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User Reviews

The most competent rhythm action title I know. Searly (30) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.6
Overall User Score (10 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Apr 04, 2003)
The small problems aside, Amplitude is still a great game, and with full online and multiplayer support that plays better than the original, it's a worthwhile purchase. I normally want to kick off a few points for a title that closely matches it's original, but in this case, the gameplay is near rock solid.
GameZone (Apr 02, 2003)
It’s very unfortunate that Amplitude will not reach as many people as it should. Just like Frequency, it is overlooked for not having guns, babes, or a killer story. Amplitude is one of the most involving, intense, and addicting games I have played in a long time. Anyone with a PS2 should play this game.
However, the plethora of online options makes up for this, and it's hard to complain about one thing the game does wrong when everything else is so right. Amplitude, much like Frequency, is one of the best music-rhythm games in the history of the genre, and shouldn't be missed. Even more than this, it's an admirable sequel that improves in some way on almost everything its predecessor did. In short, Amplitude is everything you could want out of a music-rythm game, except the Japanesey weirdness.
IGN (Mar 24, 2003)
Amplitude is an excellent game, on par with any of the best musical games you can think of. It's chock full of artists, so you're bound to find something to like. It's also better presented, organized and looking than FreQuency, including "boss" fights (harder songs at the level's end), deeper gameplay, and it's both easier to get into and harder to master (thanks to the harder songs and difficulty levels). And perhaps its best quality is that it's online, making it the only musical online game for the PS2, which adds a great deal to the current slate of online titles.
Gaming Target (Mar 06, 2003)
When the Sony Network Adapter was released, it came with an online version of Frequency featuring a few songs to compete and remix with fellow freQs across the nation. Amplitude will be fully compatible online, which is a huge plus for SCEA and PS2 gamers alike, and really distinguishes Frequency and Amplitude away from each other.
The Next Level (May 26, 2003)
Amplitude is yet another example of Sony branching out and giving gamers a fresh gaming experience, which has been quite the trend for its various development houses. For a company with such an enormous lead over its competitors, it would have been easy to merely stand back and let its third-party companies do all the work, but that isn't the case. With games like Amplitude coming out of the house that Kutaragi built, that's definitely a good thing.
Diehard GameFan (Apr 14, 2003)
This is a must have game for any music or rhythm game enthusiast. You don’t need a special mat to enjoy it to its fullest, and there’s a lot of licensed music from American artists so that many of the songs that you play, you’ve probably heard before. Get it for your party, get it for yourself, just get it!
GamePro (US) (Mar 24, 2003)
Amplitude is a purveyor of positive energy, a game that rewards you for acts of creation instead of destruction; the world would be a happier place with more games like it.
Gameplanet (Oct 29, 2003)
All up Amplitude is just one of those stylish games that scores high simply because of its sheer coolness and supremely fun gameplay. It starts out easy to let you get familiar with everything but then it ramps up difficulty at the right pace making it quite challenging to master. On the hardest difficulty settings you'll be driven to tears but you'll keep coming back for more because it's addictive and superb in just about every way. Add to that online capability and great longevity with it's remix-and-play modes and we're talking primo title right here. Highly recommended.
Thunderbolt Games (Oct 02, 2003)
Amplitude is one of those great games which you would never have played or even considered purchasing had the circumstances been different. Last week I wouldn't have given it a second glance but I'll be ready and waiting for the next one. So when you're looking for a game to buy, be open minded and look at what's available; there might just be a hidden gem lying amongst the shelves. Similarly, next time you're at a restaurant don't go straight for the pizza and chips, take a look around and pick something different.
Pelit (Nov, 2003)
Amplitude on värikäs, vauhdikas ja persoonallinen rytmipeli, joka kannattaa hankkia etenkin, jos Frequency jäi jostakin syystä väliin. Amplitude on yksinkertaista, selkeää, mutta silti erinomaista viihdettä.
GameSpot (Mar 26, 2003)
When it comes to sequels, there are certain things you expect. You want improved gameplay, but nothing drastically different from the original. The graphics should, of course, be cranked up at least a notch or two. Basically, you want more of what you liked about the original, and less of what you didn't. Amplitude, the follow-up to Harmonix's excellent rhythm game Frequency, handles all its obligations as a sequel with aplomb. Like its predecessor, it features highly addictive rhythm-based gameplay set to some excellent songs. Amplitude also boasts a great online multiplayer mode, as well as new power-ups and improved visuals. It isn't so radically different as to woo players unimpressed by Frequency, but fans of the original, and fans of rhythm games in general, should be very pleased indeed.
Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. Add to the mix a robust online section and a surprisingly entertaining multiplayer option, and you’ve got one of the most entertaining rhythm games to hit shelves since Gitaroo Man. Amplitude requires a bit more finesse, but the entertainment garnered by piecing together assorted tracks of (mostly) cool singles cannot be denied.
PSX Extreme (May 24, 2003)
The bottom line on Amplitude is that it's a solid sequel to an excellent game. I think that the music selections could have been better, and I think that, with the DVD-ROM medium, there could have been more than a mere 25 songs overall. Some will also argue that the move from a cylindrical playfield to a horizontal playfield makes stringing successful completions of music tracks harder when you have to move from the extreme right back to the extreme left-hand side of the playfield. Nevertheless, Amplitude will hook many Frequency veterans with its new challenges and online play, and players who are still new to the music game scene will likely play Amplitude to the hilt.
Game Over Online (May 09, 2003)
Overall, Amplitude probably won’t win over many gamers who didn’t like Frequency, but for fans of the original, this is a godsend. The improved multiplayer interface, seamless online integration, improved musical diversity, and tricked out visual presentation outdoes its predecessor in every conceivable way. Rhythm-based perfection, thy name is Amplitude.
Netjak (Apr 07, 2004)
Overall, Amplitude is an unusual game that happens to be a whole lot of fun. If you have no sense of rhythm or poor reflexes, this game might be more trouble than it’s worth. Otherwise, considering the extended replay value that online play offers, it’s well worth the reasonable $40 price tag. I mean, hey, if a game can make listening to Pink not only tolerable, but even fun, then it’s got to be worth trying.
Amplitude is a great game that improves upon Frequency instead of cashing in on it. It has a simplistic gameplay premise that becomes challenging and extremely addictive, as well as a great track list spreading all up-beat genres with something for everyone. If you like Frequency, you're going to love Amplitude.
85 (Oct 17, 2003)
Auch Amplitude wird es vermutlich nicht schaffen, die Vorurteile gegenüber dem Nischengenre Rhythmusspiele auszuräumen. Dabei hat man eigentlich alles richtig gemacht: Die Auswahl der Songs ist genauso umfang- wie abwechslungsreich, die Navigation wurde durch den Ersatz der Röhre in Frequency durch eine „Beatstraße“ massiv erleichtert und die unterschiedlichen Schwierigkeitsgrade sorgen für einen atemberaubenden Test der Rhythmus- und Fingerfertigkeit. Genre-Fans können nahezu blind zugreifen und werden mit Amplitude eine Menge Spaß haben. Akustisch genau so interessant und technisch einwandfrei gestaltet wie der Vorgänger wurde die Grafik auf Vordermann gebracht und macht so auch das Zuschauen endlich zum Vergnügen - auch wenn man objektiv betrachtet keine grafischen Meisterleistungen sieht. Genre-Fans finden in Amplitude das beste Rhythmus-Spiel, das derzeit weit und breit zu finden ist.
Gameswelt (Oct 14, 2003)
Dank des motivierenden Online-Modus samt Rangliste bietet das Spiel eine enorme Langzeitmotivation. Auf der technischen Seite gibt es bis auf den stellenweise etwas unübersichtlichen Levelverlauf ebenfalls kaum etwas zu bemängeln. Fans von Musikspielen kann ich 'Amplitude' nur wärmstens empfehlen. Wer mit dem Genre bisher noch nicht viel am Hut hatte, sollte dagegen erst einmal probespielen. Jedoch dürfte sich auch der größte Skeptiker nach kurzer Zeit mit dem spaßigen Gameplay anfreunden. Insgesamt ist 'Amplitude' ein würdiger Nachfolger des genialen 'Frequency'.
85 (Apr 29, 2003)
Amplitude is a game that you will go back to play often. It is very addicting causing you to want to keep trying till you beat one more song. I think they made a lot of improvements since Frequency. Amplitude’s music is great, the graphics are appealing and not distracting, and the controls are pretty simple. You’ll need fast fingers, but this is a game you will want if you are into the music and rhythm games.
80 (UK) (Sep 16, 2003)
To pull out an old but fitting cliché, "Amplitude rocks". It's easy to pick up (with two suitably patronising tutorials) and surprisingly addictive, despite a lot of songs we don't even like. Although there's a definite question mark hanging over the scope for continued multiplayer interest, we'd be fools not to give this a big mark and a thumbs-up. Encore!
Where Ampitude comes into its own is in the multiplayer games. Abandoning Frequency's squint-or-you'll-miss-it split-screen mode, the fun two-to-four player game sees you all competing on the same screen for a perfect score. Best of all, Amplitude lets you play online with people from all over the world, coming together in musical harmony so inspired and soppy it feels like an advert for some giant multinational bank. We say ‘best of all’ - we actually mean ‘reasonably interestingly’, because we’re not quite convinced that this is the killer application that’ll get PS2 owners flocking to the internet in droves. Still, it’s better than it sounds, because in the end, the best thing about Amplitude is the frenetic struggle to get the highest score; it’ll keep you coming back for a long, long time.
HonestGamers (Mar 17, 2004)
I could keep writing about Amplitude, of course. It has things going for it that I haven't even been able to experience. Like playing online? Try the game's online mode. Like being rated on your performance? Try scoring three bars on each arena. Like humiliating friends? As I've said already, there's the multi-player mode. You can even go freestyle and make some modifications of your own. What this really means is that if you can stand the music (and to be honest, some people will find that the selections here grate on their nerves), you'll likely have a great time playing Amplitude. You can get the hang of the controls and general concept in a minute or two, but it will take hours before you'll have mastered all there is to see here. To me, that's the mark of a truly great game. Give it a try sometime. You might be surprised.
Amplitude is a game that will last in your PS2 collection for a long time and is a great pick-up-and-play game once you learn the premise and controls. It is a must-have for music fans, and a must-rent for players looking for a fun game to play with friends.
Gamestyle (2003)
Negative issues aside, there is no disputing this release is fun, challenging, and appealing. In this respect Harmonix have succeeded in delivering another captivating instalment, but one that ultimately may have fans of Frequency favouring the original while simultaneously failing to capture the imagination of the mainstream. Amplitude is without question a fantastic release, but not the glorious and blinding achievement that many have proclaimed
80 (GAF) (Apr 28, 2003)
Amplitude adds a new level of complexity to the rhythm genre. It takes the traditional “Simon says” formula and gives it a bump and a twist. Memorizing beats and track switches puts more “game” into the gameplay but with a loss track leaping-freedom and the freestyle feel.
A pretty good game. If you don't pay attention to what they're saying, it's worth a shot at your local EB Games or Gamestop.
It's really cool to hear how the addition of the various sound tracks effects the overall sound of a song (some definitely sound better without the vocals). The game may sound overcomplicated but it's not, and a training mode teaches you the tricks needed to amass the big scores that unlock the bonus songs. Amplitude is a visually dazzling mix of shooting, racing (well, steering anyway), rhythm action and music and there's nothing quite like it. An excellent chill-out game that tests your reactions and timing, and like most dance/rhythm action games can get as frantic as you like.
GameSpy (Mar 24, 2003)
While the online play boosts the replay value -- that is, until you've heard these songs so many times that you want to puke, which should be within a couple of days -- Amplitude's chaff-heavy soundtrack and flavorless gameplay keeps it from reaching the top of the pops.
70 (Oct 02, 2003)
Le gameplay de cette suite de Amplitude est identique à Frequency. Si vous avez apprécié le premier épisode, vous ne pouvez qu'aimer ce jeu. Pour ceux d'entre vous qui sont amateurs de jeux musicaux et qui ne connaissent pas l'original, je ne peux que vous le conseiller.
Gamesdog (Oct 07, 2003)
Overall, this game has to be the weirdest game I've ever played. I am more of an action adventure person, but there is something simple and addictive about this game and the uptake on things like this is always good. If you are a Frequency fan, then this is more of the same but much better, and a must have. If you enjoy other music games, then Amplitude is certainly worth a look.
GameDaily (Dec 14, 2006)
Amplitude is what a true sequel should be: it fixes what was wrong with the original, adds new and exciting game play elements, yet still keeps the essence of what made its prequel fun to play. As far as music games are concerned it's a blast to play alone and/or with friends. However, since many versions of Konami's Dance Dance Revolution have track lists of 50 or more I felt a little cheated by Amplitude's impressive yet razor thin amount of music. Recommended for Frequency fans, music game fans, and/or those who need to give their legs a much-needed break from those late night DDR sessions.
The Video Game Critic (Jun 27, 2004)
Amplitude is a cool game to kick back with on a Saturday night after you've had a few drinks. It's not very deep, but its flashy visuals and excellent soundtrack are mesmerizing. If you're a popular music fan, you owe it to yourself to check out Amplitude.
Player1 (Oct, 2003)
Amplitude är trimmat mot föregångaren. Låtarna har blivit ersatta med lite mer trallvänlig musik. Men framstegen kunde ha varit större. Att spelet har fått en helt ny design och att man nu har ett skepp som man ska skjuta i är helt klart på den rätta vägen. Men i en uppföljare vill jag ha mer än vad man får i Amplitude.
Harmonix får gärna tycka att Pink, POD och Papa Roach är briljanta virtuoser, men i min värld representerar nämnda trio precis allt som jag under mina tonår föraktade. Produktifiering och likformighet. Pengar istället för hjärta. Idag försöker jag att upprätthålla en mer tolerant inställning, men jag kommer aldrig någonsin att kunna lyssna på skräpet. Och det är precis av samma anledning som jag ber dig att undvika det här spelet. Se det som en politisk handling.