Following the previous game in the series, Cyanide decided only to tweak some aspects of the game, but still added a few new features, such as the ability to create a new ProTour or Continental team from scratch, improvements in the interface and AI and new track cycling modes and velodromes.
The game itself keeps up with the reputation of a solid road cycling management simulator, where the player is in charge of a professional team, by signing and releasing cyclists and staff (while keeping everyone pleased with their situation), keep sponsors happy by performing well in key races (which change according to the team - Quick Step will have very high hopes for the Spring classics and have more modest aspirations for the Tour de France, while Astana asks exactly the opposite). The core of the game are obviously the races themselves, where the player sets his strategy by reacting to breaks, how to control the peloton, and of course, when to launch what can become a decisive attack.
The track cycling mode, where the player controls his chosen athlete directly had . While gameplay remains unchanged, new modes were added - 200 Meters Flying Start, Scratch and Points Race, as well as the Omnium, which features varied events that test the overall ability of cyclists.