User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (10 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Jan 11, 2000)
The bottom line is that Silhouette Mirage is a brilliant 2D-action game that deserves a lot of praise. This game genre has been around since '80s, so it's awe-inspiring that a company would be able to bring such new and innovative ideas to something that's been done for so long.
85 (Dec 14, 2012)
Les débats sur les forums sont tantôt incisifs, tantôt paternalistes. Les tests amateurs ou professionnels sont parfois carrément accusateurs. Victor Ireland, ex-président de Working Designs et fondateur de l'actuel Gaijinworks, a pourtant justifié ses choix difficiles, et Masato Maegawa, le président de Treasure en personne, les a approuvés. L'argument d'autorité ne fait pas tout mais oui, Silhouette Mirage, même sur cette galette PlayStation américaine, reste un très bon jeu. Il convient d'être prévenu à l'avance des avantages et des inconvénients que peuvent certes poser cette version par rapport aux autres, mais c'était là précisément la tâche de notre test. Alors si vous vous êtes laissé convaincre, n'hésitez pas à découvrir un jeu import aussi excellent qu'atypique, que ce soit sur Saturn, sur PlayStation, ou même plus récemment sur le PSN japonais.
Silhouette Mirage is a deep, complicated side-scrolling shooter that will challenge the most skilled players and charm then with its strange story and colorful visuals. If you're a shooter fan, you simply must seek this one out.
The style of the game can't be denied. There is no other game on the current market like this one. Yes, at it's heart, it is a basic platformer, but the odd mix of shooting, puzzles, hectic action, and of course platforming is unmatched. The industry could thrive with more original games like this and it's a shame were forced to play the latest Tomb Raider instead. Fans of Treasure will be thrilled with this package, and as well they should be.
GamersMark (Jan 15, 2002)
The challenge factor does make the game slip a bit, but with all the extra neat stuff thrown into an already almost-perfect Treasure game, as well being able to fight an oversized trout with a girl’s head planted on it, should be enough to pique anyone even remotely interested in this game. Try it out; you won’t be disappointed!
78 (Jan, 2008)
Less talk, more action, I say. This game can’t decide what it is, which is refreshing to a complete weirdo like myself, but, at the same time, I wouldn’t suggest it to anyone who isn’t weird. Now, we all think we are weird, and that’s nice, but if you aren’t weird, don’t play this game. You’ll get a headache, find it boring and slow at points, and not really care that the world is split in twain. But, for us true nerds, it has style and grace like no other anime game for the PlayStation.
GameSpy (Feb 04, 2000)
Fun, even if you're not a fan of platform games you should give it a try.
Video Games (Oct, 1998)
Treasure folgt der Devise “Klotzen statt Kleckern“; wenn‘s kracht, dann richtig! Gelungene Spezialeffekte, Dual-Shock-Support und mancherlei Slapstick-Einlagen (z.B. Passanten, die den Obermotz mit Kühlschränken und Elektroschrott bewerfen) versüßen jedem Spieler den linearen Spielverlauf. Halsbrecherische Spezialmanöver wie man sie u.a. aus Mischief Makers kennt, werden einem nicht abverlangt. Der witzige Japano-Soundtrack geht zwar im geräuschvollen Kugelhagel leicht unter, ist aber insgesamt gut gelungen. Die Digital-Steuerung bleibt durch die Bank weg präzise; nur in den seltensten Fällen geht ein Sprung daneben. Erstaunlicherweise läßt sich Silhouette Mirage ohne große Sprachkenntnisse spielen. Nur zu Anfang benötigt Ihr etwas Glück, um ins Tutorial zu gelangen, wo Euch diverse Angriffsmöglichkeiten vorgeführt werden, die auch gleich ausprobiert werden können. Eingefleischte Fans wird der neueste Treasure-Streich sicherlich überzeugen.
PSM (Feb, 2000)
Silhouette Mirage certainly isn't without its moments, however, and if you're an action-platform junkie who can't go any longer without some seriously challenging, old-school gameplay, you'd do well to have it in your collection. Just don't expect Treasure's best. If you're like 90% of gamers out there, however, you might want to consider a rental before committing.
GamesFirst! (Feb 22, 2000)
I had fun with Silhouette Mirage, but it was clear that the game just wasn’t fulfilling its potential. As much as I enjoyed the game at times, it went out of its way to work against me at other times. It requires dedication, tolerance, and lots of time. Platform addicts only, casual gamers need not apply. Even the options menu allows only one function, the Dual Shock control, to be manipulated at the start of the game. You will have to beat the game through all five paths to unlock the rest of the functions such as difficulty, game speed, and shop items. What could have been an amazing game is instead a pretty good one that once again proves that sometimes you should just leave well-enough alone.
GameSpot (Jan 21, 2000)
Those interested in playing Silhouette Mirage should look in their favorite importer's bargain bins, as what was once a perfectly fun game is now an unrewarding chore overwrought with tedium. While you won't get to see the exclusive Lunar 2 video, you'll be treated to a far more competent and enjoyable game experience. And hey, that's what we're in this for, right?
The Video Game Critic (Jul 11, 2008)
Despite the sporatic humor, Silhouette Mirage comes off as one big inside joke. After completing each frantic stage I found myself asking, "What the hell was that all about?!" My friend Jonathan (and long-time Treasure fan) defended the game by saying "You have to be in the mood for it" and "I've played much worse." Denial can be an ugly thing.
Mega Fun (Dec, 1998)
Silhouette Mirage ist ein Hüpfer, der seinen Weg in unsere Gefilde nie schaffen wird, da bin ich mir ganz sicher. Viel zu japanisch läuft das träge Spielgeschehen über den Bildschirm und die langweiligen Pseudo-Kämpfe wollen auch so recht keiner Spielspaß aufkommen lassen. Dazu gesellen sich eine unterdurchschnittliche Grafik-Engine und das grausame Japano-Gedudel. Fazit: Grausam!