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En intégrant un certain nombre de nouveautés très pertinentes en termes de gameplay, Castlevania : Curse of Darkness parvient à se hisser à la hauteur de ce qu'on attendait de lui, malgré des faiblesses techniques évidentes. La notion de démons à invoquer et le système de combinaison des armes sont les principaux arguments de cet épisode qui aurait peut-être pu nous impressionner davantage si le level design avait été plus recherché.
One of the most-loved franchises among its fan base, Castlevania returns from the grave for a second PlayStation 2 adventure, Curse of Darkness. But where its predecessor, Lament of Innocence, breathed 3D life into what was essentially a 2D series, Curse gets stuck in a rut. The game delivers the prerequisite good-versus-evil conflict (here you play one of Dracula's servants who fell from grace) against a narrative that stems from one of the earliest Castlevania titles--1990's Dracula's Curse for the NES.
There's a camera pre-set button that changes to one of three views (two behind-the-car views and one first-person angle). Curiously, there is not a camera reset button. I can switch the pre-set view all day, but it's not guaranteed to realign the camera with the center of your vehicle. Lining the camera up manually isn't too much of a hassle when you're parked at Flo's, but it's a pain in the bumper when you're starting a race.
Castlevania: Curse of Darkness is the umpteenth game in the vampire-laden series (we've lost count). The original Castlevania is one gaming's most classic and beloved adventures, and while the series has seen both its ups and downs since then, everybody loves a good vampire tale. And as such, the tale of Dracula, the Belmont family and more continues on the PS2 and Xbox with Curse of Darkness
I will say, however, that Castlevania does an excellent job as usual with its equipment and skill setup. I'm a sucker for weapon building.
It's a solid game, more so than Lament of Innocence, but still not quite as solid as all the 2-D Castlevania's we still remember and love. Hopefully Konami will again learn from the experience and next time we'll get a truly breathtaking 3-D Castlevania, possibly even on a next generation console. Then I could die a happy man. Providing I'd already constructed the world's largest Play-Doh giraffe. I really have to get going on that...
Look out, Disney. Dracula’s castle has officially become one of the hottest tourist traps across the land. Rather than introducing the great, great grand-nephew of Simon Belmont’s cousin twice removed, Konami is straying from this family tree to introduce another bloodline. Another bloodline that just happens to consist of effeminate blonde males. His colors may be blush and bashful, but Hector is actually a force to be reckoned with. Once you see what he’s capable of, the crack of the whip just doesn’t seem satisfying anymore.
Castlevania: Curse of Darkness isn't the best game in the series' long history, but it's not a disaster either. One just can't help feel that much like Konami's Contra series it would be much better served in the 2D realm rather then 3D. Having said that Konami have developed a competent action title, which doesn't quite match the quality of Lament of Innocence, but is still certain to please fans of the series, and perhaps draw in a few new ones as well. Worth a look at the very least.
Koji Igarashi, producer of the Castlevania series, openly admits he'd rather be making 2D Castlevania games, and I think it shows. Curse of Darkness, his second 3D Castlevania attempt (all 2D installments have been relegated to handheld platforms by the brilliant powers that be at either Konami or Sony), is certainly a solid new entry in the series -- and actually offers some glimpses of excellence -- but lacks the true polish or inspiration of his 2D works.
Castlevania: Curse of Darkness can be described as a solid, if not inspired sequel to the first Castlevania game that appeared on the PlayStation 2. The new features, the weapon creation and the Innocent Devils etc., are actually quite good but they don't change the formula in any significant way. The difficultly level does seem very odd though and for the most part the game feels much too easy for anyone who is used to action games. Problems aside though Castlevania: Curse of Darkness is quite enjoyable.
IGA (moniker of the current overseer of the Castlevania series) has been directing Castlevania games since about halfway through the production of the PlayStation classic, Symphony of the Night. That game is widely regarded as the best game in the series; debatable as that is, the sheer number of gamers who feel that way about SotN, along with the four portable "Metroid-vania" games that followed it, is a testament to the fact that IGA probably is the right man to have in charge of the series.
The main Story mode takes place in a free-roaming Radiator Springs. All of the characters and many of the events of the film are re-created within the game. You won’t always play as the same car, and each one can be taken to the paint shop to get a different exterior. Basic gameplay involves driving from point of interest to point of interest, participating in a variety of minigames and races.
Overall Curse of Darkness is a better game than Lament of Innocence was, but it still isn't as good as the rest 2-D incarnations. Castlevania just seems to lose something when it hits 3-D, but it's not like the game is outstanding on its own merit anyway. The combat is repetitive and the ideas utilized here aren't the most original compared to the rest of the action genre. I like the Innocent Devils enough, but the combat needed to be more in depth and there really needed to be more of a platform element in order for this game to find its muse. The series is taking steps in the right direction, but it's just not hitting the ball out of the park yet. Still though, the game is recommended for anybody that loves the Dracula lore, but probably a rental for those with passing interest in the franchise.
And so, the latest Castlevania isn't anywhere near as bad as I thought it would/could be. It's certainly worth a try if you're a fan of the franchise but I don't think it's of high enough calibre to even turn the heads of the DMC hardcore. Still the game is quite lengthy and there's plenty to get your teeth into....
Pas forcément génial, ce Curse of Darkness n’en reste pas moins un très bon cru. On peut regretter l’aliasing omniprésent, mais on commence à en avoir l’habitude sur PlayStation 2. Plutôt faible technique, cet épisode suit enfin le chemin de ses ancêtres et se révèle au final être très captivant et amusant. C’est bien là l’essentiel.
Don't get us wrong: the latest Castlevania isn't a bad game, if you can swallow the endless combat repetition. It just falls well short of this series' legendary heritage, and can't hold a candle to the handheld Castlevania: Dawn of Sorrow for the Nintendo DS. In the end, you're better off sticking with Castlevania's portable gems and avoiding the less lustrous 3D experiments.
Castlevania: Curse of Darkness is a good game, and in being solid but unremarkable entertainment it perhaps finds its own curse sealed. It's a piece of satisfyingly decrepit eye candy. The gameplay carries on the Castlevania tradition of whipping bastions of undead into submission. Despite the gothic Pokémon-esque monster collection, though, there isn't anything that really makes the game stand out in my mind, other than a basic Castlevania vibe. I think the series' heart of hack-n-slash still feels best in the well-defined 2D environments. Although this title can be considered the best 3D entry in the series, I was hoping for a game that would haunt me after I played it, and other than the challenging final battles, this is not the case.
Castlevania is doing double duty this holiday season. Anyone with a taste for gothic gaming has already picked up Dawn of Sorrow on the DS -- easily the best entry in the series since the groundbreaking Symphony of the Night on PlayStation. History has shown that the 3D renditions of Castlevania haven't been must-haves like their 2D portable counterparts, however, so we've waited with bated breath on this one. Well, the verdict is in: Curse of Darkness may be the best 3D Castlevania yet, but it still can't hold a candle to the side-scrollers of the series.
A 3D Castlevania game doesn't necessarily have to reference its 2D legacy to provide an enjoyable experience in its own right. It's just that there is so much in its history that can be extrapolated from to create an engrossing, 3D adventure. Curse of Darkness is often a lot of fun in its own right, but if you're not the kind of player that can tolerate "grind"-style gameplay -- and indeed, often thrive on this -- then you might get bored here. Starting with Lament of Innocence, it seems like Konami is inching ever closer to creating the 3D Castlevania game that we've been waiting years to play. Curse of Darkness is an incremental step in the right direction.
As one of the longest running series in videogames, Castlevania still has the ability to deliver, as its portable games have continuously proven over and over. Unfortunately, the 3D Castlevania games that have been released up to this point haven’t fared as well, and Castlevania: Curse of Darkness seems to continue this route, despite some really good ideas.
Dabei ist es nicht nur die mäßige Technik mit ihren Matschtexturen und Hampelmannanimationen, die ich den Entwicklern ankreide. Auch die eigentlich interessante Story ergießt sich viel zu zaghaft über die vorsintflutliche Levelarchitektur mit ihren harmlosen Fließbandgegnern. Hinzu kommen nervige Kameraprobleme, witzlose Teleportationsmöglichkeiten und ein Soundtrack, dessen Bandbreite von stimmungstragenden Orchesterklängen bis hin zu nervtötendem Synthiegedudel reicht. Wären da nicht die typischen Bossfights und wiederkehrenden RPG-Elemente, würde Hectors Rachefeldzug in der Bedeutungslosigkeit versinken. Die Aufzucht eurer teuflischen Begleiter, das Schmieden neuer Waffen und Rüstungen sowie die Beschaffung der dazu notwendigen Materialien fängt die Stimmungsflaute zwischen den imposanten Bosskämpfen und gelungenen Storysequenzen zwar immer wieder auf, aber eigentlich sollten es die Mannen um Serienvater Koji Igarashi weitaus besser können.
While the long-running Castlevania series continues to thrive on Nintendo's portable gaming systems, it's still having problems coming into its own on consoles, if the new Castlevania: Curse of Darkness is any indication. Like 2003's Lament of Innocence, Curse of Darkness attempts to preserve the look and feel of the classic 2D side-scrolling Castlevania installments, and succeeds to a certain extent; the game's got a solid combat system and some interesting new spins on the formula that give some depth to the action. However, the variety you'll see in the game's gothic environments is purely superficial. The gameplay boils down to hours upon hours of running through corridors and killing the same monsters over and over...which isn't necessarily as boring as it sounds, but it's not exactly a thrill ride, either.
Castlevania on loistanut retro- ja käsikoneilla, mutta kolmas ulottuvuus on ollut brändille täyttä tuskaa. Joko draculaseikkailu viimein puraisee kunnolla vai jääkö suu taas täyteen O-negatiivista?
In all, this, the latest 3D version of the fondly looked-upon Castlevania series is an underwhelming experience. It has its moments, including the nicely implemented Innocent Devil feature, as well as some strong voice casting and a classic Castlevania-sounding electronic music score. However, none of this really adds anything exciting to a game that plays averagely at best. Let's hope Konami's next effort can match a standard that the series surely deserves. Until then, God of War or Devil May Cry 3 are better bets.
The game is extremely hack n’ slashy – you plow through level after level with your sword/ax/spear/whatever you have at the moment, crushing a wide variety of monsters and bosses with your imposing might. The game is a bit more deep than that, but anyone looking for shocking originality is going to be disappointed...it more or less sticks to the basics of its genre.
Tyvärr överväger nackdelarna och Curse of Darkness känns inkomplett, trots en mer varierad design den här gången. Grafiken känns torr och steril utan höjdpunkter. Det är närmast en förolämpning att tvingas se dimma tjugo meter bort - när man är inomhus! Konami har några av världens bästa Playstation 2-programmerare och då är det här bara ett bevis på en stram budget och brist på engagemang. Jo, för övrigt så är Xbox-versionen tämligen identisk också. Inte heller musiken kommer i närheten av de lysande verken i Lament of Innocence eller Dawn of Sorrow. Jag kan på rak arm inte komma ihåg ett enda stycke, och detta i en serie som alltid utmärkt sig just för detta.
Castlevania: Curse of Darkness is a flawed, yet entertaining game. Like previous 3D attempts at the series, it never comes close to the greatness of the GBA and recent DS versions, but it's fun if you don’t mind wandering. A solid presentation, interesting item and devil customization system, and cinematic feel help make Curse of Darkness worthwhile, but so far Castlevania seems destined to shine in two dimensions.
When I think Castlevania, I think of exploring a big nasty castle, gradually piercing its stony armour by uncovering hidden treats and upgrades through the slaying of nasty undead skeleton warriors and bats and, well, plants; I think of platforms, puzzles, and a bit of RPG-style item-management to keep the Donkey Kongs at bay.
For the serious fan of the 2D action-adventure looking for new games, there have only been two real choices for a while now: Metroid and Castlevania. Both have their devotees, but whereas the Metroid series has made the transition to 3D very successfully, Konami still hasn't been able to capture the essence of Castlevania in three dimensions. Curse of Darkness is the fourth attempt to update the classic whips and vampires formula and has some success, but still falls short of fan expectation.
Working for Dracula bites. Sure, the guy is extremely wealthy and affluent, but most of his staff is comprised working stiffs, guys that look more dead than alive, and lusty underage women. You ever work in a decrepit old castle in the middle of nowhere? It’s not as fun as it sounds. Considering the crusty pools of spilt blood and slimy monsters everywhere, the place is probably a giant health hazard. Don’t get me started on the boss. The Prince of Darkness is only awake at night, so picking up his tunic from the dry cleaners or getting some food isn’t exactly the easiest thing to accomplish. His thick Transylvanian accent makes taking dictation a headache. Dracula isn’t the most approachable boss either; someone asking for a small raise will likely end up with their head on a platter and their blood used as a quick refreshment.
Pas grand-chose à retenir de Castlevania : Curse of Darkness, qui échoue lui aussi dans sa tentative de transposer le gameplay de Symphony of the Night en 3D. Tous les ingrédients étaient pourtant réunis : un principe de montée en niveau qui pousse à la chasse aux monstres, un double-système de familiers et de forge à l'efficacité redoutable, avec en prime une maniabilité vraiment au poil pour un titre du genre. Malheureusement, Curse of Darkness n'est rien d'autre qu'un somnifère déguisé, avec tellement peu de rythme et d'intérêt qu'on finit par se lasser d'abattre sans arrêt les mêmes monstres au détour du même couloir. La réalisation d'une autre époque et les musiques dénuées d'imagination sont autant de pieux plantés en plein coeur du fan, mais c'est surtout le manque de variété qui finira par renvoyer ce nouveau Castlevania au fond du cercueil.
For the determined vampire hunter, Castlevania: Curse of Darkness can be engaging, but only in the manner of any item-heavy level grind. The one driving force is the novelty of new weapons. Within a couple of hours you'll realize that the level design, scripting and combat are still problematic in 3D and aren't getting any better. Not long ago, producer Iga cut the first two 3D titles out of official continuity. I'm going to save him the trouble and cut out Curse of Darkness myself.
Castlevania fans have always had to face the sad fact that their franchise is a hit-or-miss affair, and that for some reason its programmers could never wrap their heads around making a fun 3D title in the franchise. The first two in the series, on the N64, were so awful that they've been stricken from the Castlevania canon and fans pretend they never existed. The third, Lament of Innocence, showed some promise as the game mechanics were solid.