Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (11 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFan Magazine (Feb, 1996)
Capcom has done the impossible. Not only does the Playstation version of Street Fighter Alpha look and play exactly like the coin-op, this game (like Tekken) is even better than the arcade game in may ways. You get your choice of original or arranged music, you can choose all they way up to Turbo 2 speed and best of all, you can practice combos all day long against an invincible CPU player (a la KI). Too cool, too cool, too cool. SF Alpha PS: the best home fighting game of all time? Easily!
GamePro (US) (Mar, 1996)
Capcom proves true the adage that "the only constant is change". With new characters, features and real combos, Street Fighter Alpha adds like to the endangered species of 2-D fighters.
In 92 we paid £100 for a second-rate Street Fighter 2, as it became available on import for the SNES. Now its greatest successor is home - perfect - for around £45.
I'm really surprised that this game translated so well to the home system. The graphics look near identical to the coin-op version, although the warriors seem a bit smaller. The refined gameplay of Street Fighter reminded me of the good ole days. Sure, Alpha might be a 2-D fighting game, but it has enough solid gameplay to keep my interest over long periods of time. Now if only something could be done about the load time...Nonetheless, this translation is hot!
Entertainment Weekly (Mar 29, 1996)
While the look hasn't changed much, the game has fought off the flashier sockfests and resisted the urge to incorporate their gore. Alpha's fighters are downright polite (''You fought well,'' says one after his victory. ''I was honored''), proving that there's more to a game than punching and kicking. Charm and style do count.
Mega Fun (Mar, 1996)
Alle Saturn- bzw. PS-Besitzer, die nach dem Street Fighter - The Movie berechtigterweise etwas enttäuscht waren, werden jetzt endlich mit einem würdigen Capcom-Prügler versorgt. Technisch werden dabei jedoch wohl allenfalls die Traditionalisten unter den SF-Fans verwöhnt. Wer sein Lieblings-Beat ‘em Up in neuem 32-Bit- Gewand erwartet, wird enttäuscht: lediglich die Animationen der Charaktere wurden, wenn auch nur geringfügig, verbessert, die Hintergrundgrafiken jedoch werden mit ihrer Farbarmut der vorhandenen Next-Generation-Hardware kaum gerecht. Doch das wichtigste hat Capcom bei der neuesten Street Fighter-Version glücklicherweise nicht vergessen: die optimale Spielbarkeit, die den Prügler so berühmt gemacht hat. Sowohl Fans als auch Neueinsteiger werden daher ihre Freude an SF Zero haben, auch wenn Capcom technisch auf der Stelle tritt. Deswegen ist Street Fighter Zero für mich noch lang keine Null!
Game Players (Mar, 1996)
In the end, Street Fighter Alpha probably won't bring in many new players to the SF line, but fans of the series should get their money's worth. Even if you're tired of 2D fighters all together, you can't help but enjoy a kind of nostalgic feeling with Alpha. The gaming industry has been through so much since Street Fighter II's glory days that it's fun to take time out from the flashier polygon-based titles and go back to good, solid, classic gameplay.
Video Games (Mar, 1996)
Auch bei Street Fighter Alpha verzichtete Capcom (zum Glück?!) darauf, die Polygon-Fähigkeiten eines Saturns oder Playstation auszureizen. Angesichts der Tatsache, daß es sich hier um eine Automatenadaption handelt, wirft dieser Aspekt bei mir keinen großen Unmut auf. Allerdings, wenn man von der comicartigen Verjüngungskur und einer Handvoll neuen Gesichtern absieht, hat sich gegenüber den populären Vorgängern (die mißglückte SF: The Movie-Variante mal übersehen) nicht viel geändert. Gewiß, an der Kampftechnik wurde nochmals gehörig gefeilt: von Counter-Moves, Air-Blocks bis zu imposanten Kettencombos ist alles vorhanden, was das verwöhnte Prüglerherz begehrt. Nun stellt sich die Frage, ist das genug für eine VG-Traumwertung, wie sie damals SF2: Turbo einstecken konnte? Meiner Meinung nach: Nein! Es fehlt einfach der letzte Kick, der SF: Alpha aus der Masse von gleichwertigen 2D-Prüglern herausragen läßt.
It's a lot of fun and new characters add to some extended playing pleasure, but the basic gameplay is unchanged from previous outings and makes you yearn for new challenges. Street Fighter nuts should add another point to that rating.
Capcom's decision to cling to established values by what rates as the most comprehensive 2D beat 'em up to date.
The Video Game Critic (Mar 31, 2011)
Street Fighter Alpha is nice to own for collecting purposes, but for optimal fighting pleasure I would direct you to its sequel, Street Fighter Alpha 2.
IGN (Nov 25, 1996)
Unless you've been living under a rock in a cave in Siberia for the last ten years, you've played Street Fighter. It's one of the most popular game series in the history of videogames, and with good reason. The timing, control, and character design are all superb, and the special moves are unbelievable. And while the series may seem a little dated with the advent of the 3D fighters, it can still hold its own.