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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82
Playzone (Oct 01, 2005)
187 - Ride or Die hat es in sich und macht eine Menge Spaß. Mein einziger Kritikpunkt: Die Aufgaben sind zwar motivierend, aber alles in allem ist das Gameplay recht simpel. Wer nicht das Verlangen nach endloser Spieltiefe hat, der wird mit 187 stundenlang seinen Spaß haben. Und das zum Schnäppchenpreis von schlappen 30 Euro!
80
TTGamer (Aug 24, 2005)
187 Ride or Die is an interesting title that would have flown under the radar for many people but it has surprised us a little and really shows that with the right idea, right developer and right concept, gaming doesn't have to be as unoriginal as it may seem at times.
80
Futuregamez.net (Aug 24, 2005)
If you've got a limited budget then 187: Ride or Die is certainly a game worth a purchase. If you like fast cars and big action then this is the game for you.
80
3DAvenue (Aug 24, 2005)
187 Ride or Die is an interesting title that would have flown under the radar for many people but it has surprised us a little and really shows that with the right idea, right developer and right concept, gaming doesn't have to be as unoriginal as it may seem at times.
79
Gamesmania.de (Aug 11, 2005)
187 Ride or Die ist ein cooler Arcaderacer, der eine solide Rennspielbasis mit knallhartem Waffeneinsatz verbindet. Obwohl das Spiel auch für Einzelspieler interessant ist, sollte man vornehmlich im Team vor der Konsole Platz nehmen, um den Spielspaß voll und ganz auszuschöpfen. Für diese Konstellation würde die Wertung auch noch höher ausfallen – für Einzelspieler ist das Spiel jedoch lediglich eine äußerst schwere und etwas illegalere Interpreation des Straßenrennen-Szenarios.
78
187 Ride or Die seems to be just the latest in a barrage of “urban” themed games coming up, following the smash hit of GTA: San Andreas. In fact, in the next few years this will become the new “WW2 shooter” (read: hot fad) genre, according to most writers out there, this one included. And hey, that may not be such a bad thing after all. With sharp graphics, a sick soundtrack, and solid arcade action, 187 Ride or Die gives hope to this emerging genre.
78
Gamezone (Germany) (Aug 25, 2005)
Was auf den ersten Blick wie ein GTA-Verschnitt aussieht entpuppt sich ziemlich schnell als Kombination aus Mario Kart für Erwachsene und Twisted Metal Black. Denn meist geht es darum mit seinem Boliden als erster die Ziellinie zu überqueren und dabei möglichst viele Konkurrenten zu Schrott zu verarbeiten. Der Witz an dem Spiel versteckt sich in dem mehr als gelungenem Coop-Feature, was definitiv der spaßigste Modus des Titels ist. Denn erst wenn man sich zu Zweit im Wagen befindet, der eine Spieler lenkt und der andere Spieler zielt, entfaltet das Game seinen ganzen Spielspaß. Denn alleine verliert man nach etwa der Hälfte des Games schlicht die Motivation sich wieder auf die Strasse zu begeben, aber zu Zweit und auch online dürfte 187 Ride or die ein Titel sein den man immer wieder gerne in die Konsole legt. Noch dazu ist der Preis wirklich eine Überlegung wert.
75
Jeuxvideo.com (Aug 24, 2005)
187 Ride Or Die est une très bonne surprise puisque muni d'une très bonne réalisation et d'un concept très fun, il séduira un grand nombre de joueurs. Parti de rien si ce n'est d'inspirations venant d'autres titres, le jeu d'Ubisoft arrive finement à mélanger courses et fusillades dans l'univers très spécial des quartiers de Los Angeles.
73
Gameswelt (Sep 01, 2005)
'187: Ride or Die’ ist ein durchaus unterhaltsames Spiel, das vor allem mit seinem simplen Gameplay und den abwechslungsreichen Levels für Spaß sorgt. Leider bleibt der Titel aber in vielen Punkten im Mittelmaß und wirkt zuweilen spielerisch als auch technisch etwas unausgegoren. Weder im Rennspiel-Bereich noch bei den Car-Combats kann das Gangsta-Spiel mit vergleichbaren Hits mithalten. Wer auf Ballerei und Racing steht und auch mit dem Streetgang-Szenario etwas anfangen kann, sollte gerade auch im Hinblick auf den günstigen Verkaufspreis aber einen ausgedehnten Blick riskieren.
70
The main problem I had with 187 Ride or Die is that it’s not gripping enough. It doesn’t stand out and impress you. Each and every Burnout game has always done this. It’s grabbed you by the throat for every single second you play. It wows you with its quality, its precise and slick handling, and it feels great. 187 RoD just doesn’t get your attention in any way, and it ends up being an average experience and nothing much more. The game does show potential though, but for now the circuits/routes are too small and closed in (there are no wide open areas like Twisted Metal or Carmageddon’s), the game isn’t fast and frantic enough, and doesn’t excite me as much as I thought it would when I first started playing. It’s worth looking at if you can get it cheap or rent it out, but with another potentially superb Burnout game coming along soon, it’s very difficult to recommend you spending your hard-earned on this title.
69
Man sieht auf den ersten Blick, dass hier "GTA" große Konkurrenz gemacht werden sollte. Leider ist dies nicht gerade sehr gut gelungen. Es gibt einfach zu viele negative Eigenschaften um einen langzeitigen Spielspaß zu garantieren. Für Zwischendurch ist das Game in Ordnung, aber es bietet dem Spieler wenig Anreize es durchzuspielen.
68
games xtreme (Sep 25, 2005)
187 Ride or Die could have been a lot better if it had more variety in the weaponry available and different racing styles had been included, also the not really well fleshed out storyline does not do the game any favours. You may certainly enjoy 187 Ride or Die if weapon-racers are your thing but many casual players will be better off trying the game out before buying. It's not that there are any obvious or glaring faults with the game but rather the way how it doesn’t offer anything more than or in some cases even close to what has been seen in this genre already.
68
FOK!games (Sep 18, 2005)
187 Ride or Die is een game met best wel wat potentie, als hij wat beter uitgewerkt zou zijn. Het idee van racen en schieten tegelijk is leuk en ook best vermakelijk. Helaas is er niet genoeg variatie in de game aangebracht om te blijven boeien en bovendien is het verhaal slecht uitgewerkt en irritant. De voice-acting is slechter dan de gemiddelde Amerikaanse comedy die Duits is nagesynchroniseerd. Wel erg welkom is het multiplayer-deel van de game. Hoewel de game voor maar 30 Euro in de winkel ligt is hij toch niet echt de moeite waard om te kopen. Misschien is het een beter idee om deze game een keer voor een weekendje te huren, want na dat weekend begint het toch wel te vervelen.
65
The basic racing is fairly well done, if repetitive; but attempts to broaden 187's scope, such as the Twisted Metal-style combat levels, serve only to frustrate. I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. Oops, I mean mediocrizzle. My bad, playboy.
62
GameSpot (Aug 29, 2005)
Overall, 187 Ride or Die is a competent but uninteresting combat racing game that looks good but is dragged down by dumb writing and poor performances. While there are some laughs to be had at the game's expense, there certainly aren't enough to make this game worth picking up. If you're a sucker for bad writing, rent it for a few days.
60
PlayFrance (Sep 26, 2005)
187 Ride or Die est loin d’être un mauvais jeu, surtout lorsqu’on considère son prix de vente au lancement de seulement 29.99€. Malheureusement la lassitude s’installe trop vite au fil des courses et il faut se faire violence pour réussir à terminer le jeu. En outre, la course aux médailles d’or ne suscite pas une motivation assez forte pour se remettre au volant une fois tous les circuits découverts. Une bonne initiative donc, qui aurait mérité d’être approfondie pour offrir une expérience de jeu plus captivante.
60
UOL Jogos (Sep 05, 2005)
"187 Ride or Die" poderia ser um jogo mais interessante se alguns pontos fossem repensados, como individualizar mais as armas e ter maior variedade de pistas. O título diverte no começo, mas a repetição faz com que a empolgação inicial se esvaia rapidamente. É a prova que não adianta apenas se assemelhar a um "Grand Theft Auto" para ter sucesso. É necessário, acima de tudo, conteúdo.
60
GameZone (Sep 06, 2005)
187 Ride or Die leaves no aftertaste. Six months from now you won't be craving another bite. At the start of summer when game releases were scarce, this could've scored big in the rental world from gamers looking to kill time. (And even more so from gamers desperate for the fall gaming season to start.) Really it shouldn't matter what time of year it is. If you're seeking a Burnout, Twisted Metal or Need For Speed clone to fill the void until their sequels arrive, you'd be better off playing the games you already have.
60
GameSpy (Aug 31, 2005)
187 Ride or Die is a prime example of a game that tries too hard to "fit in," instead of trying to make a name for itself. If a little more focus had been placed on adding depth to the game, 187 could have been a solid title for Ubisoft. Instead, comical use of lingo and the otherwise average presentation make 187 Ride or Die feel more like a poser than a player.
59
187 Ride or Die feels like a game that wanted to try to cash in on the urban hip-hop movement. Even the manual is littered with catch phrases that are supposed to reflect the dialect of the culture and draw you into the experience. Unfortunately, no mater how "hip" the culture is for the background story, without a good game, it falls flat. Take a ride, and let this game die a quick death.
58
187: Ride or Die has all the markings of a quick cash-in, following in the wake of the GTA series, most notably, San Andreas with its mid-90s ‘hood theme. Its low production values – limited variety of gameplay modes, cookie cutter story, and bad scripting – really kill any potential this game had. Single-player is fun for an hour or so, and the multiplayer and online modes will add some more time you spend with the game, but not much else. You’re better off playing Mario Kart, Twisted Metal, and Grand Theft Auto separately than playing this.
57
Game Over Online (Sep 14, 2005)
187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn’t that engaging. If you’re looking for a racing game or a combat game, this really isn’t the one for you.
55
187 Ride or Die is one of those games that tries to make a name for itself off of the success of others. The game attempts to appeal to the masses by throwing in a little bit of everything, but fails to excel at anything. There's not a whole lot wrong with the game, but unfortunately there's just not a lot that's right with it either.
55
Game Chronicles (Sep 15, 2005)
Although 187 Ride or Die tries hard to mix tried-and-true gameplay elements from a number of wildly popular games, the result comes across more like tired-and-phony. While not a total loss, it definitely is not worth the price of admission. If you really want to give 187 a go, I would suggest calling a friend and sharing the fun. Even so, you would still be better off spending your dough on Burnout: Revenge, which should be out as you read this.
50
videogamer.com (Sep 16, 2005)
187 Ride or Die isn't a horrible game; it's just let down by repetitive race types and rubber band AI that can really annoy you after a few hours' play. Bar the awful slang and constant swearing the game is presented pretty well, and the online play will please anyone who enjoys the single-player game. There's enough here to warrant a night's rental as there's some simple racing action to enjoy. It just becomes tiresome far too quickly.
50
Pro-G (Sep 16, 2005)
187 Ride or Die isn't a horrible game; it's just let down by repetitive race types and rubber band AI that can really annoy you after a few hours' play. Bar the awful slang and constant swearing the game is presented pretty well, and the online play will please anyone who enjoys the single-player game. There's enough here to warrant a night's rental as there's some simple racing action to enjoy. It just becomes tiresome far too quickly.
50
Worth Playing (Sep 27, 2005)
Gameplay-wise, 187 is mediocrity hampered by bad mechanics and ambience. Theme-wise, it is, at best, a parody, and at worst, downright insulting. It is not fun to play, it hurts the ears, the eyes, and the mind. It takes a lot for a game to do that. I hope someone reworks the admittedly good 360-degree shooting idea and puts it in a good car-combat game, but outside of that and the soundtrack, this game shoots itself in the foot with everything it tries.
50
IGN (Aug 26, 2005)
Ride or Die is a game that should have focused less on exuding street cred and more on gameplay. Larger, more varied race courses and greater differentiation between the weapons would have gone a long way towards making this game more enjoyable. Midway Arcade Treasures 3 comes out in September and includes a full version of San Francisco Rush 2049. Twenty minutes with that classic game is all it takes to realize that the concept behind 187 has been done better many times over. Don't be blinded by the bling, 187's poor track design and loose controls will at best provide a weekend's worth of entertainment.
45
1UP (Aug 23, 2005)
The racing and shooting genre has been done before, and done better than 187. And if the looks of next-gen games are any indication, it's a game type that will be around for a while -- perhaps even moreso with the improved visual capabilities that can show off what a game like this can do. But 187 is ultimately only a minor distraction on the way to those next-gen titles. One that can be fun in short doses, granted, but one that lacks a compelling reason to spend more than a couple hours with it.
40
Graphically the game looks about as good as it plays, which isn't a compliment, just in case you weren't paying attention. The animation is stiff and the characters all look like blow-up dolls. They move like them as well. The music is repetitive and even though I hate rap the lack of variety is sure to grate on everyone's nerves. The voiceovers are not bad but the dialog is awful. Whomever wrote this script just doesn't have a clue. 187 Ride or Die is bad - but it's not so bad that it's good. There's nothing good about it, period.
40
Eurogamer.net (UK) (Sep 22, 2005)
187: Ride or Die is a game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense. The small, regimented courses and samey weapons selection, coupled with bad handling on every vehicle lead to a game which outstays its welcome in only a few hours. It is unfortunate that the title of this game should offer a choice between “riding” and “death”, because in a game so lacking in enjoyment, it's really no choice at all.
35
Video Game Generation (Dec 02, 2005)
The game may be called 187 Ride or Die, but you will do both, over and over and over again. You might even 187 a few times, I don't know, I still haven't figured out what that means. A solid car combat game is in there somewhere, but it is dragged down by its own repetitiveness and attempt to capitalize of some of the more recent crazes. In an era of lazy Grand Theft Auto-clones, this game is the laziest, and comes off as Grand Theft I-can't-get-the-hell-out-of-my-Auto. At its best, this game could have been considered the lovechild of Mario Kart and GTA, and at its worst, well, it is nothing more than what it is. All in all, 187 Ride or Die had potential, but it squandered it.
35
VGcore (Jul 29, 2006)
This could have been a great game if there had been more depth to the story and the voice acting wasn't so horrible. It's not what gamers have come to expect from Ubisoft, that's for sure. It might even be a stretch to say this game would make a good rental. If you're looking for a driving game with a little more to offer, check out the new Burnout Revenge instead, and let this one rot at the bottom of the bargain bin.