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atari mania

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 1.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 1.8
Gameplay How well the game mechanics work and the game plays. 1.8
Graphics The visual quality of the game 1.9
Personal Slant A personal rating of the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 1.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.1
Overall User Score (8 votes) 1.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
72
Game Captain (Apr 05, 2004)
Dank der Features ‚Guter Cop’ / ‚Böser Cop’ und der guten Deckungsmöglichkeiten bietet Bad Boys2 einige gute Ansätze. Getrübt wird die Euphorie allerdings durch die dünne Story und die meist durchschnittliche Grafik. Ein Multiplayermodus fehlt ganz. Einsteiger werden wohl Gefallen daran finden. Profis sollten vor dem Kauf Probe spielen.
71
4Players.de (Apr 04, 2004)
Hm. Hier haben wir also ein Spiel zum Film, das mit dem Film eigentlich nicht viel zu tun hat: Die Story ist neu, das Szenario verschieden, die Charaktere sehen genauso anders aus wie die Stimmen klingen – man könnte vermuten, dass hier ein bereits fertiges Spiel schnell um eine heiße Lizenz gestrickt wurde. Dafür, dass Bad Boys 2 das offizielle Spiel zum coolsten Film des letzten Jahres sein soll, hätte man eigentlich mehr Aufmerksamkeit und Detailtreue erwarten können. Lässt man diese Gedanken allerdings beiseite, hat man ein gar nicht so schlechtes Programm vor sich: Das Spielprinzip ist fordernd und spannend, die Sprüche sehr cool. Leider verhindern etliche große und kleine Nervigkeiten höhere Wertungsweihen; auch grafisch ist das Game kein Hingucker. Kein Fehlgriff für Actionliebhaber und Freunde gepflegter Flüche, aber beim besten Willen auch kein Kracher.
50
Next Level Gaming (Oct 21, 2004)
I had some high hopes for this game. It's a license I like, published by a company that I like. But a $19.99 price tag can't save this game from being anything more than mediocre. You might want to rent it for the Bad Boys mistique, but you're not going to play it for any more than a day or two. There's just too many things wrong with it to make it the game I was hoping for. Maybe next time.
50
There are scenarios where Bad Boys: Miami Takedown could be fun. If you’re a fan of really bad comedy you might enjoy it or just need a game where you can shoot a lot of things and vent. However, the bottom line is that Bad Boys isn’t that good a game on any level, even at its budget price.
50
Let’s play a game of "Imagine." I’ll start! Imagine someone made a game based on the horrid buddy cop movie Bad Boys II. But, imagine they did it without the likeness or voice of either Martin Lawrence or Will Smith. Then imagine they made a game that basically played like the Driv3r, minus the vehicles, variety, open environments, and visual polish. If you imagine that this game would suck, well I imagine that you’re right. Bad Boys plays like Max Payne, merging a third-person display and an FPS control scheme. The levels are linear and dull, and for some reason you can only take cover in specified circles in the environment, which takes away any sense of reality or spontaneity. The targeting, unsurprisingly, is pretty erratic, and on the PS2 your field of view moves far too slowly.
43
Worth Playing (Oct 28, 2004)
All it really takes for a game to be worth playing is for it to do one thing moderately well. It is not a complicated task, and yet Miami Takedown failed miserably. To be fair, the game is a budget title, running $20 brand new (I also imagine it will not be difficult to find a used copy). Even keeping that in mind, I feel that it fell short of my already low expectations. It might be good to tide you over if you have nothing currently catching your interest and you're waiting for the next big title, but personally, I feel my money would have been better spent on pet rocks.
40
Jeuxvideo.com (Apr 09, 2004)
Le couperet tombe sur Bad Boys 2. Des défauts en pagaille et pas vraiment de qualités pour compenser, le titre n'a même pas de quoi séduire les fans absolus du film à moins que ces derniers adorent se prendre la tête sur un jeu bas de gamme...
38
Gaming Target (Nov 01, 2004)
To concoct a video game about a film where there's little to no iconic medium value at the present time is just plain stupid. Next time Crave/Empire, concurrently have the game in production set for when the film's theatrical release date debuts, so that way some people might actually give a crap.
36
IGN (Sep 27, 2004)
There's a lot of utterly stupid crap in Bad Boys: Miami Takedown, and yet it's kind of enjoyable in an "I love watching car wrecks" kind of way. This one is a definite rental for a rainy day when you just want to spend a few hours shooting stuff and laughing at some truly ridiculous dialogue.
35
DreamStation.cc (Dec 06, 2004)
Just when you thought movie-based games were becoming better, Bad Boys: Miami Takedown comes along and sets the genre way back. This game has “Just trying to make a quick dime without any effort” written all over it. From gameplay to visuals I doubt you’ll find a single thing you like about this game, assuming you have any taste in videogames.
35
Game Chronicles (Oct 25, 2004)
“Bad boys bad boys, whatcha gonna do, whatcha gonna do when come for you”? You know how those idiots on COPS always run when they get caught and you think “I wouldn’t run.” Well, there’s been a change in plans. If you see this game anywhere run as hard and fast as you can. It’s painful to be caught owning this game.
31
GameZone (Oct 11, 2004)
Avoid Bad Boys II Miami Takedown if you value your money. This is one of the worst games I have played this year. Do yourself a favor and don’t even look at it if you see it at the store.
30
PSX Nation (Nov 21, 2004)
Just because Blitz Games got saddled with the Bad Boys license doesn’t mean it had to do such a half-hearted attempt at a budget PS2 game. From graphics (blocky) to control (clunky) and sounds (generic videogame noise periodically interrupted by non-stop obscenities), Miami Takedown is the bottom of a very loaded barrel of licensed games hitting the PS2 this year.
30
GameSpot (Sep 24, 2004)
Perhaps the saddest--and funniest--thing about Bad Boys: Miami Takedown is that it couldn't even serve its original purpose. This game was initially announced as a marketing tie-in to the DVD release of Bad Boys II last year. And here it is--a year later--and the game is just now on store shelves. When a game manages to fail even as a cheap marketing ploy, you know you've got a stinker on your hands, and this is most certainly what this offering is. Even for the budget price tag that Miami Takedown is retailing for, this bomb of a game is a horrible choice for anyone, and it should absolutely be avoided.
16
1UP (Oct 25, 2004)
There's really else to say about this game. I've already wasted three hours of my life playing Bad Boys, and I'd rather waste no more writing about it. If you're desperate to own all things Bad Boys, have at, but just remember that you've been warned.
10
This project is barely a game, and is fundamentally flawed to the point where it is hardly even playable.


atari adventure