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Description

Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).

Screenshots

Project-X DOS Level 5 - Just destroy that orange-coloured part
Project-X Amiga Level 3 - Briefing
Project-X Amiga Level 2 - Boss
Project-X DOS Level 4 - Briefing

Promo Images

Project-X Screenshot

Part of the Following Groups

User Reviews

Insanely difficult but otherwise the high watermark of Amiga blasters Amiga Martin Smith (78)

Critic Reviews

CU Amiga Amiga Apr, 1992 92 out of 100 92
Amiga Mania Amiga Jun, 1992 92 out of 100 92
Amiga Action Amiga May, 1992 91 out of 100 91
Pelit Amiga May, 1992 86 out of 100 86
Amiga Format Amiga Jun, 1992 75 out of 100 75
Joystick (French) DOS Jan, 1995 70 out of 100 70
ASM (Aktueller Software Markt) Amiga Jul, 1992 8 out of 12 67
PC Games (Germany) DOS Jan, 1995 64 out of 100 64
Génération 4 DOS Jan, 1995 62 out of 100 62
PC Player (Germany) DOS Jan, 1995 38 out of 100 38

Forums

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Trivia

When released in the UK in 1992 it sold 8,000 copies in just 10 days.
Contributed to by Roger Wilco (1194)