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User Reviews

Who would have thought war could be this much fun? Big John WV (27209) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (10 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The most immediate thing, you notice is that the feel of the game hasn't changed at all. Just a few tweaks here and there, but this is classic Strike stuff. Superb graphics, spot effects and sounds all add to the highly polished product that you see adorning these pages. Friends, go and buy this now. Or don't ever say you're a gamesplayer again!
GamePro (US) (Jan, 1997)
While not as fast-paced or aggressive as other chopper games, Strike's still a load of fun. Whirl this one into your PlayStation and you won't regret it.
Mega Fun (Nov, 1996)
Die Programmierer haben es geschickt verstanden, das bewährte Spielprinzip weitgehend unangetastet zu lassen, aber in ein zeitgemäßes Gewand zu kleiden. Vor allem die nach Fotos gezeichnete und eingescannte Grafik vermittelt ein äußerst realistisches Fluggefühl, denn die bei PlayStation-Spielen immer wieder negativ ins Auge fallenden “Risse“ an den Polygon-Schnittstellen (Ridge Racer, Need for Speed etc.) sind durch diese neue Technik völlig eliminiert worden. Immer wieder werden spontan Zwischenaufträge erteilt (Kameraden vor der Erschießung retten, Angriff auf Nachschubkonvoi abwehren), die wie in einem Film auf 32-Bit-Niveau in Szene gesetzt wurden und durch die komplett ins Deutsche übersetzte Sprachausgabe für jedermann verständlich sind. So ist die Spielatmosphäre bei Soviet Strike noch dichter und fesselnder als bei den Vorgängern.
Video Games (Nov, 1996)
Trotz des Sprungs in die 32-Bit-Liga bleibt das erfolgsbewährte Strike-Konzept nahezu unverändert. Das alte 16-Bit-Team hat in Sachen Grafik und Spielmechanik wieder ganze Arbeit geleistet: Man fühlt sich unversehens in die landschaftlichen Reize des ehemals sowjetischen Hoheitsgebietes versetzt. Die spielerischen Qualitäten stehen der pompösen (Video)-Präsentation in nichts nach. Ständig gibt es irgendwelche Neuigkeiten zu bestaunen, die Fachwerk-Häuser eines Dorfes zum Beispiel, prunkvolle Paläste oder komplexe Industrieanlagen. Sie alle wirken fantastisch real. Moralapostel dürfen sich auch wieder verausgaben: Da werden Menschensprites gebraten oder belebte Lagerstätten leergebombt. Abgesehen davon aber bietet Soviet Strike wie seine Urväter eine grandiose Motivations-Mischung aus abwechslungsreicher Strategie- und Action-Kost, verpackt in genialer Optik nebst passender Musikuntermalung.
It's not a bad game at all; it's just not superb.
Bravo Screenfun (Mar, 1997)
Kriegerische Action und taktischer Tiefgang – mehr als ein Ballerspiel.
At last, game complete. The third level, set in the Desert, was a bitch. The second you leave base, all hell breaks loose as you scramble around the plains desperately attempting to stop the advancement of the enemy troops from three directions. The forth level was an enjoyable romp through the wastelands and the final level, set in the streets of Moscow, is a frantic race to complete a set of missions that are thrust on you , leaving little time to think and plan, but leaving you with a feeling of achievement when you succeed. I restarted the game from level one and enjoyed finding the hidden power ups and secrets, especially the Santa Claus hidden on the hills and the secret toilet (see the cheats section). Overall an excellent strategy game which I would highly recommend.
IGN (Jun 12, 1998)
And, bonus! Soviet Strike looks as good as it plays. The landscapes are gorgeous, having been created by wrapping aerial photos over polygonal maps. The towns and buildings are all highly realistic as well. Even the FMV, which is generally considered to be a tool of the devil by the editors here, works well, providing stylish mission updates and information without slowing the game down.
I think the reason I like Soviet Strike so much is because the plot seems ripped directly from a Tom Clancy thriller. The controls take a little bit to get used to, but they're adequate once you get the hang of them. However, the difficulty level can seem a bit high at times. My first introduction to 3D console gaming is good enough for a 7 out of 10.
Edge (Dec, 1996)
Electronic Arts’ Mega Drive hit Desert Strike rode the militaristic hype that accompanied the Gulf War and delivered a mould-breaking tactical shoot ‘em up. It cast you as the lone American pilot up against the outlaw regime of a particularly despicable dictator, destroying installations, taking out enemy hardware and rescuing grateful MIAs and POWs. As with most other EA games, Desert Strike had both TV-style presentation – this time of the CNN variety – and a tendency to be sequelled. Jungle Strike transferred the action to Central America, and Urban Strike was set in a war-torn USA: both expanded the scope of the first game.
Tokyo Fan (Mar 01, 1997)
It's maybe not as engaging as it could have been though, and the strategic elements can make it a bit of a drag for those of us who just want to get in there and have a blast.
GameSpot (Dec 01, 1996)
The only real plus to Soviet Strike is its full-motion video. Using an editing style similar to the old Max Headroom TV show, this game is chock-full of futuristic-looking technology and people using big words. It also features some of the best CD-ROM acting seen in a long time. However, this is a small victory in a larger conflict. Maybe if EA took a little less time finding good actors and a little more time working on control, they'd have a more exciting title on their hands.

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