Beyond Good & Evil

aka: Between Good & Evil, Beyond Good & Evil HD, Project BG&E
Moby ID: 11290

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Critic Reviews add missing review

Average score: 88% (based on 33 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 69 ratings with 7 reviews)

Fun, but superficial and limited

The Good
Beyond Good and Evil is an attempt to merge several genres (platform action, puzzle-solving, melee fighting, driving, and sneaking), adding a Zelda-like propensity to collecting and unlocking.

Beyond Good and Evil is a smart game - it is good at creating illusions, good at holding hands in such a way that we don't feel offended. It knows when to change gears, and it has a great sense of tact and tempo. There is a lot of attention to the player here - as little frustration and as much fun as possible is obviously the goal. The game smiles at the player, it tries to entertain him as much as it can. All this is done with minimal pomp, and (at least in the beginning) in a fairly natural way. That's why the gameplay rarely gets boring - like a snake, it drops its skin and wears another; it is like an entertainer with several masks, a musician who plays different instruments and improvises on different tunes.

The most interesting aspect of the gameplay is cooperation with your teammates. Those are the all-around mechanic Pey'j, Jade's "uncle" and a representative of the species sus sapiens, and a super-cool military-trained agent Double H. Both can open heavy grates (Pey'j by using pliers, Double H by wearing a helmet and breaking them down with his head), press buttons that Jade can't access, and perform other useful actions. Both guys are also quite helpful and even indispensable in fights. Particularly dynamic are boss battles, which are a combination of simple melee fighting, gyrodisc throwing, Super Actions, and special strategies unique to each boss. Both your companions also have their own health meters, inventory, and AI in combat. You can issue commands to them by pressing the triangle button, and manage their inventory by giving them healing items.

The various locations of the game are accessed by vehicles: hovercraft and space ship (late in the game). You glide over water and dock in order to access the city or another location. At a certain point you receive a jump upgrade, which allows your hovercraft to jump over obstacles. Sometimes you must navigate your hovercraft on a road with gaps and avoid enemy fire at the same time. There are a few "hovercraft dungeon" areas where you interact with objects by shooting or pushing them. There is also hovercraft fighting in the game - at your disposal are rapid fire and a cannon that causes massive damage. Your space ship can obviously fly, but it is equipped the same way as the hovercraft, and also participates in battles. There are also a few minigames to spice things up.

It is hard to describe the setting of Beyond Good and Evil properly. It has some sci-fi elements, but they don't play an important role; the only city in the game is reminiscent of small, cozy European towns with narrow streets and brick houses. The bright, slightly cartoony visuals perfectly fit a certain fairy tale-like atmosphere of the game: its world is populated by humanoid animals, giving the game a sweet, endearing vibe equally remote from ultra-realism and Japanese gratuitous "cuteness".

The Bad
Beyond Good and Evilis beautiful, charming, and elegant; but it is not deep. Everything here is restricted to following the designers' admittedly well-crafted, but limiting scheme. Unfortunately, the game's very low difficulty level doesn't go well at all with its linearity. In essence, it's a typical example of a jack of all trades which is master of none.

If you look closely at the gameplay, you'll see that much of it consists of minigame-like challenges that trick you into mistaking them for full-fledged concepts. Every puzzle needs to be solved in a specific way rather than require you to think outside of the box. At first I thought that the game will eventually present more complex situations, but this didn't happen: after you familiarize yourself with your basic arsenal you'll have no trouble at all figuring out what to do in every situation. So as a puzzle game, Beyond Good and Evil is quite basic and unsatisfying.

This approach is evident in combat as well. The battles must be the game's most restricting, unremarkable, and unexciting feature. They are confined to small areas and are woefully scripted, leaving next to no room for any kind of creative tactics. You can win most fights by simply mashing down the attack button.

Beyond Good and Evil likes creating illusions. One of them is the illusion of non-linearity. When you get out to the surface for the first time, you see a large world that looks totally open-ended. You want to take your hovercraft and simply drive around, like in GTA. But very soon you discover that most of the areas are blocked, and you can go only where you are supposed to go. Later in the game, optional areas do appear, but it is still a far cry from a truly open-ended world, which this game would certainly greatly benefit from. Also, the game eventually forces you to collect so many pearls that you'll probably have to explore those areas no matter what. There is no comparison here with the freedom of movement and abundance of secrets and things to do offered by Zelda games.

The story is weak and treated with irritating negligence. What could have been a suspenseful tale full of moral ambiguity turned out to be a disappointing, simplistic affair. After the very first mission we find out that Alpha Section are the bad guys. From this moment on we work for the "good" fellows from Iris Network and sabotage Alpha's activities as much as possible. That's the whole story, and the blatantly "to be continued"-style ending doesn't compensate for its lack of quality in any way. The characters are also anything but deep: even though Jade starts strong, she doesn't develop at all during the course of the game and treats everything with a startling calm bordering on lack of emotions.

The Bottom Line
Beyond Good and Evil is a classic case of style over substance. Snapping pictures of sentient rhinoceroses and buying gadgets from a Chinese walrus is fun, but the actual core gameplay comes only in small portions, making you crave for a bigger, deeper, and more generous game.

PlayStation 2 · by Unicorn Lynx (181780) · 2016

Who spilled Oddworld in my Splinter Cell?

The Good
The peaceful planet of Hillys is under attack by the vicious DomZ. Luckily the Alpha Section has established a base on Hillys and defends the aquatic world, but who are the IRIS network and why are they trying to discredit the Alphas? Are they DomZ collaborators or are they tied in to a deeper truth about the Alphas?

Enter Jade, a freelance photojournalist and foster parent to children orphaned by the conflict. Together with her “Uncle” Pey’j (a gruff, but lovable boar) they travel around Hillys on a hovercraft taking pictures in locations most people can’t get to. But as the game begins, the war comes to their island home, forcing them to take a more active role in the conflict.

Hillys is a typical one-planet, one-city, sci-fi world, but it is incredibly alive. Apart from the aerial and naval vehicle traffic, Hillys’s seas, skies and lands swim, fly and crawl with life. Jade’s first assignment (and one that will follow her throughout the game) is to create a photographic catalog of all the life on the planet. Using her camera, Jade will have to learn how to take a photo using the zoom feature and proper framing. This is key to the game and quite easy (unlike Bounty Hunter’s similar bounty marking system). For each animal photographed, Jade receives credits and once a roll of film is taken she earns a reward, often a Pearl.

Credits and Pearls make up Hillys’s economic system. Vending machines and conventional sellers accept credits, but the garage that services the hovercraft only accepts the more expensive (and much rarer) Pearls. Taking pictures is the easiest way for Jade to make money, but there are two ways to gamble (which work much better than Pazaak—take notes, George) and hovercraft races Jade can enter.

In addition to taking pictures and piloting a hovercraft, Jade is also an energetic explorer and skilled martial artist—the two go hand-in-hand. Often to get to where the pictures are, Jade will have to find her way through a “dungeon”—be it a cave or military complex, doing the tradition button pushing, inventory finding type things—and fighting a variety of enemies. Jade has a Daï-jo fighting stick (3rd person combat) and later attains a glove mounted disk-launcher (FPS-type action). She also fights in concert with her companions, utilizing a super-attack that they can perform.

Beyond Good & Evil has stealth portions. There are some challenging areas, but nothing I found impossible. Also, many of the stealth levels are pseudo-stealth, meaning that stealth is simply used to avoid combat. If you are detected, then you fight your way out.

Much of Beyond Good & Evil's open-ended design makes it feel like a role-playing game rather than a typical 3rd person action/adventure game. There is great emphasis on character development; Jade is emotionally invested in the story (as opposed to some videogame characters who seem disinterested in what’s going on around them) and the supporting characters acknowledge Jade and relate to their environments.

Beyond Good & Evil has stellar graphics with very fluid, distinctive animation. The game also has a wonderful soundtrack that had me hanging around in the bar just to listen to the “Buddy Holly – Propaganda” songs. Did I mention that I love this game?

The Bad
Beyond Good & Evil took me around 12 hours to complete; it seems short, but good games often do. Most of the game is very open-ended, letting you explore as much of Hillys as possible, but there’s a certain point where the game becomes linear until the end. I would have appreciated knowing that there was a point of no return.

Some of the stealth areas can be frustrating, but I personally felt a high level of accomplishment when I got through them.

And the dumbest complaint I heard about the game is that it ends on a cliff-hanger. It doesn’t. Finishing the game is completely satisfying, BUT the designers (perhaps too optimistically) left an opening for a sequel.

The Bottom Line
Here’s the biggest thing Beyond Good & Evil has going against it: a female protagonist and bloodless combat. Sales tanked, but gamers missed out on something great. Carlson & Peeters!

PlayStation 2 · by Terrence Bosky (5397) · 2004

An Incredible Experience, Don't Overlook It Too!

The Good
Beyond Good and Evil, created by Rayman supremo Michael Ancel, is possibly the most charming platformer on the PS2 system, and really makes you feel part of a living world. Forget GTA's bland sandbox or the boring skateparks of Tony Hawk's, here's a game that really puts you right into a world that you'd actually want to spend time in.

The sense of atmosphere is palpable and really quite beautiful. Strong words for a mere game, but BG&E is without doubt one of those games, like Ico, that starts to transcend the barriers between gaming a genuine cinematic experience. We're not there yet, but this is a step in the right direction. The plot is neat, petite and melodramatic in all the right ways - its a lot better than your standard 'alien menace' fps plots although it does find itself on the wrong end of a few naff moments. The game is also a basic satire on the role of media governing our lives, intelligent stuff for a game, even if this territory has been covered a bit in film.

The peaceful world of Hillys suffers under alien attacks constantly, but it is thankful for the Alpha Force, an elite force of soldiers championed by the media as our salvation. Although many civilians still go missing mysteriously, the Alpha Force are heroes, an example to all in the idyllic world of Hillys. Or are they? Okay, so the whole 'undercovering a conspiracy' plot has been done to death, but it hasn't been covered in games that much, certainly not in platformers. And the story is good fun, with enough twists and funny moments to keep you playing, even if you feel you know where the story is ultimately heading.

As photographer and orphanage owner Jade you sneak into a variety of locations, helping the Iris Network, a galaxy-wide resistance force, to unveil the truth to the population of Hillys. Again, very predictable, but the feeling of revolution and liberation as you start to reach the public is one of those terrific feelgood moments that you remember forever, and that only games can really muster. 'See those revolting citizens - I did that!'

The feeling of being part of an actual resistance movement is excellently recreated, with enough death and sad moments to feel like you are really battling against an almighty corporation. Sneaking through the cracks in the scenery or using your ship to blast your way in makes you feel like you are really up against it, and really makes the stealth tense (more on that later).

After entering a base, which take the form of everything from a drug factory to a slaughterhouse, your mission is to photograph all the nasty stuff going on. And its nasty - not blood and guts nasty but a real contrast with the stunning aesthetics of Hillys' scenery. The photographs are then sent out to Iris, who distribute them among the population. Seeing your report, complete with the photos you took, is really quite an ego boost, and then seeing people talk about what you discovered when just a few hours of gametime ago they seemed like lambs to the Domz slaughter - that's really cool.

The reason all these basic actions make you feel so great is because the actual world is so well realised. Lovingly designed characters walk the streets, hovercars whizz around the roads and even the mechanics are Jamaican rhinos with their own (excellent) reggae theme song! Even the giant Domz monsters are works of art. And the game world, especially the open sea, is simply stunning - especially as you upgrade your ship and discover more and more glorious countryside.

Another factor that makes the game so compelling is the dialogue and personality of the characters that inhabit the game world. The characters are very charming, and the dialogue is, compared with most games anyway, sparkling, fresh and very well acted. The leads are compelling, and even the bit-parts have their own quirks and eccentricities. The warm characters allow the game to move from light humour to bleak sadness in the blink of an eye. An event near the end of the game where Jade nearly gives up is beautifully done, and not anywhere near as naff as it really should have been.

Jade is an excellent lead, thankfully a bit deeper than the Lara Croft 'breasts and ass' stereotype while remaining clear of the forced 'feisty' cut-out she could have been. She's sassy, funny and genuinely seems like a fully-fleshed character. The sidekicks are more eccentric but steer clear of annoying for the most part.

Jade's step-father and loyal friend Pey'j is a pig, but only in the literal sense! When I first played this game, I couldn't quite believe I was adventuring with a talking pig, but you'd be surprised how this feeling disappears and he becomes good old uncle Pey'j - he's the game's key humour character, and his natural charm makes him a trusted ally.

Your other companion is Double H, a bizarre, military-tradition obsessed solider who you rescue from the Domz. It takes a little longer for you to get used to his sheer oddness, but after an hour or so you start to see just what a cool guy he is really. He's a lot deeper than he first appears!

Its odd that I've written so much without commenting upon the actual gameplay. The game has a rich variety of styles, but the main ones are adventury platformer bits (technical term!), with some stunning set-pieces, stealth sections, which are simple but satisfying, and driving sections, which are terrific fun.

As a straight platformer, BG&E is a disappointment - there aren't any jumps, as every gap is leaped across by simply pointing Jade in the right direction like you would Link. Really, the exploration sections are classic adventure, with puzzling and a fair amount of combat, like a very French Zelda.

The combat is quite simple, but looks so lovely you won't mind too much. Really all you're doing is bashing 'x' while pointing the analogue stick in the direction of an enemy and watching Jade leap into some quite stunning animation. If you're struggling to imagine it, try thinking of an arcade-heavy Prince of Persia combat system. A special attack (which becomes quite valuable after upgrading it at the game's store) and simple teamplay commands add a bit of variety, but really combat is a bit one note.

The bosses are stunning however. They look incredible, and although the method of dispatchment is always simple, it still feels very satisfying. Also of note are some frantic chase sections with you running through city streets crawling with guards baying for your lovely green lipstick. These are excellently handled, with cinematography that simply beggars belief.

The stealth is also quite simple, but the tense atmosphere and sense of danger make the sneaky moments work. You'll be skulking a lot more than you would expect upon first glance, but thankfully the game offers a good enough system to entertain, with lots of baddies to dodge and the occasional set piece that entertains (staying out of sight by hiding behind a moving crate for instance).

The driving sections are wonderful. They are perfectly done, with simple but satisfying shooting with a lovely lock-on cannon and again some wonderful set pieces that have you luring homing mines into crates to stay alive or stuck in the tractor beam of an enemy ship. The handling of Jade's hovercraft is simple but very controllable, and the upgrades that let you lock-on, jump and eventually fly make you feel really quite brilliant.

Special mention has to go to the subquests that pad out the admittedly rather small adventure. There are loads, from hovercraft racing, to an addictive tabletop game called pearl hockey, to desperately trying to find secret areas to find extra pearls (the game's black market currency), to trying to take a picture of every animal in the world! These diversions are terrific, particularly the animal photography one that makes the adventure sections work much better as you constantly scan the area to find a new species. The rewards for quest completion are excellent too, with a two-player pearl hockey game to be found and a fun little concentration mini-game for finding all the pearls.

To finish this bit I'd also like to comment upon the music. The score is again streets ahead of most gaming fodder, and I actually have bits of it on my PSP music collection. The little phrases are deftly composed and the music that comes in at moments of emotion or action are perfectly judged. I can still remember a nasty twist coupled with a stunning minimalist violin melody that just captured the moment.

To conclude this rather lengthy monologue, Beyond Good and Evil does everything right in terms of atmosphere, and is great fun to play.

The Bad
The game does have its weaknesses. You probably noticed that I didn't spend all that long on the actual gameplay mechanics, and when I did I used the word 'simple' an awful lot. This is because a lot of the game is actually very basic and comfortably easy. This doesn't matter for me as I love the atmosphere and the characters and the sub-quests - if you find you don't warm to the game immediately, you won't at all. The game is also rather short, especially if you aren't interested in side quests and secrets. Again, I loved it so much I found it endlessly replayable, but again that may not apply to you. I would try renting the game first to see if you really like it. My other complaint is with the stealth sections. Here the rather one-dimensional gameplay holds it back. Sneaking behind a guard and kicking his air tank to kill him rather melodramatically is great the first time, but the fiftieth? Also, too much is reliant upon trial and error, with a lot of deaths and restarts. Really, BG&E is a very unique game with its own charm - if that charm doesn't appeal to you, chances are you won't enjoy it.

The Bottom Line
Beyond Good and Evil is certainly among the top drawer of platformers this generation. I personally liked it better than genre standards like Super Mario Sunshine, but this all depends on just how much you like the world of Hillys and the characters that populate it. Technically, is it better than Ratchet and Clank 3 or Psychonauts? No, not really. But is it just as enjoyable, heartwarming and fun? Without a doubt. It might be short, it might be quirky and it might not be for you, but Beyond Good and Evil is an experience and a game that does not come along very often. Overlooked upon release, I expect you could find this for near nothing now - what have you got to loose by picking it up? Nothing at all.

PlayStation 2 · by Searly (26) · 2006

Shouldn't be overlooked for bigger-name adventures

The Good
Rayman creator Michel Ancel has realised an ambitious vision of the futuristic world of Hylis - a central city (think Star Wars) with islands of varying sizes dotted around a huge lake (don't think The Wind Waker). His green-lipsticked photographer heroine, Jade, is unquestionably cool, undoubtedly French and makes a welcome addition to the growing list of noteworthy female gaming characters. Her companions (a Buzz Lightyear type and a Mr. Fix-It pig), with whom teamwork is key, are also well thought out and acted with admirable humour.

The game is very playable; whizzing around the lake on your hovercraft, which handles very well, is a joy. The game's puzzles, whilst mostly of the lock and key type, are logical and usually interesting although not always particularly taxing, often requiring Jade to make use of one of her companions (e.g. one character pressing a switch whilst another goes through a door). There are some excellent stealth sections, requiring Jade to creep past guards and sneakily take out their air supplies with her wrist-mounted disk shooter. The camera works very well too, rarely obstructing the player's view of the action as so often happens in modern games. The photography aspect is cool - Jade is a freelance photographer working on an assignment for the local underground newspaper. As well as her mission to uncover the secrets of the Alpha Sections and the DomZ, Jade can photograph the local wildlife. This is a great aside from the rest of the game, and the sight of the enormous whale in the lake is truly awesome. The lush graphics, interesting plot, characters and mini-games make this one to get hold of.

The Bad
Some players may feel that the game is too short for an action/adventure game at around 10 hours - and also that there's little warning of when the end is coming. It is quite possible to have gone straight from mission to mission without really exploring the whole world, which is regrettable. Having mentioned this, it's also worth pointing out that it's a shame that there aren't more places to explore. On first sight of the city, it seems huge. In reality, most of it is for show. Perhaps Beyond Good & Evil 2, if there is a sequel (and there are hints that this may be the case), will expand the universe a little and give the player more distractions from the main thread of the game.

The Bottom Line
BG&E deserves a hearty recommendation for anyone who enjoys action/adventure games in the mould of Starfox Adventures, the Zelda series, etc.

PlayStation 2 · by Paul Jones (274) · 2004

Incredible game, full of substance, drama, and fun

The Good
EVERYTHING. Incredible storyline, the characters are perfectly developed, the gameplay mechanics are constantly fun, and most of all, the game is COMPLETELY fresh and original.

The Bad
Nothing! I didn't find a negative aspect in this game!

The Bottom Line
Please guys, do yourself a favor and get one of the best games to ever grace gaming. The storyline is fresh, and dramatic. characters are colorful and original. Gameplay has something for everyone. Music score is absolutely amazing, one of gaming's best.

PlayStation 2 · by gordon freeman (1) · 2004

Courageous as Snake, destined as Sora, and gorgeous as Rayne makes the essence of Jade.

The Good
One of those games I run away from ever since the first time I heard about it. Yet this game shares a lot in common with another game I approached with same method, only to accept it as masterpiece once I opened the package, Kingdom Hearts. This is probably the only (or at least one of a very few) game that I didn't have any sound problem when playing, must be 'cos it didn't feature any cinematics with typical movie format, but I was pleasantly surprised nevertheless. The world is quite detailed and creates a feeling like the one in Anachronox, enough to explore, yet every step makes a new adventure. Only this time, main protagonist is really a beautiful gal if I do say so myself, Jade's the name. Along with her friends, and a handful of jokes, she'll drive you forward like no game before it. Controls are really nicely balanced for PS2 controller and work real nice without giving you trouble of memorizing too much stuff to do. This game makes a unique experience mixing stealth, arcade, adventure, with a nice touching yet simple story.

The Bad
The main title of this game is simply beautiful but is scarcely used in the game itself, think they should've released a single with several different version of that tune along with the game, would be a great plus. Making of featurette under extras looks like patched up fast and finishing before it started with not much to offer. On top of all that, ending wasn't that delightful, especially with 'so called' open ability for a possible sequel.

The Bottom Line
Features you may expect to find in this game:

  • a sci-fi fantasy story that is quite shorter than is rather simple, but the way it was told makes it worthwhile adventure you'll remember
  • great music throughout the game, especially when it comes to minigames
  • you get to use your camera a lot, and believe me, one would never consider it to be such a fun shooting all those species and stuff
  • a dynamic trio with a great relationship and funny attitude that works really well
  • lots of fun with minigames in a way of Shufflepuck Cafe, and hovercraft races
  • great controls whether you're in command of Jade, hovercraft, or a spaceship
  • a huge conspiracy to break up to your own amazement in the ultimate end
  • even more sneaking than in Metal Gear Solid
  • lots of characters that create a feeling of Star Wars cantina
  • unforgettable adventure experience right alongside with Jade
  • PlayStation 2 · by MAT (240793) · 2012

    Waiter, there appears to be a Metal Gear Solid in my Zelda.

    The Good
    I like the fact that the protagonist in this game, Jade, is not really a hero by default. She is not like Link, Dovahkiin or any other fantasy-store protagonist who somehow becomes the Chosen One. Jade is a photographer who knows a tiny bit about combat, but not enough to justify calling her a fighter. The story goes that she becomes embroiled in the troubles of a resistance that seeks to expose a corrupt government by photographing their secrets and by doing so saving the world, I like the idea of the everyday hero and the idea itself is really clever.

    Working with the camera is fairly interesting. You can use it to see the world from a First-person perspective and scan your surroundings more accurately, but the camera also identifies objects and organisms. For example: Aiming the camera at a door would tell you, Fi-style, that the object you are looking at is indeed a door. In a more useful situation though: The camera revealed to me what a very strong enemy's weak-point was and this became essential to me when fighting that enemy.

    I really like the character of Jade and her uncle Pey'j. The two of them have a very lovable relationship and the dialogue between the two seems very realm which helped endearing the two characters to me despite of Pey'j been more of a comic-relief type that I would normally hate. Jade is more serious though, but it was mostly her design that I didn't really like. Once again it is proven that character is more important than looks, I suppose.

    After a rather action-packed opening sequence the game calmed down a bit and I learned that fighting was a rare pleasure and not an everyday occurrence. Most of the time you will be exploring the world, solving puzzles, doing side-quests, gathering items or taking pictures. I also give credit to the producer for putting that in the demo for the xbox 360 HD-release, as opposed to BrĂĽtal Legend which never showed it was an RTS until people bought and played it.

    The game has a lot of different mechanics: moving, combat, driving and photographing just to name a few. This makes it all the more surprising that all the mechanics function very well (except for one I didn't mention and will get back at) and allow you to do everything as fluently as possible. I could also walk around for a while and then step into a vehicle, without suddenly having to figure out the controls all over again, which is a nice extra.



    The Bad
    The game is terrible at immersing the player into the world it is trying to create. Whereas good games like say... Dragon Age 2 would provide you with written information about the world around you or even explanations within dialogue, this game just kinda drops you in the middle of everything and never explains a damn thing. Why is Pey'j a pig? Why are there talking rhinos? Where am I? Who am I fighting? How does this world function? All basic questions that the game failed to answer, this is not immersing, this is what you get when a five year old writes the story for your game.

    The big moment when I stopped playing this game was in an enemy facility when suddenly and out of nothing I was faced with sneaking sequences. I would say "introduced", but that word couldn't be more inappropriate. The sneaking comes out of nothing and not even a hint regarding the controls is shown. The game just automatically assumes you know how to sneak in videogames and when the enemies spot you. I am a bit of a gaming veteran, so I figured this out fairly fast, but even then it barely worked and I stopped having fun. The very first enemies you have to sneak past are heavily armored elite soldiers who throw grenades at you and kill you in two hits and don't tell me "You just suck at sneaking" because I played sneaking classes in Oblivion, Skyrim, Alpha Protocol and quite a few other games, I can sneak, but not in this game.

    The game has a problem that I left unmentioned in my review on Kingdom Hearts, namely that the game switches between spoken dialogue and text-boxes. It. Drives. Me. INSANE. Have some damn consistency and either use text or use spoken dialogue, not both. I simply hate it when I talk to a character and I am treated on a few lines of dialogue before the game switches to a cut-scene where the characters speak.

    Another small problem I have is with the name of the world, it's called Hyllis. While that is not really a problem, it's a fine name, it does mean that the inhabitants are called "Hyllians"... Sound familiar? The game is already very similar to a Zelda game, but this is just taking the piss.

    I also didn't really like the way the inventory screen works. When you press start it show you a menu with your objectives, some items and other stuff, but not the actual inventory. To open the inventory you have to click on a specific slot which contains some weirdly named... thing and then it shows you the items that you are carrying. This first became a problem when I had to type in a code located on a ticket (God forbid that just having the ticket is enough), but I couldn't find the ticket anywhere and spend one and a half hour rigorously exhausting all the possibilities in an attempt to find out where it had went.

    The Bottom Line
    One of the easiest ways to farm some dislikes on a Mobygames review is to have a very negative opinion on a game that is critically acclaimed and generally considered to be an underrated gem, but frankly I don't give a damn because the truth deserves to be heard. While Beyond Good and Evil starts off pretty decent and allows you to enjoy a pretty simple fantasy adventure, it just poisons itself when it introduces sneaking mechanics to an already overloaded game.

    If you are the kind of hipster gamer that will religiously defend anything as long as it's not mainstream then get this game and start sending me hate-mail. Everybody else can turn right and buy Wolfenstein 3D or something, everything on the XBLA or PSN is better than this.

    PlayStation 2 · by Asinine (957) · 2012

    Contributors to this Entry

    Critic reviews added by Wizo, chirinea, Flu, nullnullnull, Koroner, Patrick Bregger, Parf, Alsy, Big John WV, CalaisianMindthief, Jeanne, DreinIX, Cavalary, Tim Janssen, 64er.