Spider-Man 2: Enter: Electro Reviews (PlayStation)
|Good, but not great||ETJB (450)|
|Pretty good,but the first one is better.||Tailsbandicoot (16)|
|Spidey does it again!||Ynda (21)|
|Not a worthy succesor to the original.||James Kirk (168)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.9|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Overall User Score (18 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Informer Magazine (Oct, 2001)
With Neversoft focusing on the PlayStation 2, the continuation of Spider-Man’s PlayStation adventures has been handed over to the up and coming developer, Vicarious Visions. Very rarely do projects with new creative teams fare well, particularly with the PlayStation lying on its deathbed. Vicarious – the team that worked wonders with Tony Hawk’s Pro Skater 2 on the Game Boy Advance, and Spidey on the Game Boy Color – still seems determined, even if they are wearing Neversoft’s hand-me-downs.
GamePro (US) (Oct 18, 2001)
Spider-Man returns to the PlayStation with another riveting superhero adventure. Neversoft and Activision reinvigorated the superhero video game genre last year with Spider-Man, one of the PlayStation’s best action/adventure games. Now, before the PS2 and other next-gen systems can squeeze the last bit of life out of the Sony’s little 32-bit system, Spider-Man is resurfacing in another adventure. Spider-Man 2 Enter: Electro features a new cast of villains (along with some returning baddies) to put the arachnid hero through his paces once again. Spider-Man 2 Enter: Electro treads familiar ground, but does it well, making this sequel worthwhile for anyone who enjoyed the first game and a must for anyone who hasn’t moved to the 128-bit gaming world just yet.
GameZone (Nov 13, 2001)
Spiderman 2 is a terrific arcade-adventure game, perfectly suited to the PlayStation format. The only drawback is the level-completion save format – much like its PC counterpart. You must complete a level in order to save the game. If you don’t complete it, you begin from the start of that level all over again – which will include the narration sequences and any cutscenes. That can get tiresome.
Game Revolution (Nov 01, 2001)
Evil doers beware! The Amazing Spider-man has made his triumphant return to the Playstation. For fans of the original Activision title, this release should be a real treat. Bigger areas to roam, more baddies to fight, and more camera glitches to scream at!
GameSpy (Oct 25, 2001)
Vicarious Visions did well with what original developer Neversoft left them. But they didn't address the problems or fix what was wrong with the original. Instead they just added new moves, new bad guys, and the result is an amusing return trip to the merry Marvel universe, but not a trip you'll cherish as much as your first time there.
GameSpot (Oct 16, 2001)
Spider-Man 2 Enter: Electro is a changing of the guard of sorts--like in the transition of Tony Hawk's Pro Skater to the Game Boy Advance, a formidable Neversoft title has fallen into the hands of Vicarious Visions. Following up last year's formidable effort is a game that suffers from many of the same problems of the original but succeeds in making effective use of the Marvel Comics license and in providing a few hours of solid entertainment.
Jeuxvideo.com (Sep 12, 2001)
La recette Spider-Man fonctionne toujours, même si l'effet de surprise n'est plus de mise. Le gameplay est aussi original qu'intéressant, et aurait pu être le point fort de ce titre s'il n'y avait eu ces gros problèmes de caméra. Les fans du premier volet devraient toutefois y trouver leur compte.
PSM (Nov, 2001)
While a slight improvement over the past title, Spider-Man 2 still does have problems with its camera system and difficulty curve. If you were a diehard fan of the first Spider-Man title, then this game won't do you wrong. Just don't go in expecting a radically different experience and you'll enjoy yourself just fine.
IGN (Oct 29, 2001)
Don't buy this game. If you want to rent this one go ahead but heed my warning traveler, you will be disappointed. After every level, after every boss, every fiber in my body was begging me to quit, but I trudged on. Swinging, punching, webbing, camera changing, camera changing, camera changing... NO! No I say! This game was so unrewarding, even after I beat Electro... Twice! I am distressed that Spider-Man, one of my favorite Marvel heroes, has his name stuck to this game.
Eurogamer.net (UK) (Nov 22, 2001)
Overall Spider-Man 2: Enter Electro has gone full circle. With the original Spider-Man, its success in almost every area easily outweighed its letdowns, but with the sequel the problems leave whatever entertainment used to reside here in anonymity. If you were a fan, you might want to rent this out for a night or two, but only to confirm your fears. As we said at the end of last year's review, we can't wait for the PlayStation 2 version, and at this point that's what we really need. And Activision? Do us a favour - give it back to Neversoft.