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This iteration of Electronic Arts' baseball lineage has real players and teams up to date at the time of production. You can play single matches, a full season, the playoffs, or an all-out action Home Run Derby. Team selection and transfers come under player control. Jim Hughson and Buck Martinez provide the commentary. This was the first version to support Internet play on the PC.


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Alternate Titles

  • "Triple Play Baseball 2000" -- European title

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User Reviews

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Critic Reviews

Game Revolution Apr, 1999 A- 91
Gamezilla Jul 06, 1999 90 out of 100 90
Video Games May, 1999 89 out of 100 89
NowGamer Feb 28, 1999 8.8 out of 10 88
Absolute Playstation Apr, 1999 86 out of 100 86
Mega Fun Jun, 1999 85 out of 100 85
GameSpot Mar 24, 1999 7.9 out of 10 79


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Hybrid Engine

The N64 version appears to uses the Triple Play 99 engine with some of the minor additions of Triple Play 2000 on other platforms (the explosion sound effect with big hits) Differences that Triple Play 99 Engine had that was not found found in other versions of Triple Play 2000:

The catcher throws the ball back to pitcher instead of automatically returning to pitcher after each pitch. The batters have a longer walk up, When the pitcher is changed they do not walk from the dugout and are just replaced. Fielders have to get into position before play can take place ( The Very Fast game speed option is available. The Automatic Fielding view is available The distance of home runs is missing Estimated Distance.
Adam Baratz (1483) added Triple Play 2000 (PlayStation) on Apr 16, 2001
Other platforms contributed by Corn Popper (69166) and Kasey Chang (4617)