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User Reviews

As action-packed as the movies! EboMike (3124) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 3.7
Overall User Score (19 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cheat Code Central (Feb, 2004)
What you've got here is your basic Must Have title and I say that to ALL action fans, not just Bond fanboys. Not only is it dripping with production values, not only are the action sequences intense and the control spot on, but it NEVER stops being fun. With the hefty amount of challenge and unlockables, replay value is also extremely high. I know it's only February, but this one is poised to take one of our best games of 2004. Buy it.
97 (Mar 22, 2004)
Bond returned and became bombastically better than before. This game has it all: car-racing, stealth-action missions, dodging traffic on a sophisticated motorbike, jumping off cliffs and buildings, driving tanks and much, much more. All that action is combined in one game and of course everything has the typical Bond-flavour to it. Also every possible Bond element is present: the cars and gadgets, the girls, the story, the humour and the villain.
Next Level Gaming (Mar 02, 2004)
When all is said and done, I would have to say that Everything or Nothing is the best Bond game since Goldeneye. The gameplay is fun and exciting while the graphics are impressive. Usually when you have gorgeous graphics the gameplay suffers, but that is definitely not the case here. If you haven’t already picked up this game, I would highly recommend it, and I don’t think you will be disappointed.
Worth Playing (Mar 11, 2004)
James Bond 007 Everything or Nothing is everything a fan of the source material or, indeed, videogames in general could ask for. Games that attempt to be everything to everyone oftentimes end up being nothing to anyone, it's nice to see a developer actually get it right for a change. EA Canada has done a stellar job in taking the Bond license and creating an experience that is right up there with watching the multi-million dollar budget movies.
Everything or Nothing has some of the best single-player 3rd person shooter action and stealth around. The gadgets are satisfying, the locations are blisteringly cool, and there is a large assortment of driving levels, possibly too many. Everything or Nothing would have been a "no duh" choice for a purchase, had EA added an arena mode worth playing. The co-op is definitely positive, but it doesn't have unlimited replay value, unlike death-match, which does and wasn't added. If you are a Bond fan, like myself, Everything or Nothing is worth a purchase, otherwise, this is a "no duh" rental.
GameZone (Mar 08, 2004)
Bond. James Bond. These simple words epitomize the ultimate cool guy, the dapper and dangerous agent who has basically single-handedly convinced the world that not only does England have the best spies, but they always get the girl, too. Recent Bond movies have all followed a predictable formula of opening with a spectacular stunt sequence before the sexy title sequence. Everything or Nothing captures this formula in a bottle and carries out that theme of cinematic play throughout the game.
GamePro (US) (Feb 17, 2004)
James Bond returns to the small screen in his finest performance yet on this generation of consoles. 007: Everything or Nothing?s high-octane action accurately captures the spirit of Bond with a snappy variety of hijinks and a roster of talent that packs in Hollywood stars like sardines.
GameSpy (Feb 21, 2004)
Did GoldenEye 007 ruin Bond for future console owners? The game that made multiplayer a must for set-top boxes created a legacy that Bond, despite his unbearable panache, has never quite lived up to. It's for the best, then, that EA has finally abandoned the FPS. Instead, it's created an entirely different type of Bond that (superficially at least) owes more to Splinter Cell than anything else. But this third-person version is a total success. Everything or Nothing is the first great translation of everything that makes James a 00 agent, and it's perhaps the best console Bond yet.
PSX Extreme (Mar 31, 2004)
If you haven't guessed by now, Everything or Nothing looks, sounds, and feels just like a James Bond movie. The action is fast-paced, the cars are cool, the women are sexy, and the villains are hell bent on ruing the world - there's really nothing else you could ask for. The game can be a little easy at times, and the short levels hurt the flow of the game, but if you've been a fan of 007 on the big screen or on a console, you won't be disappointed by his latest outing.
GameSpot (Feb 13, 2004)
The storyline also matches up with the Bond legacy quite well. Willem Dafoe plays the heavy in the story, an ex-KGB agent named Nikolai Diavolo. To tie him in to the Bond franchise, Diavolo is said to have worked with former Bond supervillain Max Zorin, whom fans of the films will remember as the bad guy played by Christopher Walken in A View to a Kill. Further tying the game to past Bond activities is the appearance of Jaws, the metal-mouthed tough guy from Bond's past. The plot of the game centers on nanobot technology--Diavolo wants to use microscopic machines for evil, and it's up to 007 to stop him. Along the way, you'll save the girl, give a massage, break the necks of some henchmen, and blow up as many things as you possibly can.
While I preferred playing this title on the Xbox, it's a solid release on all three systems, and it's a great chance to see Bond in an adventure that's (a little) less ridiculous than most of his recent missions.
87 (Mar 03, 2004)
Nach den letzten, nicht immer überzeugenden Ego-Shooter-Abenteuern von 007 holt EA zum Rundumschlag aus und präsentiert das beste Bond-Spiel seit Rares legendärem GoldenEye. Angefangen vom grandiosen Einstieg im Film-Stil über das Intro und die Zwischensequenzen trieft Alles oder Nichts Kinoatmosphäre aus allen Poren. Glücklicherweise kann die spielerische Qualität mithalten: abwechslungsreiche Missionen und eine durchdachte Steuerung, die sich in allen Spiel-Varianten (Fliegen, Fahren, Schießen, Kämpfen) bemerkbar macht, sorgen für stundenlanges Vergnügen. Und trotzdem hätte EA das neue Abenteuer des britischen Geheimagenten mit einer verbesserten Zielhilfe noch besser gestalten können.
87 (Mar 18, 2004)
This really is a title that is better then the sum of its parts. The graphics are great, but let down by the camera angles at times. The sound is brilliant throughout. Gameplay is tremendous fun but let down by some control issues and you'll be frustrated by targeting related deaths. The game is lengthy, due to numerous deaths, while the multiplayer fails to fire on all cylinders. Still, as a game it is quite addictive, very fun but has such a high sense of quality and polish that you can't help be impressed. James Bond 007: Everything or Nothing is well worth considering for purchase.
Game Over Online (Apr 29, 2004)
However, issues aside, Everything or Nothing is a mission that any gaming agent would be pleased to take. Since there’s no Bond movie this year, it seems as though the developers and actors put all of their talents into making the best game they could, and it shows. A solid story, engaging gameplay and sound technical merits makes Everything or Nothing the best Bond title that’s been released in years. If you dig Bond in any way, you have to get Everything or Nothing.
Despite its daring, varied design and big-time production values, it's not perfect. There are frequent problems with camera view, and the auto-targeting vacillates between adequate and maddening. However, good games can make you overlook their flaws, and on this count Everything or Nothing is a success. Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title.
1UP (May 09, 2004)
As one of EA's blockbuster games, Everything or Nothing is by no means subtle. It's big in nearly every way: big budget (we're assuming, given the cast of famous actors and Bond screenwriter), big explosions that fly by you as you race through levels, and a big storyline that has you traveling all over.
IGN (Feb 17, 2004)
Try as it may, Electronic Arts has been unable to shake the legacy of Rare and Nintendo's highly respected GoldenEye 007, a standard-setting first-person shooter for consoles and fantastic adaptation of the Bond movie. It seems that with each release, The World is Not Enough, NightFire and so on, fans of the franchise were always stacking it up to expectations that are almost impossible to meet. This time with the release of James Bond 007: Everything or Nothing things have changed. EA's internal development team has crafted a hugely entertaining third-person action title that offers up a bevy of gameplay styles, mostly centered on strategic shootouts and gripping driving sequences.
83 (Mar 03, 2004)
Eigentlich war ich mit den Ego-Shootern bisher ja ganz zufrieden, aber das Bond-Flair kommt mit Alles oder Nichts noch besser auf. Am Schleichen finde ich zwar wenig gefallen, aber das geschickte Vorgehen mit Qs Gadgets, das regelmäßige Ducken und Ausweichen sowie die zahlreichen Intermezzos fesseln mich richtig an den Bildschirm. Schade nur, dass die Entwickler trotz verlängerter Entwicklungszeit so manche Fruststelle übersehen haben - ich sehe zwar ein, dass ohne Fahreinlagen das Bond-Flair nicht komplett ist, aber so ist Alles oder Nichts "nur" ein ausgesprochen gutes, wenn auch nicht perfektes Bond-Abenteuer.
PlayFrance (Mar 22, 2004)
En définitive, ce nouvel épisode de la saga James Bond est sans contestation possible le meilleur à avoir vu le jour sur PS2. Fidèle à son homologue cinématographique, Quitte ou Double offre une expérience de jeu agréable de par son gameplay ultra varié et sa jouabilité aux petits oignons. Très réussi sur le plan graphique et sonore, les fans de 007 retrouveront avec plaisir leur héros favori. Sans être révolutionnaire, ce nouveau titre d’EA se montre assez spectaculaire et prenant pour nous tenir en haleine une petite dizaine d’heures devant notre écran.
GamesRadar (Feb 23, 2004)
Everything or Nothing is dripping with Bondiness. It's accessible and youngster-friendly. Unfortunately it's a little bit more like the popcorn than the movie
75 (Feb 26, 2004)
En définitive, cette nouvelle aventure de 007 comblera les amateurs d'action, à condition bien sûr de ne pas s'attendre à un titre révolutionnaire. En incorporant tous les ingrédients d'un bon James Bond ciné, Quitte Ou Double parvient à accrocher par son aspect spectaculaire, sans pour autant être le jeu d'action de l'année. Il reste toutefois plombé par des niveaux trop courts et quelques passages plus rébarbatifs. Comme c'est souvent le cas dans les jeux EA, le gameplay n'est pas très profond, mais on s'en prend plein la gueule.
Game Revolution (Mar, 2004)
Overall, though, James Bond 007: Everything or Nothing isn’t. High production values, exciting vehicle sequences and the cool Bond Moments outweigh the tedious shooting bits and subpar stealth modes, leading to a solid use of the license. It might not shake the foundation of the action genre, but at least it stirs up some good fun.
Thunderbolt Games (Jul 06, 2004)
What 007 James Bond: Everything or Nothing gives to the market is an enjoyable Bond adventure with all the trimmings. You snog girls, kill baddies, play with gadgets and drive cars in convincing levels with rockets flying from left to right, explosions knocking the speakers off the TV and various of those close-up comments that will have you wincing in laughter. This isn't the definitive Bond experience and you sure as hell won't be grabbed by the story, but for those times when you feel like taking on the world in style, this is it.
Gameplanet (May 20, 2004)
FOR THE LAST COUPLE of years viewers have been able to tune in to watch the exploits of CIA spy Sydney Bristow in Alias. Each week the show sends Sydney to multiple locations around the world on various missions in a sort of female James Bond adventure, without the sexual innuendo and intrigue. Its cinematic style and sharp storyline seem to make it perfect for developing into a videogame.
Problemet med Everything or Nothing är att det försöker ge oss just everything. Resultatet blir en samling uppdrag som varken upprör eller fascinerar. Det är inte dåligt på något vis. Det bara misslyckas med att stå ut från mängden. Räddningen blir några spännande ögonblick, enstaka minnesvärda uppdrag och en generös samling multiplayerlägen.
60 (UK) (Mar 03, 2004)
If nothing else, EA's latest Bond outing proves that there are some very brave marketing people working in Redwood Shores - creatively lobotomised marketing people, perhaps, but brave nonetheless - because following a couple of half-hearted 007 adventures since the turn of the century, the indomitable publisher has finally realised what everybody else already knows: that it will never produce a better Bond game than Rare's GoldenEye.