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User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I really enjoyed playing through The Unholy War. I thought it was a nice enough diversion that provided a good number of hours of enjoyment. It's combination of strategy and action/arcade elements may attract new players to each genre and actually work pretty well together. The graphics and sound effects don't set any new plateaus but are appropriate for this style of game...they work. The two-player game is killer and should really enhance the titles replay value. Oh, the disc also includes a playable demo of the forthcoming title Legacy of Kain: Soul Reaver on it. As you might suspect, this just sweetens the deal.
The fighting bit on its own is pretty good, but couple that with strategy, and the whole thing comes together as an immensely cool little package. A surprisingly good game.
IGN (Sep 28, 1998)
As a huge fan of the Star Control series, I've been salivating with anticipation for what unrelated by name and publisher as it may be could potentially prove successor to those superb games. Now that it's here, I find myself both elated and disappointed. I'm in the dumps because of the basic strategy portion of the game. While not awful in any sense, it's definitely not as deep or engrossing as I had expected. Instead, it's a purely no-frills affair that ultimately strays into the boredom zone. Snore... But as large a part of the game as the strategy element may seem, its shortcomings certainly doesn't spell doom for the experience as a whole. It's when you bypass this portion of the game entirely and grab a friend (or a few) that The Unholy War truly starts to shine.
GameSpot (Oct 09, 1998)
Graphically, Unholy War is beautiful. The polygonal characters all look amazingly detailed. The lighting effects used give life to the explosions and energy weapons. The 14 different maps that you fight on all look great and all have unique terrain, weather, and obstacles. The intelligent camera is fantastic; it zooms out when you and your opponent get some distance between each other and then zooms in when you get closer. Overall, Unholy War is a really fun game, especially when playing with another player. However, the AI of the computer is really good, and you can have fun fighting it out alone as well. The only negative side to the game is its lack of depth. The combat tactics mode really doesn't offer that much more to the game. Yet, the two-player mode is so much fun that you'll play it again and again.
Consoles Plus (Nov, 1998)
Pas d'esquive, pas de cachette, le jeu n'offre aucune tactique et présente un intérêt infime. Dommage que la partie stratégie soit si simplifiée.
Gamezilla (Nov 24, 1998)
This game is slightly more fun than checkers, because it is a video game and you can manufacture the type of army you dream up. However, you will probably have plenty of games you like better than this one. That said, it is fun and compelling in some ways. If you like fighting games that are based more on rock-paper-scissors logic and less on highly specialized memorized keystrokes for fancy moves (like most of the fighting games), perhaps you would appreciate this game.
NowGamer (Sep 01, 1998)
If it wasn’t for the fact that you can customise your forces, construct better weapons, collect pick-ups and play against a human opponent, The Unholy War would be dead in the water – a sitting duck without any redeeming features whatsoever. But as it stands, there’s just about enough to keep the replay value hanging on in there, if you persevere. Worth checking out...
Mega Fun (Nov, 1998)
Für mich ist The Unholy War nicht mehr als nur ein Versuch. Das Hauptproblem dieses Genremixes ist es, daß die Kämpfe viel zu hektisch sind. Ihr also, statt die Vorteile eines Kämpfers auszuspielen, nur sinnlos auf den Gegner eindreschen müßt. Paßt Ihr nicht auf, ist der Kampf innerhalb von Sekunden vorbei. Des weiteren hätte man mehr aus dem Strategie-Teil herausholen können: Statt durch geschicktes Taktieren von vornherein den Ausgang eines Kampfes zu beeinflussen, greift Ihr mit einer beliebigen Einheit einen beliebigen Gegner an und versucht, irgendwie den Kampf zu gewinnen. Hinzu kommt die Tatsache, daß es auf beiden Seiten ein oder zwei Mördereinheiten gibt, die die an einigen Stellen recht schwach aussehende KI schamlos auskontern können. Doch The Unholy War ist längst nicht so mißlungen, wie es zunächst klingt. Vor allem wenn Ihr gegen einen Freund kämpfen wollt, macht der Genre-Cocktail richtig Spaß. Fazit: Alleine ein müdes Erlebnis, zu zweit durchaus reizvoll.
When judging a game’s overall ranking, my personal acid test is this: “How would I feel if I had just put down forty of my non-refundable dollars on this game?” Sad to say, I’d be pretty disappointed with Unholy War. While it does offer a unique experience in a world of first-person shooters and Street Fighter clones, it also serves as a distinct reminder that “different” is not always the same as “good.” While it will most likely entertain you for a few days, unless you have an endless stream of multiplayer opponents, it’s flavor will quickly become stale. However, it is definitely worth the price of a rental.
Video Games (Nov, 1998)
Der Versuch, albewährte Hexfeld-Strategie und 3D-Beat'em Up so ähnlich wie beim C64-Klassiker Archoon zu kombinieren, ist hier ein wenig in die Binsen gegangen. Die einzelnen Stage-Maps sind viel zu klein, um irgendwelche strategisch anspruchsvolle Aktionen durchzuführen. In The Unholy War liegt der Schwerpunkt zweifelsohne allein bei den Duellen, die der Zeit jedoch keinen langanhaltenden Langzeitspaß garantieren. Jede Kämpferklasse besitzt drei Moves - etwas wenig, wenn man Kämpfe kreativ gestalten möchte. Letztendlich gewinnt immer derjenige, der am schnellsten laufen bzw. höher fliegen kann.