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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (6 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There's not a great deal more to say about Spawn. You plod around the dingy settings collecting items and clicking switches before sooner or later you either enter fight mode or switch off and do something more worthwhile. I suggest you rent this title before you buy.
Mega Fun (Apr, 1998)
Irgendwie scheint es, als ob Spawn ein wenig vom Pech verfolgt wird, sobald er sein Comic-Heft verläßt. Nachdem der Kinofilm in die Binsen ging, bringt auch die Versoftung nur Mittelmaß. Zwar zeigt sich das Game von der grafischen Seite recht ansprechend, denn die U-Bahnschächte oder andere Katakomben wirken allesamt düster und schaurig. Doch leider verbringt Spawn die meiste Zeit damit, einsam durch die Gänge zu wandern, wobei er nur selten einen Gegner trifft, der für eine kurze Unterbrechung sorgt. So stellt der Beat 'em Up-Part nur eine dünne Actionkomponente dar, doch für ein anständiges Adventure sind die Rätsel wiederum zu platt. Einen Gegenstand hier einzusammeln und ein paar Räume weiter einzusetzen ist auf die Dauer zu anspruchslos. Zwar ist Spawn nicht durch und durch schlecht, ob jedoch die Motivation zum Durchzocken des gesamten Games reicht, darf bezweifelt werden.
NowGamer (Apr 01, 1998)
Spawn is unbelievably disappointing. There are at least half-a-dozen superior games in this genre, such as Tomb Raider II and Deathtrap Dungeon, both of which make this look about as inviting as a bowl of vomit. Do yourself a favour and stay well clear!
Game Revolution (Dec, 1997)
This game is not for someone who wants a wild adventure. It has a very sedate pace: walk around, fight, walk around, fight etc. I'm doubt that most people would consider their time as a fair trade for what small entertainment the game provides. However, it is a quite an epic adventure, at least in the comic books. In play, however, successes are few and far between.
Spawn: The Eternal är alltså inget beat 'em-up värt namnet. Det är heller inget bra äventyrsspel i Tomb Raider-klass. Spawn är snarare ett hybridmissfoster som endast kan rekommenderas till de som vill bli riktigt, riktigt irriterade.
Ultra Game Players (Jan, 1998)
Graphically, the game is uglier than Spawn's hamburger face! Textures are ugly and repetitive, and the resolution is so blocky and pixelated, you'll find yourself longing for the days of eight-bit games. Throw in bad clipping, a generic horror soundtrack, and stock sound effects and you've got the perfect game to avoid this holiday season! Spawn, like its predecessor on the SNES, is the shining example of how big licensed games shouldn't be handled.
How imaginative. It wouldn't be so bad if the fighting was good, but it's BAD. The levels are also full of graphical bugs, with pop ups around every corner. As if things weren't bad enough the controls are incredibly sluggish. Spawn - great comic book, lousy game. Don't call us, we'll call you!
IGN (Dec 09, 1997)
If you're a complete Spawn nut, and just have to have everything Todd McFarlane does, you'll no doubt purchase the game just for the sake of it. But for everyone else who's just looking for a good action game, stay away from Spawn: The Eternal. It's a disappointing game that sullies the fine Spawn name.
But I suppose the main allure to "Spawn: The Eternal" is that it can be turned off and promptly walked away from. Yeah, just avoid this game altogether; don't add to the net income of Todd MacFarlane Productions. That would not prove useful, especially if more games like this is the result.
GameSpot (Mar 18, 1998)
There are no saving graces to this game. It's an adventure game with no story tacked onto a substandard but generic fighting game. You get the sense that the designers wrote this during their coffee breaks while they were working on something else. And not too many coffee breaks, either. It's just buggy, sloppy, and tedious. Then again, the list of unplayable comic and movie licenses is a long one. Perhaps we should have learned to avoid them by now. If only the game companies would.
Video Games (Apr, 1998)
Falls sich herausstellen sollte, daß unser Testmuster doch nur eine Alpha-Version vom April ‘97 war (diesen Eindruck macht das Spiel), dann nehme ich alles hier Gesagte in vier Wochen feierlich zurück. Im anderen Fall drängt sich allerdings die Frage auf, wer bitteschön bei Sony solch eine CD zum Mastering freigibt und wie ein derartiger Bockmist die interne Qualitätskontrolle bestehen konnte. Unglaublich! Ein ähnlich schlampiges Machwerk ist uns zuvor höchstens zu Mega-CD-Zeiten schon einmal unter die Finger gekommen, aber die vielen Grafikfehler hier stellen wirklich alles bisherige in den Schatten - von der zähen Steuerung und den stupiden Beat‘em-Up-Einlagen ganz zu schweigen. Tragisch vor allem auch für die Macher der stimmungsvollen Musik und der FMVs. Diese einzigen beiden Highlights stehen auf gänzlich verlorenem Posten. Leider!
Joypad (May, 1998)
La BD est excellente, le dessin animé plutôt réussi, le jeu lui n'est qu'un insipide nanare vidéo-ludique. Comme il s'agit d'une grosse licence pleine de sous, le contenu ne devrait pas vous surprendre : gameplay indigeste et réalisation en dessous de tout ; la routine en quelque sorte !
I've been collecting Spawn comics since issue one, and I think the character is brilliant. So seeing him appear in this festering, stench-ridden pile of digital sewage not only pisses me off, but begs two important questions. How can a game featuring such a great character like Spawn go so wrong and fall so far short of its potential? How could a game that looks and plays so utterly badly and this does get through Sony's QA? It's a truly dire game. The 3D engine is okay, but that's about it for praise. Graphically, the game is totally retarded. The textures look like they're built out of lego. They're ugly, blocky and combine high contrast colors that make them look plain ugly. Spawn moves about like he's suffering from advanced constipation and he doesn't have his cloak until he starts fighting people, and then it magically appears. Duh! The gameplay is absolutely bo-o-o-o-o-ring.