DescriptionThe world is called Deep Earth. The world is a huge underground complex of cities and labyrinths. The world is populated by people who have never seen the sky and the sun in their lives. The world is dark and hostile, and knows no mercy. Technology is well developed in this world, but the society is ruled by a cruel law, dividing all the citizens into classes, depending on the their D-ratio - a form of identifying people and assigning to them a social status at the same time. This is the reality of mankind somewhere in a fantasy universe, where the hero Ryu is thrown into.
Ryu is a simple guard, a ranger with a low D-ratio - his job is to help to protect the citizens from genics - artificial monsters who have gone wild. During one of such routine patrols, Ryu runs into a mysterious silent girl named Nina, and saves her from a monster. Willing to protect her, Ryu discovers in himself a devastating power. He is now determined to do something for the people of Deep Earth, and perhaps even guide them to the surface of the planet.
Breath of Fire V: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles.
The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
- "Breath of Fire V: Dragon Quarter" -- Japanese title
- "ブレスオブファイアＶ ドラゴンクォーター" -- Japanese spelling
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|JustPressPlay||Sep 05, 2006||8.5 out of 10||85|
|Game Captain||Nov 26, 2003||83 out of 100||83|
|IGN||Feb 14, 2003||8.2 out of 10||82|
|Boomtown||Apr 12, 2004||8 out of 10||80|
|Diehard GameFan||Mar 19, 2003||8 out of 10||80|
|4Players.de||Jan 07, 2004||79 out of 100||79|
|Christ Centered Game Reviews||Jun 01, 2005||78 out of 100||78|
|Super Play (Sweden)||Dec, 2003||7 out of 10||70|
|Gaming Age||Mar 17, 2003||B-||67|
|Digital Entertainment News (den)||Aug 03, 2003||5.2 out of 10||52|
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DragonsThree of the dragons in the Japanese version had the names Odin, Dva, and Chetyre. Those names means, respectively, one, two, and four in Russian. The name of the dragon Dva was mistranslated and became Dover in the US version.
ElyonWhen you fight Elyon, the dragonized ruler of Deep Earth, he takes several shapes (which are called "worlds"): Beria Yuga, Yetsira Yuga, etc. Those are combination of Hindu and Jewish mythology: the yugas are the huge time periods (epochs), according to an ancient Hindu teaching; on the other hands, the words beria and yetsira both mean "creation" and refer to the aspects of the creation of the world in the mystical Jewish teaching Kabbala.
By the way, the word elyon itself is also Hebrew, meaning "the highest", "superior".
- 2003 – Breakout Game of the Year (PS2)
Related Web Sites
- Breath of Fire: Dragon Quarter (Official game website.)
- Dragon Quarter: The Powerless Fantasy (An essay that discusses Dragon Quarter's design.)
- Wikipedia: Breath of Fire: Dragon Quarter (Information about Breath of Fire: Dragon Quarter at Wikipedia)