Ever since Popscene swaggered onto the scene in the Summer of 2004, there had been calls for a movie version of the game. With the predictably titled Popcorn, I duly obliged! It was yet another case of taking an ambiguous art form and turning it into a playable game. I was grateful to emerge with something surprisingly coherent, as you hired writers to lay good foundations and then hired actors to get the best out of each scene - which essentially involved composing a series of screenshots. Most people found this symbolism difficult to get excited about. Not least because Peter Molyneux's The Movies had (coincidentally) done a better job of the concept around the same time, and I simply couldn't pile in as much content. Popcorn sat well with Popscene's existing fanbase, though, and firmly established the management genre as my most successful outside of wrestling.