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Atari 50

User Reviews

Excellent Real Time Strategy for Playstation. Felix (141) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. -
AI The quality of the game's intelligence, usually for the behavior of opponents. -
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.2
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (8 votes) 3.6

Critic Reviews

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PSExtreme.com (Jul, 1999)
It is nice to be able to sit down and enjoy an RTS on the PlayStation, that much is for sure. Granted, this is one of the lesser populated genres on the PSX, but Warzone still shines. Better control would have given it a higher score but, still, if you are an RTS fan, you will surely have fun and get your money's worth.
Game Vortex (Dec 17, 2002)
In general, the graphics in Warzone 2100 are pretty much what you would expect of a recent strategy game: an overhead map view, but 3D, not flat, graphics that are pretty, but not overly so, and everything in a fairly small scale. The unique and refreshing twist in Warzone 2100 is that you can change the viewing angle.
Video Games (May, 1999)
Der mutige Versuch, C&C-Feeling zu dreidimensionieren, ist fast völlig geglĂŒckt. Leider nur fast, denn trotz bombastischer KI, pfiffigen Features (Einheiten sammeln Erfahrungspunkte, können von Mission zu Mission ĂŒbernommen werden usw.) und Baukastensystem liegt die Tatsache, nur nach Ende eines jeden Einsatzes speichern zu dĂŒrfen (in Civ2 geht‘s doch auch) zusammen mit eisernen Zeitlimits wie ein tonnenschwerer Stein im Echtzeitmagen. Die bröseligen Videosequenzen kamen in der Preview-Version eindeutig besser rĂŒber. Dennoch, bei Warzone 2100 erreicht der strategische Tiefgang neue HöhenflĂŒge. Mehr davon!
Mega Fun (May, 1999)
Nach KKND gibt es nun einen weiteren neuen Strategietipp, den man vorbehaltlos jedem empfehlen kann. Besonders bemerkenswert sind die Innovationen, die in Warzone 2 eingebracht wurden. Das sukzessive Erweitern des Schlachtfelds gehört ebenso dazu wie Fahrzeuge, die ihr nach eigenem Ermessen zusammenbasteln dĂŒrft. Durch die 3D-Grafik mit kleinem Bildschirmausschnitt kommt immer das GefĂŒhl auf, mitten im Geschehen zu sein. Auch die kĂŒnstliche Intelligenz ist im Großen und Ganzen gelungen. (...) Doch der grĂ¶ĂŸte Kritikpunkt ist die Steuerung. Ein umstĂ€ndliches AktionsmenĂŒ bremst euch ziemlich aus. Ebenso problematisch sind die durcheinander wuselnden Einheiten, Sie sind oftmals nur noch mit GlĂŒck anwĂ€hlbar und kontrollierbar. Ein Angriff mit zwei Gruppen (zum Beispiel ein taktisches GeplĂ€nkel wie “in die Zange nehmen“) wird so nahezu unmöglich. Doch trotz aller Kritik macht Warzone 2100 viel Spaß und kann jedem Strategie-Fan nur ans Herz gelegt werden.
Perhaps the most laudable characteristic of Warzone is its sheer depth. Where games like Command and Conquer provide players with a set stable of units, Warzone allows armchair generals to research new technology and then put it to use by building new units from the ground up. Furthermore, a mind-boggling selection of unit commands allows players to customize individual unit behavior. And you can get even deeper into the action by controlling individual units in a manner similar to Uprising X.
GamesFirst! (Aug 25, 1999)
The year is 2100 and the world has been thrashed by nukes. Out of the post-apocalyptic ashes a few budding colonies begin to form and rebuild the world. You’re in charge of one of them (The good guys, as luck would have it). So do you start building schools and purifying drinking water? Of course not. This is the video game universe, and if you want to rebuild the world the first thing you have to do is build the baddest tank you can. Then you have to build an entire fleet of them. Then you have to blow the crap out of everything and everybody who gets in your way. That’s the premise of Warzone 2100, the new real-time strategy game by Eidos. And if the story hasn’t sold you on its literary qualities alone, never fear. The game rocks too.
Power Unlimited (Jun, 1999)
Warzone 2100 is een lekker spel voor iedereen die ook eens real time strategisch oorlog wil voeren in 3D. Maar aan het einde van de rit zul je je toch weer gaan afvragen waar je die CD-tjes van C&C en Warcraft ook alweer had gelaten want dat blijven toch de meesters.
IGN (Jun 30, 1999)
If one were to be generous in the history of realtime strategy games on the PC, four titan games would stand above them all, Starcraft, Warcraft II, Command and Conquer, and Total Annihilation. On the PlayStation, there are less than a handful of RTS games. All of them PC ports.
Game Revolution (May 24, 2002)
Following a technical error in the satellite defense system, nuclear warheads were fired at Washington, Beijing, and Moscow. Minutes later, ground based sites fired in response to the launch. Millions died as nuclear firestorms wiped out the world's cities. Less than a million people survived the Collapse. Earth broke into hundreds of small rogue groups, and, as you would expect (they're humans after all), start battling each other over territory.
All in all, Warzone 2100 is well worth a look in, particularly if you're a fan of this genre. Innovative and well thought out, this is a title that would compliment any RTS fan's collection. But that's not to say that this game is for everyone. The small but loyal audience of RTS lovers will appreciate this latest release but if you think the idea of playing general to 45 tiny tanks and trucks then this game probably isn't for you. Warzone 2100 is a professional and smoothly finished title that provides new perspective and innovative ideas to the already exploited realm of war based RTS titles. The missions will keep you on your toes and it's sure to keep you up well in to the night.
CyberGames (Jul 22, 1999)
While I'll be honest and up front about the fact that I'm no fan of this genre and certainly am no expert, the gameplay and offerings certainly aren't anything new or extremely innovative; it's a pretty run-of-the-mill strategy game that's limited by the PlayStation format; don't count on the release of any expansion packs here, and no online play of course. Still, for fans of the genre lacking a personal computer, this game should certainly appeal due it's solid execution and more goal-oriented action than is often available.
Spel för Alla (Sep, 1999)
Warzone 2100 Àr ett vÀldigt komplext och ganska svÄrt spel. Det lÀr ta mÄnga timmar och mycket övande innan du behÀrskar alla menyer och metoder att vinna striderna. Det hÀr Àr ett bra köp om du vill ha valuta för pengarna.
Jeuxvideo.com (Jun 03, 1999)
Un bon jeu de stratégie temps réel sur Playstation. Dans l'esprit, trÚs proche d'un KKND : Krossfire par exemple. Mais sur le plan de la réalisation, c'est sans commune mesure. Les développeurs de Pumpkin Studios ont fait un trÚs bon travail. Et les joueurs de jeux de stratégie ne devraient pas bouder Warzone 2100.
GameSpot (Jun 16, 1999)
It's the future, and the world has gone all apocalyptic, but technology's advanced enough that you can build just about anything you want, as long as you have enough resources and can defend them against others out there who are just like yourself. That's the premise of Pumpkin Studios' real-time strategy game Warzone 2100, which was developed for both the PC and PlayStation, though it's been made more "actioney" for the console.

Atari 50