There are no reviews for this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Play Magazine (2007)
Brave is the picture of no-nonsense 3D game design; a wonderfully exaggerated fantasy that merges Native American mysticism with a myriad of budding play mechanics and level devices that never let up or grow tiring. Rather than infuse the game with the usual artificial sweeteners to drive it over the 10-hour mark VIS get right to business and never let up, delivering 6-8 hours of unsullied fun. As Brave crosses the vast wilderness, braving raging rivers, rustic canyons, clammy caves and fields of fire and ice he must become one with nature to fulfill his destiny. Making fire, learning to fish, becoming an archer, negotiating rapids, and possessing animals make Brave an altogether unique experience, not so much by the deeds themselves but in the way they’re executed. The gameplay is quite extraordinary in that few things about Brave remind me of anything else. Like all of the best platforming adventures the game stands on its own.
Fragland.net (Sep 12, 2005)
How to impress a girlfriend as a young native American? That is the problem Brave is wrestling with in The Search for Spirit Dancer. Deep in the rainforest, there are no juiced-up cars to cruise with, or fancy clubs to show off your moves, so you can only decide to become a warrior. Shaman Grey Bear hides some artefacts that allow Brave to learn new abilities, but during his search, things go awry. The local village is unexpectedly struck by the gigantic demon Wendigo that kills Grey Bear and turns Brave’s girlfriend Meadow Flower into a zombie. The only way to restore peace is to track the mystic Spirit Dancer, a shaman who defeated Wendigo in the past.
4Players.de (Jul 09, 2005)
Trotz des ungewöhnliches Szenarios und der Indianer-Kräfte ist Brave leider spielerisch nur Standardkost: Euch erwarten die üblichen Hüpfaufgaben, die unvermeidlichen Geschicklichkeitseinlagen, Timing-Spielchen, wilde Kämpfe - eben das Übliche, aber keine speziellen Überraschungen. Darüber hinaus folgt die Kamera einem ungeschriebenen Gesetz und arbeitet oft genug gegen statt für den Spieler - das dauernde Nachkorrigieren gehört hier zur Indianerpflicht. Gewöhnt man sich an diesen Ärger und möchte unkomplizierte Action-Kost spielen, dann ist Brave ein gelungenes Hüpfabenteuer für große und kleine Rothäute. Mit sehr sympathischen Charakteren!
1UP (Apr 23, 2007)
Really there's not much to fault with Brave. It skews a bit young with its cartoonish characters, but the storyline is surprisingly dark, and the experience is more challenging than you might think. It's a perfect game to play through with your kid or younger sibling, and it's meaty enough for full-grown platforming fans to enjoy on their own. Coming from any developer, this would be a fine accomplishment...but coming from the folks behind State of Emergency and NARC, it's a downright miracle. Talk about atoning for your sins.
Futuregamez.net (Sep 03, 2005)
Brave: The Search for Spirit Dancer is a pretty solid adventure game in many regards. It is certainly aimed at the younger players, but the game retails for $69.95 so it is a bit cheaper than most other new releases. While there probably isn’t enough in the game to warrant a purchase for older gamers, it is a very good pickup for kids looking for a good adventure title.
Worth Playing (May 09, 2007)
With all of the facts filtered in about Brave: The Search for Spirit Dancer and its gameplay, the decision is really up to you. If you are a fan of Native American heritage or mythological events, or if you are looking for an excellent 3D platformer, this title certainly delivers. However, if you are looking for a long game with any replay value at all, or some modicum of difficulty, then Brave: The Search for Spirit Dancer certainly isn't for you. I'd recommend renting it before buying it (it is after all only $29.99), especially because in the short rental period, you can most likely beat the game ... several times.
Gamer Within (Aug 06, 2005)
While Brave: The Search for Spirit Dancer doesn’t do anything revolutionary, what is available combines to create an interesting adventure. The game is obviously targeted towards the younger crowd of gamers, offering simplistic gameplay that varies accordingly as you progress. The only disappointing aspects of the game are the ordinary sound effects, repetitive battle system and nothing completely distinguishable, apart from the animal possession and mimicking, from many other adventure titles currently on the market. Nevertheless, the game is worthy only as a rent for the more mature generation of gamers, while the 5 to 11 year old age bracket will likely find plenty to enjoy.
Jeuxvideo.com (Jun 06, 2005)
Original et varié, Brave mérite amplement votre attention. On retiendra de lui ses différentes séquences formant un tout cohérent, ainsi que son esthétique rafraîchissante et colorée. Malheureusement, il faudra aussi faire avec sa durée de vie un peu limitée.
Armchair Empire, The (May 28, 2007)
Overall, it’s short but its fun. It’s also a decent price and it looks like it may be one of the last original platforming games we’re going to see on the PS2. Go on, be ‘Brave’.
FOK!games (Oct 03, 2005)
Brave is een prima platformer, maar niet echt bijzonder. Het spel is erg rechtlijnig en niet zo moeilijk. Het spel mist ook een bepaalde soort humor die in andere platformgames zoals Jak & Daxter wel zit. Mede hierdoor is het spel voor volwassenen niet aan te raden. Voor hen zijn er leukere en uitdagendere platform spellen te koop. Voor kinderen is dit echter wel een leuk en geschikt spel.
GameSpot (Apr 10, 2007)
The biggest issue a game like Brave faces is relevance. The PlayStation 2, which will probably continue to see new releases for a while to come but has definitely already peaked in terms of quality games, is a console absolutely rife with games that do exactly what Brave does, and across the board, they do it better.
PSX Extreme (Apr 10, 2007)
Overall, Brave: The Search for Spirit Dancer is an amusing game that loses its appeal all too quickly. The adventure is mostly fluid, as is the combat and platforming elements, and the storyline isn't too bad, but the rest is just generic, cut-and-paste design. And if you toss in the poor camera, somewhat iffy jumping control, and a lack of depth in both the battles and puzzle solving, you've got one very unimpressive and underwhelming game. It's not all bad, and fans of the genre might enjoy themselves enough to finish the quest and actually find Spirit Dancer, but it's not likely. There are just too many flaws for us to recommend this to any gamer, be they avid, casual, or giant platforming fans. It might be worth the money as a budget title later on down the road, but that's about it.
MAN!AC (Jun 03, 2005)
Uninspirierter Standard-Hüpfer ohne Höhe- und Tiefpunkte.
Cheat Code Central (2007)
While Brave: Search for Spirit Dancer does not provide originality to the genre, it does, however, proved a few hours of a game experience that you can enjoy. Since the market is flooded with games that are mainly focused on a specific age demographic, it is nice to see and play a game that could easily be called a family game. Incorporating several features of other successful games in the field further proves that the genre has ample room to spread its wings. Brave provides an enjoyable experience for gamers of every age.
The Game Hoard (Feb 19, 2018)
Despite bringing many types of gameplay to the table, Brave only brings it in small portions, deciding to make its main course the least interesting part of it. Platforming and combat are an understandable core for a 3D action game, but Brave falls back on them too often, leading to an experience that is more like visiting rides at a carnival rather than gradually training up a fledgling warrior into a genuine hero. By the time the end is reached, he’s abandoned most every skill that got him so far, some of them only appearing for incredibly brief moments. I wouldn’t say the gameplay shifts count as variety for variety’s sake as they do fit the game world well and often have solid enough mechanics to sustain their bite-sized portions, but it does at least show that having a lot of things going on in your game won’t necessarily make it better if you never take things far enough. Being built off the back of unexceptional platforming and fighting certainly doesn’t help there either.