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Die Rollenspielelemente in Form von Erfahrungspunkten und Ausrüstungen fügen sich sehr gut ins Renngeschehen ein und motivieren ungemein. Dazu gesellt sich eine gelungene Streckenauswahl, die nicht nur bekannte Strecken wie Hockenheim, Donington & Co bietet: In welchem anderen Rennspiel rast man sonst durch das so liebevoll nachgebildete Florenz, Mailand oder die Toskana? OK, in Sachen Online ist der Titel kaum der Rede wert und auch die Beschränkung auf die Marke Alfa Romeo mag nicht jedem Autonarren liegen, obwohl sich der Fuhrpark aus gut 25 Karossen unterschiedlicher Epochen durchaus sehen lassen kann. Ich kann SCAR jedem Rennspiel-Fan ans Herz legen, der offen für neue Ideen ist und Spaß daran hat, seinen Gegnern nicht nur in einem Prügelspiel einen K.O. zu verpassen.
Frech kommt weiter: Wäre "SCAR" nur ein Standard-Rennspiel, hätte es trotz einiger schicke Elemente einen schweren Stand gegen die Konkurrenz. 25 Alfas Romeos sind nett anzusehen, aber in Sachen Umfang nicht die Welt. Selbiges gilt für die Streckenzahl, auch wenn die Pisten durch abwechslungsreiche Kursführung und Umgebung gefallen. Technisch gibt's dank flüssiger Optik nicht viel zu meckern, dafür ist die arcadelastige Fahrphysik durch die weiche Federung etwas gewöhnungsbedürftig. Wer sich auf die originellen und gut umgesetzten Rollenspiel-Ansätze einlässt, hat viel Spaß mit "SCAR" - zumal der etwas bizarre 'Tiger-Effekt' und die stets aggressiven Gegner der Flitzerei eine eigene Note geben und für ungewohnten Fahrspaß sorgen.
SCAR: Squadra Corse Alfa Romeo is a rather quirky title that reminded us very much of something that the Japanese could only dream up, but that clearly isn't the case as the mad people over in Japan weren't responsible for this rather curious blend of racing and RPG gaming. It may be quirky, but when down on the racetrack things take a mighty turn into serious territory, and the difficult driving soon makes this clear. It's frustrating at times, but the main thing is that it works as an enjoyable game.
Much like in a role-playing game, players accumulate experience points as they win races, credits which can be spent on developing human skills such as intimidation and endurance to psych-out your opponents on the track. But while SCAR's odd approach brings a little strategy to the blistering action, slippery car handling, sloppy brakes and frustratingly-smart opponents let the side down.
Approche intéressante et clairement originale de la simulation de course automobile, SCAR est une agréable surprise, bien loin du statut de petit jeu de seconde zone que beaucoup lui ont octroyé. Plein d'idées et proposant une conduite spéciale, à la fois accessible et précise, il chute pourtant sur des défauts sûrement liés à un manque de moyens. En effet, le niveau graphique assez décevant et la stagnation au bout d'un temps assez court ne lui permettent pas d'accéder à des hauteurs glorieuses. Vous pouvez aisément vous laisser tenter si vous cherchez un peu de fraîcheur.
Marmite - The treacle-like substance that either tastes like heaven or the scrapings from Keith Chegwin’s jockstrap. Big Brother - Either seen as essential TV or just a bunch of morons arguing with each other. With some things you either love it or hate it, but it’s unusual for you to both love and hate something. SCAR is just such a thing…
You know, I wonder whether they started out with the CARPG concept and then needed a license to make it sell, or they got the Alfa Romeo name and then built on the RPG enhancements to give it an edge on the competition. Whichever it is, the resulting game doesn't do justice to the Italian manufacturer or the role playing concept. Squadra Corse Alfa Romeo fails to convince with a sloppy handling model, a set of dated graphics and a poor implementation of its CARPG idea. No number of game modes, tracks, cars and unlockables can right those three fundamental problems. On the Xbox it'll be trounced by Forza, on the PS2 it'll be run down by GT and so the PC remains its only real chance of success. Ultimately, SCAR suffers from poor execution and design, leaving it very hard to recommend even at its reduced price. Great racing games only come along once in a while and this certainly isn't one of them.
What if I presented you with the perfect full English breakfast? Bacon, peppered sausages, fried eggs, toast with plenty of butter, diced tomatoes, a couple of mushrooms and a few hash browns to finish it off nicely. I'm sure you'd say thanks, take it, apply some ketchup, push the mushrooms to one side and eat the rest. A nine out of ten breakfast - and were it not for those damn mushrooms, it would have been a perfect scorer, right? Now, halfway through this breakfast I tell you that the bread I made the toast with was out of date. You've already polished off the toast too, so bad tastes start to creep in. You politely carry on eating - I wander off and come back two minutes later with a pan of mushy peas. I don't know what came over me but I threw these mushy peas all over your eggs. That's really ticked you off, as you were looking forward to that element of the breakfast. The final straw lies in the ketchup you applied earlier.
If we said to you, what genre does SCAR fall into? and you had no idea what genre it is (you’re probably thinking about the question now, as you don’t know what genre it does fall into), undoubtedly you’d think along the lines of an action game, maybe a gangster game as the hit film Scarface might come to mind. All of you would be wrong. SCAR is a racing-sim that features Alfa-Romeos. SCAR stands for Squadra Corse Alfa Romeo, and trust us, this game will scar you for life; no pun intended, honest.
My heart kept on bouncing up and down my chest when looking at the cover, which has two battling Alfa GT’s on its front and a promising list of features accompanied by some tough looking screenshots on the back. Even after the promising intro, it was still too early for me to loose my naïve ideas about Italian cars because I was blinded by their beauty.
The concept of enthusiast racing games seems counterintuitive. On one hand, their appeal is inherently limited in that they focus on a specific type or brand of vehicle. But on the other hand, building a game around a strong or identifiable brand is an easy way to distinguish it from the hundreds of other racing games that crowd store shelves. More often than not, this type of game often ends up feeling like a cheap marketing ploy, like something you'd get for free with the purchase of a new set of tires. Sure, Beetle Adventure Racing was great, but it's the exception that proves the rule when it comes to the generally poor quality of brand-specific racing games. And Alfa Romeo Racing Italiano, the latest such game from Valcon Games, is no Beetle Adventure Racing.
Alfa Romeo Racing Italiano is certainly interesting, but it's too bad it's not any good. There are plenty of good and unique ideas here, but none of them work out as well as they could or should have. Some stuff though, like being able to intimidate other drivers by tailing them, were just bad ideas from the start. There are a billion other racing games on the market and most every one of them is better than Alfa Romeo Racing Italiano.
It’s long been understood that the absence of Alfa Romeo cars in racing games hasn’t exactly been a loss to the genre. Out of all the Italian car companies owned by FIAT, Alfa Romeo has never stood out as being a remotely interesting, daring or good manufacturer, trying desperately to keep up with everyone else but failing to ignite even the smallest flickers of interest. It’s fitting then that a game like Squadra Corse Alfa Romeo (or S.C.A.R.) has everything a racing game should have, except for the pleasure of racing.
This game is not good. It does not deserve a namby-pamby "oh you'll like it if you like blah" part at the end. I'm not even going to shoehorn (ha!) in my usual "pick it up in the bargain bucket" line - do not buy this game. It will sap your will to live; it will kill off any enthusiasm you have for gaming and it will probably leave lasting SCARs.
Who in their right mind would willingly make a game about Alfa Romeos? Games being fun and all, and Alfas being a stain on roads the world over. Who would want to inflict that on people? (The answer is "Milestone" and "Black Bean Games," for those who can't be bothered glancing to the right) This game manages to live up to the legacy of the cars themselves in being utterly pointless and devoid of any redeeming features.