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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83 (Feb 18, 2003)
Zwar ist das Gameplay nicht vor Abnutzungserscheinungen wie sich stark ähnelnder und damit auf Dauer eintöniger Missionen gefeit, doch wie nur selten zuvor in einem Spiel hat man das Gefühl, wirklich ein Teil einer gigantischen Kriegsmaschinerie zu sein anstatt die absolute Power-Waffe zu haben, die alles niedermähen kann. Wer sich nicht um die nachfolgende Bodenverstärkung kümmert und nur sein Ding durchzieht, wird schnell an seine Grenzen stoßen. Wer allerdings die clever agierenden Armeen zu seinen Gunsten auszunutzen weiß, kann bis zum Spielende eine Menge Spaß haben, der zu zweit sogar noch zunimmt. Grafisch in vielen Punkten annähernd so gut wie die Xbox-Fassung hat die PS2 hin und wieder jedoch mit starken Bildraten-Problemen und eigenartigen Texturen zu kämpfen, die das Spiel aber nur selten beeinflussen. Die Soundkulisse ist trotz wenig Variation sehr imposant und macht BEA zusammen mit dem schnellen, actionreichen Gameplay zu dem momentan besten Mech-Spiel auf der PS2.
81 (Feb 14, 2003)
Battle Engine Aquila is a game that deserves more credit then it is going to receive. For such as small development team to pump out a game such as this is a remarkable achievement. With over 40 single player missions Battle Engine Aquila will keep you occupied. Then you can start on the multi-player mayhem. This game has to be recommended for action fans.
Some multiplayer modes including opposing forces, one-on-one deathmatches or a split screen co-op mode that pushed the PS2 slightly past its limits add to the already decent lifespan of this impressive game. The sameness of the battles might mean that you tire of it before the lengthy war is won though.
IGN (Jan 27, 2003)
Lost Toys' Battle Engine Aquila enters the crowded mech market, but this ain't just another mech game. Aquila offers something new. For one thing, you're not in a world filled to the brim with mechs. Aquila is a prototype and it's the only mech around. And rather than being a shooter solely focusing on your mech, Battle Engine Aquila drops you into large-scale battles where you are merely one more cog in the war machine. That all may sound fine and dandy, but let's get to the real question at hand -- Is it any good? Read on and find out for yourself.
GameZone (Mar 03, 2003)
Battle Engine Aquila is a unique kind of flight/ground combat game. From the gameplay to the graphics, Aquila is filled with elements that take the genre in a whole new direction. In fact, this game may have just invented a new sub-genre.
Game Revolution (Mar, 2003)
Having reviewed several helicopter games in the past, I'm used to disappointment. I always expect fast-paced, high-intensity action, but recent helicopter games either deliver a plodding sim-type experience or an arcade-style shoot 'em up. Chopper games rarely get the balance right, and I never suspected it might have something to do with the intrinsic nature of helicopters. Until now.
Next Level Gaming (Mar 03, 2003)
An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of the ultimate war machine – the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons and you receive constant direction from base command. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
GameSpy (Feb 03, 2003)
Here we have what seems destined to be a sleeper hit. It has all of the right ingredients: it stands out, but not too much; it's compelling, but not exactly original. It has a strange title, unusual aesthetics, and a few design flaws that people who really enjoy the game will choose to ignore. In short, it's got the right recipe for low-key success.
70 (Jan 10, 2003)
Un jeu sympathique et qui crée finalement une agréable surprise sur PS2. Son gameplay est prenant et sa réalisation soignée dans l'ensemble. On ne regrettera que les ralentissements qui surviennent de temps en temps et les quelques plantages en cas d'échec de mission comme c'était le cas dans la version qui nous est parvenue.
PSX Extreme (Mar 30, 2003)
Overall, Battle Engine Aquila is fun, yet flawed. However, most of the flaws are inconsequential at best, unless you are a videogame purist that demands nothing but the best in every way imaginable. If you're willing to settle for decent graphics, solid gameplay, and forgettable sound, then BEA is right up your alley. All in all, it's a great weekend rental, and if you're a hardcore mech fan, it might just find a way into your permanent library.
GamePro (US) (Dec 20, 2002)
When devastating climactic changes submerge the planet Allium in water, two opposing races vie for domination over what little dry land is left in Battle Engine Aquila, a first-person mech shooter.
GameSpot (Jan 29, 2003)
The game doesn't stray too far from the standard mission-based action script, but it does give fans of the genre something new to try, though many will surely feel as though they've played this game before.