25 to Life Reviews (PlayStation 2)
|Where the hood at? Definitely not here.||Tony Denis (506)|
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Cheat Code Central (Jan 20, 2006)
At the end of the day, 25 To Life just isn't worth it. It's a full priced game that feels rushed and is lacking in many important areas which I've outlined above. Even if you're all about the online play, the offline mode suckage is turning people off faster than you can say "really bad word of mouth" which means it isn't going to get any easier finding people to play against. Eidos has released some worthy products recently (Total Overdose, TimeSplitters: Future Perfect, Project Snowblind, Lego Star Wars) but this is more along the lines of that stinkbomb Tomb Raider: Angel Of Darkness. If you're curious, by God man, rent as headshots and gore do not a good game make!
UGO (UnderGroundOnline) (2006)
Controversy aside, if you're the kind of gamer who doesn't really care about fresh ideas, the kind that would much sooner rent some simple shooting action than drop $50 on it, then perhaps 25 to Life is right up your alley. Those with more discerning palettes should avoid it. And if you only know coke as a beverage, then yes, maybe you're a little to young to be playing it at all.
Game Informer Magazine (Mar, 2006)
The gameplay is a butchered take on the by-now overdone Max Payne-style first-person/third-person point-and-shoot mechanics. Throw in a few gimmicks that would have been impressive four years ago, like multiple playable characters and the ability to take human shields, and voila! You've got a freshly baked crapcake! Yes, it's got online, this is true, and we all know that misery loves company.
GameSpot (Jan 19, 2006)
Throughout the early and mid '90s, there was a boom in movies that took place in "the hood." This urban-themed movie trend really kicked off due to the success of John Singleton's Boyz n the Hood. After that, the "me too" phenomenon kicked in, and there was suddenly a glut of gangsta movies--the quality of each steadily declining the further in you got. The same phenomenon is happening with games. While games like Grand Theft Auto: San Andreas stand out as Boyz n the Hood or Juice equivalents, we're also getting our video game equivalents of junk like Tales From the Hood or (shudder) Phat Beach. 25 to Life is the latest in line, and this third-person shooter is, in a word, dumb.
Mygamer.com (Feb 06, 2006)
This game simply cannot be recommended to anyone: the controls are busted, the AI is pathetic, and even with online play you will grow tired of it within an hour. Unfortunately the gangster aesthetic will help sell this game. Hopefully next time they will actually attach a good game to the theme or they will end up with the same reputation as the Resident Evil clones (that is, not very good). Avoid this game at all costs if you value the life of your console, there are far more games worth your forty bucks.
Inside Hotwire 3D (2006)
Truth be told, 25 to Life would’ve been a good game, but it just lacks the graphics prowess, a solid storyline, and that enthusiastic factor. The gameplay takes most of the bad rap because of poor animation. As a result, you have a shooting game that’s hardly playable. The audio is the only thing that’s good about the game. Of course, that’s not enough reason to buy it alone. If you really want to check it out for yourself, rent it first.
Video Game Generation (2005)
Wow. With the plethora of games weighing down the shelves of retailers everywhere, one comes to expect a whole crapload of cheap imitations, quickie knockoffs, and just plain all-around lousy games. But every once in a while, one comes along that just knocks you back in your chair, makes you slap your forehead in disbelief, and sit there wide-eyed and shaking your head in amazement that anyone, anywhere, would actually have the balls to release such a piece of crap.
Game Vortex (2006)
25 To Life seems to be the cliché game that hinges on getting people to spend money on it simply because of the "raw" content it contains. The gameplay just wasn’t put together well, and the entire game suffers because of it. The most frustrating thing about 25 To Life is absolutely and without a doubt the multiple rounds to the head that it takes to kill people off, even at point blank range. Had this been fixed, along with an improvement in the graphics, 25 To Life would have been much more bearable. As is, rent if you must, but I suggest you get away from gang-bangers and see the wholesome side of life by taking your mom to the movies with the money you just saved.
GameBump/Gaming Horizon (Feb 19, 2006)
25 To Life is technically not a quick-cash in game riding the coattails of GTA: San Andreas because of all its delays, but the ugly graphics, boring gameplay, and an uninspired story certainly make it look like one. Despite a decent online offering, it’s not enough to save one sorry game. Avoid this game like the plague.
UOL Jogos (Feb 06, 2006)
"25 to Life" é mais um jogo que tenta se aproveitar da polêmica para vender umas cópias a mais. Seria outro "anônimo" se os conservadores americanos não tivessem feito publicidade grátis. Com sistema e gráfico simples demais, um modo de campanha monótono e um multiplayer que peca pelo controle, o game não tem calibre para concorrer num gênero tão barra-pesada quanto esse.
Lawrence (Feb 08, 2006)
At first, 25TL just seems silly. It quickly becomes frustrating and ends up as nothing short of a complete abortion of a game. It's nothing more than half-assed attempt to swindle $50 out of the URBAN gaming crowd. Don't be fooled, yo! The only plausible crime associated with this game is its existence on store shelves with a price tag.
USA Today (Feb 06, 2006)
The game's only strong quality is a decent multiplayer mode. Most of the action is team-based, allowing you to choose between police or thugs. Players can choose to rob a location and return the stash to their home turf, raid a criminal hangout, or engage in an all-out deathmatch. Freeze's goal at the start of this story was to get out of the "game." Five minutes slogging through this shooter will have players wanting the same.
Worth Playing (Mar 29, 2005)
After two weeks on the market, 25 to Life went from a full $50 price to $19.99. I was amused when this took place, but now I know that this is still too much to pay for this game. It's Max Payne without the bullet-time, the control, the atmosphere, or the fun. Avoid at all costs. Don't even try to get it to have a good laugh - you'll still end up apologizing to yourself.
Yahoo! Games (Feb 06, 2006)
The story isn't awful in and of itself; but the execution is terrible. For example, you fight your way out of a crime scene to your car, then call your homeboy before making like a tree and getting the hell out of there. Then, you make it back to your home 'hood, but are all of a sudden without the weapon you had at level's end -- no explanation. Instead of cutscenes to set things up, you get a sentence or two at the load screen. Why bother even having a story to begin with if you're going to treat it so poorly?
TotalPlayStation (Feb 19, 2006)
Nothing about 25 To Life makes it stand out -- save for perhaps the fact that we had to sit through a delay to get this product. It's not terribly fun, the storyline is pointless and the gansta tone is utterly unnecessary.
The A.V. Club (Feb 15, 2006)
25 To Life is just a half-baked copy of someone's urban nightmare.
Game Shark (Feb 08, 2006)
25 to Life goes to show that just because a game is hyped up in the news, it really takes a lot more than that to make a game halfway decent. 25 to Life does include a somewhat entertaining multiplayer aspect, but not enough to keep your attention for very long. The single player side is pretty short with 12 missions and really includes nothing special or original at all within it. If you need to get your street-gangsta game fix, you’ll have better luck looking elsewhere.
1UP (Jan 18, 2006)
It's not that 25 to Life is offensively bad (which it assuredly is), it's that one would be pressed to think of a recent game that is more unnecessary. Pandering to every college student and aspiring rap artist's deep-seated Scarface fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
IGN (Jan 17, 2006)
For anyone looking for the definitive cops vs. robbers style of action game, this isn't it. In fact, it's not even close, though that applies mostly to the single player campaign. Like Beat Down: Fists of Vengeance and Crime Life: Gang Wars, 25 to Life is another gritty, gory title with plenty of foul language and pointless killing. In it, you'll play as three different characters: the gangster Shaun Calderon, Detective Lester Williams and Andre Freeze Francis. The game starts out following Freeze as he comes to the decision that he no longer wants to be involved with the criminal world. As soon as he tries to leave, though, he's pulled right back in as his family is kidnapped and he's forced to fight to escape the life he strives to put behind him.
GameSpy (Feb 14, 2006)
Aside from the soundtrack, there is no reason to buy this game. The only challenge lies in a design flaw and it offers up no fun at all. It really shouldn't have been made, and if nothing else, Eidos shouldn't have published it. 25 to Life is almost like a dirty joke -- You're laughing at how bad it is and feeling guilty at the same time. Don't waste your time or money on this game, it'll make your think-bone hurt.
I simply cannot recommend this game to anyone, the controls are busted, the AI is pathetic, and even with online play you will grow tired of it within an hour of game time. Unfortunately the gangster aesthetic will help sell this game. Hopefully next time they will actually attach a good game to the theme or they will end up with the same reputation as the Resident Evil clones, which is to say not very good. Avoid this game at all costs if you value the life of your gaming console, there are far too many games worth your forty bucks besides this one.
DreamStation.cc (Feb 08, 2006)
Do I really need to give you a final verdict? 25 to Life had bad controls, graphics and AI. The only thing that is saving this game is the multiplayer gameplay and even that is a question sometimes. The levels are linear throughout the game; kill people, next level, kill people, next level, you get my point. If you can make it through the first two levels just turn the game off, you have seen everything it has to offer. There is no reason to buy this game. Doing this review I think I would have liked to do 25 to Life instead.