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Pop puts a spin on the classic puzzle concept of popping bubbles. They enter the screen from different directions and players aim and need to click on them using the Wiimote. Bonus points are gained by popping bubbles in succession and this also adds time to the clock. The score and time is kept aside however until the chain is complete, and only then they are released. Chains can only be created by popping the same colour in succession without missing or waiting too long. The difficulty is not caused by a lack of bubbles on the screen, but rather by the large amount (with different colours) and the different speeds.

The single game gives players the chance to burst their way through waves of bubbles whilst grabbing power-ups (e.g. slow down the speed), multipliers, chains and aiming for worldwide high-scores. In multiplayer mode, Pop allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. Other power-ups darken the screen save for the player's area or immobilize the cursor by striking it with lightning. It can also be played cooperatively.


Pop iPhone As with most games these days, you can win medals for your progress.
Pop iPhone And we're off! Pop as much as you can to keep the timer going.
Pop iPhone Building up a nice clock, but don't stop.
Pop iPhone Most bonus rounds don't last long, but can reward high scores.

Promo Images

Pop Screenshot
Pop Screenshot
Pop Screenshot
Pop Screenshot

User Reviews

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Critic Reviews

148apps iPhone Dec 18, 2008 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Nintendo Life Wii May 13, 2008 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
AppCraver iPhone Mar 23, 2009 8 out of 10 80
WiiWare World Wii May 14, 2008 8 out of 10 80
GameDaily Wii May 19, 2008 7 out of 10 70
The Review Busters Wii 2008 6.25 out of 10 62
Co-Optimus Wii May 14, 2008 3 out of 5 60
IGN Wii May 12, 2008 6 out of 10 60 Wii Jul 02, 2010 9 out of 20 45
GameSpot Wii May 23, 2008 4.5 out of 10 45


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Contributed to by Kabushi (225975) and N-JekTed (94)