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User Reviews

There are no reviews for the PlayStation release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (66 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Big games and sequels almost always get buried under mountains of hype, so when a game actually delivers the goods, you know it has to be something special. Tomb Raider 2 more than delivers everything you've expected.
Player One (Dec, 1997)
Tomb Raider II est dans la lignée de l'épisode précédent. Amélioré techniquement et visuellement, ce jeu de plate-forme mâtinée d'une bonne dose d'aventure offre un challenge intéressant à relever.
Consoles Plus (Dec, 1997)
Ce second volet, à la durée de vie exceptionnelle, est encore plus beau et prenant que le premier.
This game is a masterpiece. Some of the graphics were beyond description so you will just have to check them out for yourselves while the music and sound effects are of the highest quality. I really wanted to give this game Absolute Playstation's first 100% but there will be some kick back on the amount of times you must save a game to simply stay alive. Core should have named this game Tomb Raider 2 - Die and Die Again. It is very tough. By the time I reached the fourth out of the sixteen enormous levels I was saving my progress after every jump just to avoid covering the same ground again. But so what. If you want to wimp out you can always exchange it for PacMan on the MegaDrive. Me? I loved every single minute of it and I'm off to start again to find all of the secrets.
Mega Fun (Nov, 1997)
Nehmen wir es gleich vorweg, entgegen allen Unkenrufen, daß Tomb Raider II lediglich ein Update ist, präsentiert Core ein äußerst gelungenes Sequel, das in puncto Spielspaß den Vorgänger sogar noch übertrifft. Klar, daß die Grundstrukturen von Gameplay und Bewegungsabläufen gleich geblieben sind und nicht mehr denselben revolutionären Effekt haben, wie noch vor zwölf Monaten, und auch die Grafikblitzer sind noch vorhanden, aber nicht mehr so zahlreich. Jedoch werden diese „Defizite“ durch die zahlreichen Verfeinerungen und Neuerungen mehr als wett gemacht. Der größte Kritikpunkt, daß es zu wenig Kämpfe gibt, ist vollständig ausgemerzt worden.
Video Games (Nov, 1997)
Die Steuerung ist immer noch sehr hakelig und ungenau, vor allem in brenzligen Situationen, wo es auf schnelle und genaue Reaktionen ankommt, hätte ich mir mehr Kontrolle gewünscht. Warum das Analog-Pad nicht unterstützt wird, konnte mir niemand zufriedenstellend beantworten. An manchen Stellen weigert sich Lara hartnäckig, auf Bösewichte zu zielen, die klar im Blickfeld liegen und schon auf Euch ballern und sogar treffen. Wenn Core Design diese Schwächen eliminiert hätte, würde ich Tomb Raider 2 sogar auf eine Stufe mit Mario 64 stellen, denn Spieldesign und Levellayout gehören zum besten in diesem Genre. Die perfekt konstruierten Stages und die wunderbar ausgelegten Puzzles in Verbindung mit der unglaublichen Optik schaffen eine einmalige Stimmung, an die kein anderes Game heranreicht.
NowGamer (Nov 01, 1997)
So there you have it. Tomb Raider II is an enthralling giant of a game, packed with countless delights (not forgetting the superb dramatic music) and a mammoth challenge to keep you playing for weeks on end, at the least. Some may note the lack of real innovations, apart from a few new moves and the inclusion of vehicles, but that would surely be nit-picking. Yes, it may lack the sheer impact that the original had on us and be noticeably similar, but then that’s the bane of every sequel to a milestone product. Once you’re immersed in the gameplay, you’ll realise that Core has managed to improve considerably on one of the greatest PlayStation games ever made – no mean feat. There’s no doubt that this is video-gaming at its very finest.
Lara Croft se consagró en el mundo de los videojuegos gracias a este excelente título, posiblemente el mejor de la saga Tomb Raider.
Meristation (Nov 30, 1997)
Lara en busca de 'La Daga de Xian': un objeto oculto en un antiguo palacio del emperador, en el interior de la Gran Muralla China
Gamezilla (1997)
Tomb Raider II is definitely a great game, but it was just so tough in spots. I fear that many gamers will tire of getting stuck all the time and not want to continue. There is so much to see and do in the game that this is a shame. The switch flipping does get old, but the explorations and animations make up for it. Don't bother renting this game, because you will never finish it in a weekend. One more thing: Lara is not real, so stop your drooling!
Quebec Gamers (Jul 04, 2011)
Tomb Raider II est pratiquement aussi bon que le premier avec plus d'action et de variété. L'ambiance est simplement différente, mais tout aussi bonne. Quelquefois, je me demande si les développeurs n'ont pas manqué un peu de temps pour corriger quelques légers détails étranges, mais il n'en demeure pas moins que le jeu est une aventure épique et mémorable. Je l'ai terminé, je ne sais plus combien de fois et j'y reviens toujours avec plaisir, car il fait partie de mes classiques.
85 (Dec 07, 2009)
Faites comme nous : chaussez vos bottes, arborez chapeau de feutre et sacoche en cuir puis entonnez avec joie l’hymne d’Indiana Jones. Car si ce Tomb Raider II demeure un peu en dessous du premier opus, il constitue tout de même l’un des titres les plus appropriés pour quiconque veut jouer aux explorateurs en terres inconnues. Avis aux futurs archéologues : foncez !
Game Revolution (Dec, 1997)
But in the end, after you throw out the marketing crap, you're still left with a really good game. Lara is still beautiful, the gameplay is still great, the action will still make your heart skip a beat. It's just not quite as good as the first one, and it's no longer a new and amazing type of game. A fairly worthy sequel to be sure, but still just a sequel. Elvis has left the building.
Bravo Screenfun (Jun, 1999)
Zwar ist der zweite Teil „nur“ eine gute Fortsetzung, aber der Preis sollte uns Lara wert sein.
Retrogaming History (May 19, 2008)
Il ritorno di Lara si fregia di una grafica che, nel 1997 su PlayStation, poteva definirsi oltre misura. Livelli ingigantiti, migliore pulizia di immagine e poligoni a bizzeffe. Più combattimenti, più armi, più ambienti, più tutto anche nelle misure del reggiseno che finalmente non appare più triangolare ma tendente all’esagono. Cavolate ormonali a parte Tomb Raider 2 è un ottimo prodotto, magari non più innovativo ma che riprende in pieno la formula vincente (per i tempi) già sperimentata nel capitolo precedente
80 (May 19, 2008)
In definitiva, Tomb Raider 2 era, come il suo predecessore, un gioco da scoprire man mano che lo si giocava, che si svelava a poco a poco, dopo ogni leva, ogni porta che si apriva, ogni nuovo artefatto, che de facto agiva da chiave, per trovare un'altra chiave, per trovare un'altra chiave...
IGN (Nov 24, 1997)
In fact, Tomb Raider 2 is an all around more difficult game than its predecessor. Movable objects aren't as obvious (like the discolored rocks in Scooby Doo that you always knew were going to move). Plus, Core has peppered the levels with bat and gun-toting humans who are significantly harder to kill than the lions and dogs of before. To counter this, you get more ammo and medipacks, and bigger guns sooner. And you can save at any time in the game, something you'll be doing every five minutes if you're smart.
The Video Game Critic (Jul 15, 1999)
Although technically an improvement over the original game, playing Tomb Raider II feels like an ordeal. It's basically more of the same with slightly improved graphics and a higher degree of difficulty. This game took me literally months to complete, and I was glad when it was over.
A brief, easy epilogue back at Lara's mansion ends with some racy humor the marketing department must have loved. Playing through again, it's easy to remember a generation putting down their controllers afterwards, hungry for Tomb Raider III. Whether it was through marketing or design, Eidos and Core did what they set out to do: established a franchise.
GameSpot (Jan 20, 1998)
Tomb Raider II turns the series into a license-based game, almost as if Lara Croft was the star of a movie, thrown into an uninspired game with hopes of making sales based on the name alone. If the original Tomb Raider wasn't enough to make you sick, Tomb Raider II picks up right where the first game left off. Public Enemy's Media Assassin, Harry Allen, perhaps said it best when he said, "Don't believe the hype."