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Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.

There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans.

Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down.

Finish all 5 stages in a level and you’ll be presented with a bonus level.


Power Drift Amiga Hi-score table
Power Drift Atari ST Game options
Power Drift Amstrad CPC This bit can be treacherous
Power Drift Amstrad CPC Start of the C sequence

Promo Images

There are no promo images for this game

Alternate Titles

  • "パワードリフト" -- Japanese spelling

User Reviews

Perhaps the CPC's greatest racing game Amstrad CPC Martin Smith (66863)
Nice game for PC-Engine consoles! TurboGrafx-16 Gustavo Henrique dos Santos (113)

Critic Reviews

Zzap! Commodore 64 Nov, 1989 94 out of 100 94
The Games Machine (UK) Commodore 64 1989 92 out of 100 92
Amstrad Action Amstrad CPC Dec, 1989 91 out of 100 91
Zero Amiga Dec, 1989 85 out of 100 85
Commodore User Commodore 64 Nov, 1989 80 out of 100 80
64'er Commodore 64 Feb, 1990 8 out of 10 80
ASM (Aktueller Software Markt) TurboGrafx-16 May, 1990 8.8 out of 12 73
ACE (Advanced Computer Entertainment) Amiga Dec, 1989 645 out of 1000 64
The One for Amiga Games Amiga Nov, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The Games Machine (UK) Amstrad CPC Jan, 1990 45 out of 100 45


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1001 Video Games

The Arcade version of Power Drift appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Technical specs of the Amiga and Atari ST version

The Amiga and Atari ST version run at six to seven frames per second - having no special chips for sprite scaling like the original arcade, that is not surprising. Also, the "tilt" effect of the arcade (small rotation left and right) was removed as it would require too much additional data for the limited home computer machines. Up to 50 sprites were handled. The scaled sprites were drawn in highest visible resolution, scaled automatically, but then manually corrected for optimal display quality. On the Atari ST, the blitter chip is used if present (introduced with the Mega ST series), which makes this one of the rare games using that chip (as the most widespread ST models didn't feature it). Having more than 512KB Ram, the loading times are reduced, as the graphic is buffered in the extra Ram.
Contributed to by FatherJack (62754), Kabushi (215737), Iggi (14680), Martin Smith (66863), Macintrash (2642), koffiepad (10531) and Katakis | カタキス (39830)