1998)
The PlayStation port may look like Rush. It may sound like Rush. But it isn't Rush. Just because you've rendered the same three tracks from the arcade doesn't mean you've got a port. The feeling just isn't here. Forget about letting up on the gas pedal-your car sticks to the roads like a lead tank, taking sharp turns with unchallenging ease, and dropping like a rock off of jumps where it should take tremendous flight. Subtle bumps have no effect on your vehicle-the awesome yet exaggerated physics model of the arcade simply wasn't followed in this PlayStation hack.
31
GameSpot (Apr 28, 1998)
It's a real shame that Midway blew the opportunity to bring the joy of this wondrous arcade game home to PlayStation owners.
25
NowGamer (Feb 28, 1998)
The game encourages players to use the short-cuts and ramps to outwit opposing cars, but if you’ve got Gran Turismo, Colin McRae Rally or anyone of a handful of superior racing games, you’ll keel over laughing at the ineptitude of San Francisco Rush. No other console has set such a high benchmark for quality racers and this is way, way short in every department.
10
Joypad (Jul, 1998)
Le verdict est cruel et sans appel : le joueur ne peut s'empêcher d'éclater de rire tant les sensations de conduite et la réalisation globale transcendent le ridicule.


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