User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (11 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Mar, 1998)
RPG fans who are looking for a challenging game with war-sim twist to it should buy Tactics Ogre. It's a fun game that rewards you for thinking before striking, and it's a better game overall than its only close competitor in the genre, Final Fantasy Tactics.
Lens of Truth (Apr 30, 2011)
Tactics Ogre is a true timeless classic. With a deep storyline and several ways to complete the game, you will find yourself playing this one time and time again. With the game re-released for the PSP just this year, there is no excuse not to play this title. While the training can be tiring and boring, the challenging battles and engaging plot is more than worth your time.
RPGFan (Jul 15, 1998)
Tactics Ogre is a top-notch strategy game. The gameplay is fun for both veterans and amateurs, and the story is fantastic. I never thought I could enjoy a non-linear story, but this one does everything right without sacrificing depth in the process. I highly recommend this game unless you're someone who cannot get past the fact that the graphics are outdated. And even though they are outdated, they are more finely conceived than the graphics in many next generation games. Atlus has quickly become one of my favorite companies, and this game is a perfect example of why that is.
Mega Fun (Jun, 1998)
Daß Atlus ein Erfolgsrezept gern weiterführen möchte, ist nur zu verständlich, aber warum Tactics Ogre gegenüber dem Vorgänger Ogre Battle die gleiche einfache Grafik aufweist, ist etwas unklar. Ansonsten bietet das Spiel ziemlich viel. Ihr seid auch bei Tactics Ogre nicht an eine bestimmte Klasse gebunden und könnt Eure Charaktere in vielen Fähigkeiten trainieren, und viele Elemente, wie Bodenbeschaffenheit, Charakterklasse und Waffenauswahl, spielen eine große taktische Rolle. So ist es auch hier wichtig, seine Heiler und Magier nicht gerade in der ersten Reihe zu positionieren und Bogenschützen agieren besser aus der zweiten Reihe oder von Anhöhen, da sie eine bessere Übersicht haben. Besonders der Trainingsmodus, in dem Ihr Eure Charaktere durch einen Kampf gegeneinander noch um ein paar Erfahrungspunkte reicher machen könnt, ist erwähnenswert.
Legendra (2001)
Tactical mythique sur Super Famicom, Tactics Ogre LUCT profite de son passage sur Playstation pour se faire une petite beauté et proposer une traduction. La seule et unique version à faire pour ceux qui ne lisent pas le japonais, et découvrir enfin cette perle signée Quest et Matsuno.
GameSpot (May 14, 1998)
Several years ago, Quest released Tactics Ogre in Japan on the Super Famicom. Unfortunately, Enix's US office closed before it had a chance to bring it out in the States, and thus America went without. Once again, strategy/RPG fans are lucky to have Atlus on their side - Tactics Ogre is a classic game, better in many ways than its more recent cousin, Final Fantasy Tactics.
Joypad (Jul, 1998)
Ici, nous nous trouvons donc en présence d'un très vaste et complexe jeu de T-RPG qui vous offrira des heures entières de bonheur pour peu que vous passiez outre la réalisation très moyenne, le jeu ayant été ici adapté directement de la Super Nintendo sans retouche. Ah si, ils ont, rajouté des loadings. Dommage. A essayer, mais attention c'est en anglais.
Netjak (Oct 10, 2003)
It's a shame that Quest managed to massacre this potential masterpiece the way it did, as Let Us Cling Together could have been among the best Strategy RPGs ever. As it stands, it's a magnificent game rendered somewhat mediocre by its painfully time-consuming gameplay and cheap AI. I would still get it, if only for the rarity of the game, however (it is quite a collectable). There is some good news in all of this, though: the GBA sequel, Knight of Lodis, improves on all of the flaws in Let Us Cling Together. At least Quest isn't like 3D0 - they learn from their mistakes. It's just a shame that THIS is the game that had to be learnt from.