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User Reviews

Good, But Not Up To Capcom's Standards Scott Daylor (3) unrated

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Jan 05, 2005)
While there are 21 initial choosable characters in the game, as well as a few unlockable ones, it still doesn’t feel like enough. Capcom Fighting Evolution would have benefited greatly from just two to four more characters per game. Part of what makes playing these older games fun is having access to the characters you love. Without those, the game is merely an interesting diversion and not something people will likely play extensively. While an interesting concept and a fun play, Capcom Fighting Evolution lacks the extensive character roster it requires to become a full-fledged classic.
TotalPlayStation (Nov 22, 2004)
This one's for the hardcore players, kiddies. It's a perfect multiplayer game (especially if you have a hardcore fighting stick or two), but the casual fighting game fan sure isn't going to be entertained for long.
Console Obsession (Feb 24, 2005)
Not Capcom at their fighting best, but still a worthy inclusion into the 2D fighting genre. The game lacks the balance of the Street Fighter series, meaning the well-poised characters are hurricane kicked out of the window; these balance issues need not be a concern if you learn who not to mix and match when it comes to the character selection screen. For the inexpensive price (which may very well be the standard for 2D fighting games now) the real hardcore fan should probably find something of interest here with this copy and paste assortment of past Capcom brawlers.
GamePro (US) (Nov 24, 2004)
Evolution is a novel attempt to re-kindle the "uniqueness" of the Marvel/Street Fighter crossovers, but without any real gimmick. You can choose two different fighters before each match and change the lineup after each round. One of the few twists is to secretly select your fighter for the next round.
IGN (Nov 16, 2004)
This mixture of styles definitely poses some interesting questions for longtime fighting experts. Guys who used to dominate their local arcades in DarkStalkers only to get their butt kicked in Street Fighter III can now see who has a better mastery of their character -- or at least, in theory they can. To balance the gameplay a bit, a lot of the characters have been balanced and tuned to make things a little bit more competitive. Street Fighter II characters in particular have been really scaled down, while the Warzard and DarkStalkers crew have been bolstered a bit. Despite this tuning, though, I noticed some definite advantages for the Street Fighter II and Alpha crew -- which frequently do more damage, have better combos, and have seemingly faster reaction times.
GameZone (Dec 06, 2004)
Capcom Fighting Evolution takes familiar faces from previous Capcom fighting games and brings them together, creating a tournament where street fighters, dinosaurs, ninjas and vampires duke it out for reasons unknown. Capcom Fighting Evo is by no means a bad game – it just does absolutely nothing new or different for the genre. In some areas it even feels like it took a step back.
VGcore (Jul 28, 2006)
Capcom Fighting Evolution is a fun game, but when you really get down to it, it is barely worth the $30 price tag. The gameplay is fun, but not anything you have never seen before. There are very few gameplay types and each gameplay type is exactly the same except who you are playing against. Xbox Live is a major plus, but not to make up in the other areas this game lacks. The graphics and audio do a great job of complimenting the game and giving it that arcade-type feel, but won't be winning any awards. Overall, if you are a fighting fan, this is well worth your time and money, otherwise wait it out until Dead or Alive 4 on the Xbox 360.
GameSpot (Nov 15, 2004)
Ever wondered who would win in a match between Street Fighter III's kung-fu expert, Yun, and DarkStalkers' mummy, Anakaris? No? At any rate, the answer to this and many other obscure fighting-game crossover-match questions may be found in Capcom Fighting Evolution. This is a competent product, offering a fair variety of characters and the responsive controls you'd expect from a Capcom fighting game--but it also feels like a relic, with its bare-bones set of options and decided lack of distinguishing features. The game is clearly best suited for hardcore fans of Capcom's fighting games, who might enjoy exploring some of the nuances here, but probably won't find much reason to keep coming back.
1UP (Nov 16, 2004)
Given how far 2D crossover fighters have come with gimmicky ideas, oddball characters, and flashy graphics, it seems almost unnatural in 2004 for a new game to be just a crossover fighter. But Capcom Fighting Evolution is just that -- a back to basics approach for Capcom that combines characters from Street Fighter II, Street Fighter Alpha, Street Fighter III, Darkstalkers, and Red Earth/Warzard, but doesn't add many twists. The characters play like they did in their original games, look like they did in their original games, and sound like they did in their original games.
Mygamer.com (Nov 29, 2004)
One of Capcom Fighting Evolutions many problems is that it is many years two late. Give this game to me back in the day on my Saturn, and I would've loved it. But there are just too many better 2-D fighters out there now. Just try any of the games that these characters come from, for instance. Then there is the chosen character roster that is just weak to begin with. There should definitely have been more characters available for this kind of match-up. The $30 budget price makes it a little easier to swallow but it's just no fun. Maybe hardcore Capcom fans or anyone who enjoys seeing strange match-ups will enjoy adding this one to their collection. But this game just seems like a shoddy experiment. And the "Evolution" in the title is misleading. Capcom Fighting Evolution is shameful because of what it could've been, a new beginning and a new direction. In reality, however, it is just a step back and another nail in the coffin of the 2-D fighter.
Gamer 2.0 (Jan 23, 2005)
Sadly, the bad news doesn't stop with the shallow nature of the game itself. The same graphical problems that occasionally made Capcom vs SNK 2 somewhat unpleasant to look at are out in full force here, prevalent in the entire DarkStalkers and Street Fighter Alpha camps ' about 35% of the game's roster. Redrawing the sprites might be overkill, but it'd be nice if the original artwork could be rescanned at a higher resolution for future games. Another working solution would have been dropping the overall display resolution of the game itself, letting the scanlines come in and give the game a true vintage look. It's been said time and time again, and this game is a testament to the truth of the matter; high resolution display plus low resolution sprites equal truly horrendous visuals.
GameDaily (Nov 30, 2004)
Here's the bottom line. Yes, Fighting Evolution looks like garbage and doesn't have anything interesting to mess with outside of its standard one-on-one fighting, but think about this logically. Even if the game had 58 billion characters, would you really play as more than seven at the most (seven, not seven billion)? Its features are few, but the game's still fun and for $29.99 it's definitely worth a look. Not on par with other 2D fighters, but still pretty damn solid.
GotNext (Nov 19, 2004)
Capcom Fighting Evolution will keep you occupied for a few hours, but as a serious fighter, it falls far short of greatness. Repetitive sprites, gameplay we've already seen, unbalanced matches, and just a total lack of originality will not keep players coming back the way that previous Capcom 2D beat-em' ups have. CFE was a noble attempt by Capcom to give us a new game, but in this case, Evolution passed them by.
Capcom Fighting Evolution seems like a Capcom fan's dream. Take a bunch of different characters from some of the more popular Capcom series and put them together to duke it out. While it's a cool idea, Capcom sort of already did it with Street Fighter Anniversary. Aside from that, it's immediately apparent that Capcom didn't really think through what they wanted to accomplish with this project.
Fragland.net (Mar 17, 2005)
Is the world waiting for yet another 2D fighter ? That's the question I posed when Capcom Fighting Jam arrived in my mailbox. What can the old Capcom heroes do next to the Tekkens and Virtua Fighters of this next-gen world ? Especially since we really thought this genre had had its best after the Marvel vs. Capcom-series. What can CFJ add to its predecessors ? Let's see...
PSX Extreme (Dec 07, 2004)
Capcom Fighting Evolution certainly isn't the worst 2D fighting game ever made, but when you take into account the lack of effort on Capcom's part, the number of fan-favorite fighters that didn't make it onto the roster, and the complete lack of any sort of character building or online play features, it's tough to recommend this game to anybody. It's $30 and it's OK--which is hardly a ringing endorsement seeing as how Capcom VS SNK 2 has been on the market for 3 years now and is vastly superior to this "newer" title.
AceGamez (Mar 04, 2005)
Maybe I've got it all wrong and Capcom Fighting Jam is the most perfect dollop of gaming conserve ever created, as it has the feel of a no frills fighter through and through. I can't quite see it though, as the balance is wrong, the appearance cheap and the choice of characters limited - there's nothing past the nostalgic thrill of an old school 2D fighter to keep you playing. For the hardcore, there are a plethora of Capcom rehashes around, so it really has no place whatsoever. So my advice to Capcom remains "Don't make a comeback unless you really mean to win". Meanwhile of course, we can all look forward to Hulk Hogan's fifty seventh birthday...
Gaming Age (Dec 08, 2004)
With original graphics and no pesky third dimension, it's a shame the game isn't online at all. It's also too bad the character list is so unbelievably short. Even so, fighting aficionados with any history in their bones will have plenty to appreciate in Capcom Fighting Evolution. They'll also get a kick out of the crossover mix between these very different games. It's just not the end-all, be-all compilation it could have been. The most unique thing about it is the chance to create match-ups between games with such different themes. Otherwise, most of these characters are available in other forms and in games you probably already have.
Jeuxvideo.com (Feb 17, 2005)
Immense déception, Capcom Fighting Jam n'est pas du tout la compilation ultime présentée et espérée et se contente de proposer une absence d'innovation désolante, et une approche ludique discutable. Surfait et parfois éreintant de par son déséquilibre global, le titre de Capcom parvient étonnamment à éveiller parfois une once de chaleur en nous, en vous permettant de retrouver des sensations et une approche que l'on croyait oubliées. Allez Zangief, ne pleure pas...
While anyone can applaud Capcom for sticking with 2-D fighters, they're showing just why these games are not made anymore with releases like this. It's not a complete wash, just an average Capcom fighter that doesn't offer anything that the previous releases this generation did. If they want to try to get back into the serious, hardcore fighting game market again, they need to try so much harder than this.
GameSpy (Nov 19, 2004)
So, it's come to this. Capcom, the world's premier fighting game creator, the developer that practically invented the genre, the company that blessed the world with the all-time classic Street Fighter II ... Well, it's finally given up. It hasn't exactly said so, no; there have been no definitive statements to this effect. But actions speak louder than words, and Capcom's reluctance to create new fighters over the last couple years speaks volumes. And now, after a three year wait, it's finally tossed its faithful a new bone to gnaw on. But "new" is a relative term here, because Capcom Fighting Evolution is one of the stalest-feeling fighting games in recent memory.
FOK!games (Mar 08, 2005)
Capcom Fighting Jam is een erg magere en slecht uitgewerkte game. Ik vind het een schande dat er zo weinig characters in de game zitten, terwijl er meer dan genoeg ruimte op het schijfje aanwezig is om er tientallen aan toe te voegen. Als er dan ook maar drie verschillende modes te spelen zijn zul je niet lang plezier hebben van dit spel.
Games TM (Feb 24, 2005)
That this completely new effort can't even compete against Capcom's other recent 2D releases, both of which are based on games that are at least eight years old, is the most worrying thought, though - especially if, like us, you're hoping that a high-res Street Fighter IV is just around the corner.
The Video Game Critic (Jul 29, 2006)
In addition to the odd mishmash of characters, Evolution's backgrounds aren't too exciting either. While some stages are mildly interesting (like the vampire castle or jungle) others like the subway station are awfully bland. There's minimal animation, and in the poorly rendered waterfront stage, you can actually see seams in the night sky! Capcom Evolution is a questionable release, and in my opinion a big step back.
Game Shark (Dec 14, 2004)
Honestly, I think you’d have to be a super fan of the 2D fighting games to really think this game was great. Let me qualify that to a super fan of 2D fighting games who also has a friend to play with who likes these old-school fighters just as much. Even they might be disappointed with the selection of characters. Gamers who have been playing Soul Caliber and Tekken will probably run away screaming. At least at the $29.99 retail price you won’t break the bank if you do decide to get it.
Netjak (Mar 04, 2005)
Every so often, there comes a game that breaks the mold of the genre it belongs to. These games become almost legendary amongst gamers, and they literally redefine the gaming experience. Capcom Fighting Evolution is not one of those games. In fact, it’s quite obvious that CFE is what happens to the creators of these games several years later, when it’s obvious they’ve been running on fumes for a while. Capcom has long been displaced as the top purveyor of fighting games; people go to Sammy for two-dimensional ones, while Namco covers the 3D crowd. Capcom clearly made this game as a “last gasp” for their flagship games in the fighting genre. The amount of air in that gasp, though, could be much greater.
When playing Street Fighter characters against each other, the game is not so bad. Being a huge fan of the Alpha series, I liked being able to play as Rose and Sakura, and taking them against Alex from three and Zangief from two is a unique experience. Sure, the bouts kind of fall apart after a while, but they are interesting enough to be enjoyable to a fan of the series. It is when the other characters are introduced alongside the shoddy implementation and graphics that the game just falls to pieces, with the result leaving the player wondering what the point is. If Capcom wants to release a collection, then they should release a real collection with the complete titles being selectable and not altered to add new characters, nor should they mess with the fighting system. If they want to do one of these hodgepodge deals, then they should do it right. It's unfortunate that, as a result of the company's mad grab for cash or ineptitude, one of their favored series is the one who suffers.
This game truly deserves the reward for the Worst Fighting Game of 2004. I have not played all of the ones that came out this year, but this one stands out to me for a truly bad attempt at making a game. Capcom has been in this business for untold years and I can't imagine why they would toss something like this out. Disappointing, like I said before. Truly disappointing. Unless you absolutely must have every Capcom fighting game they release, and even then I don't recommend it, then don't pick this one up. Hopefully Capcom will take the hint and release a decent game next time.
Gamezine (Sep 01, 2005)
Mais que reste-t-il à ce jeu où tout semble être à jeter ? Pas grand-chose en fait. Si la perspective de faire combattre de grands noms de l’univers Capcom peut sembler alléchante, le choix incongru des combattants laisse perplexe. Sans compter que Warzard et Darkstalkers, très peu connus en France, semblent très effacés face aux combattants de Street Fighter. Bref, le jeu vous amusera peut-être au début, le temps de bien le maîtriser et d’en trouver tous les défauts, mais cela n’excèdera guère le temps de finir une ou deux fois le mode arcade. Même à 30€ le jeu, cela reste prohibitif. Enfin, un schéma quasiment semblable était observé lors de la sortie de Marvel Vs. Capcom et de Capcom Vs. Snk, et leur suite ont prouvé que les jeux valaient bien mieux que ça (en fait en y regardant bien c’est pratiquement pareil pour tous les jeux de combat Capcom , Street Fighter III en tête). On peut donc souhaiter qu’un Capcom Fighting Jam 2 vienne vite effacer cette aberration vidéoludique.

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