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Não existe razão nenhuma para não jogar "Beyond Good & Evil", que além de ser um dos mais divertidos e criativos jogos dos últimos tempos, é uma prova que não é preciso adicionar baldes de sangue para se criar um game de sucesso. O único defeito que pode ser citado é que depois de deixar você apaixonado pelo mundo e seus habitantes, a aventura parece acabar muito rápido. Mas não deixe isso desanimá-lo - você não vai se arrepender.
Beyond Good and Evil is a hugely entertaining title with an engaging story, wonderful visuals, likeable characters and inventive and well-crafted game play – I highly recommend it.
Everything about it is magic - and even if it is a bit on the short side, it's an amazing game that no one who experiences will soon forget.
Beyond Good and Evil presents gamers with an all round superb game; with solid, excellent sound, a polished and easy to use graphical interface and a story worth telling - but in a way which provides minimum frustration and maximum enjoyment. This game is a must for any PS2 console owner!
Last spring, when the gaming community gathered in LA to celebrate all of the wonderful things to come, there was one multi-platform title that received more attention than any other game. Soul Calibur 2 impressed many, but it was more or less old news. Prince of Persia: The Sands of Time rocked the worlds of many attendees, but it wasn't the game either. The most promoted, most talked about game was a brand-new franchise from Ubisoft called Beyond Good & Evil. The title could lead uninformed gamers into thinking that this is a survival/horror title, or perhaps something based on a crazy Court TV story. The game is neither though. Its title is relevant to the conspiracy-filled story, but that's not the reason why this game received so much attention. Seeing it, reading about it, or watching a movie on your computer screen will not be enough. This game must be played to be appreciated.
Simply put, Beyond Good & Evil takes so many facets of game play, and does them all so well, that this game is one of the must-own games of the year. I’d be satisfied with half a game this good. To have a whole one is more than I could have asked for.
Regardless, I'm very impressed by it, and I want you all to go pick it up. I don't care if you'll never play it, although you should because it is fun. I just want to see what Ubi Soft will do with a potential sequel, how they will choose to broaden and expand what's already a remarkable work.
And it is, apart from a few choice technical hiccups, a marvellous game. It's a game that exhibits real personality and individuality. Ironically it doesn't really do anything particularly ground-breaking, but whereas a lot of games recently have left us revelling in the quality of the mechanics and almost mathematical precision of design, Michel Ancel's latest composition leaves you feeling warm and happy every time you finish playing it, and in this medium there can be no greater triumph than that.
Beyond Good and Evil bezaubert von der ersten bis zur letzten Minute mit einer Eigenschaft, die man in der vorweihnachtlichen Spieleflut kaum noch findet: Seele. Man merkt dem Abenteuer rund um Reporterin Jade an, dass jemand meisterhaft im Hintergrund Regie geführt hat. Rayman-Erfinder Michel Ancel hat mit diesem Titel endgültig bewiesen, dass er zu den ganz Großen der Branche gehört. Das Spiel hat eine unglaublich gute Story, bleibt ständig spannend, steckt voller kreativer Ideen und fesselt bis zum großen Finale. Und selbst wenn man den Mix aus Rätseln, Kämpfen, Schleichen, Wettrennen und Aufrüsten auch woanders findet, werden die Teile nirgends zu einem derart lebendigen Ganzen verschweißt. Das Leveldesign ist stimmig, die Speicherpunkte passen und unnötiger Frust ist Fehlanzeige. Die Welt von Hyllis ist so faszinierend vielfältig, die Odyssee so packend inszeniert, dass man fast darin versinken kann.
E’ impossibile non entusiasmarsi di fronte a produzioni del genere soprattutto quando portano innovazioni ed esperienze di gioco uniche. All’epoca una vera rivoluzione, completo, senza una propria classificazione specifica, praticamente perfetto e privo di difetti. Purtroppo non ha mai riscosso il successo meritato e questo resta un interrogativo che in molti continuano a porsi. Se siete tra quelli che non hanno ancora avuto il piacere di giocarlo, rispolverate le vostre vecchie reflex a rullini e comprate un biglietto sola andata per Hillys!
Jag är Indiana Jones, Solid Snake och James Bond på en gång. Fast tjej. Och fransk. Vilket ju känns betydligt mer här och nu än någon av de medelålders männen på raderna ovanför.
The bottom line is that I whole heartedly recommend Beyond Good and Evil. Even if somewhat short by today's standards at only 20 hours, the game doesn't compromise with gameplay, looks good, and succeeds at delivering an interesting, engaging story you can relate to. And if you are at all partial to good sci-fi and slamming soundtracks, that should seal the deal.
Sublime et enchanteur, Beyond Good & Evil fait partie de ces grands titres de l’histoire du jeu vidéo. Une aventure qui nous prend dès l’introduction pour nous transporter dans un monde que l’on croirait vivant et dont on a envie d'apprendre plus. Vivement la suite !
Malgré cela, BGE reste un grand, très grand, titre. Le jeu nous prend en haleine dès l’introduction et ne nous lâche qu’après le générique. Une expérience sublime, qui, avec Prince of Persia, Les sables du temps, augmente significativement le niveau des jeux Playstation 2 cette année. A découvrir absolument.
This is among my favorite games this may just be the best game you never heard of. Because of the recent price drop, I recommend it to anyone who can handle the slight occultic themes and mild cursing.
- Can a game offer plenty of finger-twitching action, wow-worthy visuals, and still tell a story that's sophisticated, even profound? Can videogames convey social and political messages and still be a lot of fun? The answer, of course, is yes. It's just that in an industry so focused on technical accomplishment and razzle-dazzle, it's rare when all that style meets some very real substance. With Beyond Good & Evil, we've got one of those rarities. And it's a darned good time, too.
You've probably seen a great movie at some point or other, and later asked "Who made this?" so you could watch for the artist responsible in the future. I think that's the reaction many people'll have to Ubisoft's Beyond Good & Evil. In this case, the answer happens to be Michel Ancel, the soft-spoken French game designer responsible for the first two Rayman games. While they were good and great, respectively, they still didn't properly prepare my expectations for BG&E. Quite simply, BG&E is a tour-de-force of imagination, an electronic window into a fantastic world that exists in only our consoles and a creative French guy's mind. I greatly enjoyed my time in that world, and my only real regret is that it was over so soon.
Selten hat mich eine Spielwelt so fasziniert, wie die in Beyond Good Evil. Bei Ubisofts Action-Adventure passt einfach alles: gelungene Präsentation, tolle Atmosphäre, spannende Missionen und witzige Charaktere. Klar mag dem ein oder anderen das Szenario und der Grafikstil nicht ganz schmecken, doch die verpassen eines der besten Action-Adventure des Jahres. Schleichpassagen, die so spannend sind wie in Splinter Cell, Charaktere wie aus einem Disneyfilm und viele kleine Details ergeben ein absolut überzeugendes Spiel, das man aufgrund der konsequenten Durchsetzung des Stiles schon fast als Kunstwerk bezeichnen kann. Hoffentlich gibt es schnell einen Nachfolger, denn mit knapp 10 Stunden Spielzeit ist BG&E etwas zu schnell durchgezockt.
This is a wonderful, rare gem of a game that really delivers on all levels; it looks spanking, plays like a dream and sounds divine. That, and it feels wonderfully different to most action/adventures – more than likely attributed to its European origins. Still, while playing sometimes it feels slightly more shallow than, say, Skies of Arcadia, which boasts a large cast of highly memorable characters; while this game also has a nice cast, the stereotypical definitions of character (the hot-headed one, the loner, the wistful girl etc etc) are absent; while this is again probably attributed to the fact that the Japanese norm is far more prevalent over here than the European, it may make some people feel a little less familiar with the characters. People that will discard the game because of this really will miss out on this jewel; its difference is exactly what makes it so refreshing to play. Buy it and play it now.
Beyond Good & Evil arrives on the PlayStation 2 in the face of some stiff competition including Jak II, Ratchet & Clank II, Prince of Persia: The Sands of Time etc. In my opinion it compares rather well against all of these and has the added bonus of being very deaf gamer friendly too. The only real downside to the game is it's length and most will have the game finished in around 10-12 hours which is short by all accounts. Still the gameplay is very enjoyable and it's quite unlike any other game on the PlayStation 2 at the moment. Let's hope a sequel is being planned because this is an impressive effort.
Overall, Beyond Good & Evil is a fantastic platforming title. It's not as engrossing as Prince of Persia: The Sands of Time mainly because the puzzle element isn't quite as strong, but this is still a stunning title that will have you engrossed until the end. Michel Ancel really has a knack for creating good characters, and those in this game are equally impressive, but it's the story that will have you captivated as you help Jade on her quest.
For whatever reason, Beyond Good and Evil hasn't sold well and is now only $20 at stores. Maybe it got lost in the Christmas deluge of games, didn't get enough advertising support, or perhaps people are just tired of this kind of game, but it is one of the better games to be released this winter. Now that it can be had for twenty bucks there's no reason not to check it out. If you're looking for something different than the commercialized games out there, then Beyond Good and Evil is worth a look.
Beyond Good & Evil is an innovative and great looking game. The various sub games, such as the hovercraft races and looter challenges keep the player interested and more than make up for some of the more repetitive areas of the game. If you are a fan of action adventure games or in the market for something that’s a little different Beyond Good & Evil is worth investing a few pounds in.
Ein sehr gutes, relativ einfaches Action-Adventure. Leider hat es aber ein paar Macken und ist im Endeffekt nichts wirklich richtig besonderes. Ich bin ein bisschen enttäuscht, nach dem großen Hype, fotografiere aber trotzdem sehr gerne mit Jade. Fans des Genres können ohne Bedenken zugreifen.
Beyond Good & Evil is an action adventure game from Michel Ancel, the man credited with the creation of the highly acclaimed Rayman series. This time out, Ancel is shelving his platform-genre roots in favor of a Legend of Zelda-like game with a heavy focus on puzzle-solving and stealth. While Beyond Good & Evil feels pretty short, its interesting premise and impressive presentation pick up the slack and make it a game well worth playing.
Despite rough sales and price cuts in retailers' post-Christmas inventory, BG&E is a solid adventure title that is well worth a purchase, now that the price is so low. With its beautiful, interactive worlds, intriguing storyline, and clever puzzles, BG&E is the best adventure game for the price.
Playing Beyond Good & Evil is like being on vacation: The game is suffused with a joy of discovery that's similar to the sensation you get when visiting a new place and experiencing new things. French developer Michel Ancel (he's le homme behind Rayman) has created a rich world that pushes far beyond the boundaries of his game, lending a depth and weight to everything that happens. Despite the whimsical nature of the varied critters that inhabit Hyllis, everyone (and everything) feels so real that you might just forget you're playing a game.
Beyond Good & Evil is one of those epic adventures set in a surreal science-fiction/fantasy world where animals are people, too, and knights fight alongside laser-wielding mechanoids while alien menaces threaten to advance. You know the type: It?s a little bit of old-tyme graphic adventure and a healthy chunk of Zelda-style dungeon adventure with stealthy Splinter Cell segments and obvious Pok?mon Snap influences. There?s a lot here, but none of it ever really goes much beyond just plain old good.
When is it okay for an adventure game to just be an adventure game? Is it all right to withhold points for lack of innovation when everything a game does attempt is superbly executed? Does harping on a weak story unfairly presume to guess the developer's primary intention in making the game? These are all some of the things weighing on a reviewer's mind as he or she plays through Beyond Good and Evil, and the answers don't come easy.
Beyond Good and Evil is certainly good, and if you have a lot of patience, you may find it a rewarding journey. But in no way is this one of the best games of the year.