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Playstation Illustrated (2005)
The Chocolate Factory setting and Willy Wonka's almost frighteningly innocent demeanor add up to the potential for a wonderful video game adventure of exploration, platforming, and magical abilities but, unfortunately, the finished product forsakes such elements in favor of difficult puzzle solving and emphasis on task distribution. If you want to explore the Chocolate Factory, see the film or read the book; Purchase this game only if you long to experience managing the Chocolate Factory.
GameZone (Jul 22, 2005)
Imagine a delicious world filled with chocolaty treats. It's a world where every location is an organic, living, breathing environment that grows candy as if it were a fruit or a vegetable. "Junk food doesn't grow on trees," they say. But in this world all that you know has been replaced by all that you dream. If you could visit this world, pick gumballs off trees and scoop fresh candy off the ground, Willy knows you'd never want to leave. It is his factory, after all. Willy Wonka's factory. And today he's going to let you come inside for a visit, Golden Ticket in hand or not!
Next Level Gaming (Aug 24, 2005)
Overall, Charlie and the Chocolate Factory fall victim to the evil curse of movie to game to conversions. It seems the game was rushed in order to make it out at the same time as the movie, and it suffers greatly because of that. With all of the gameplay and control issues, the game simply isn’t any fun. If you haven’t seen the movie yet, I suggest you should see it. You will get a lot more enjoyment out of that, and it will be a lot cheaper.
IC-Games (Jul 24, 2005)
Charlie and the Chocolate factory started with brilliant presentation and gameplay and deteriorated from that point on. Although the novel twist of trying to save the ‘bad’ kids does add something for fans of the book, they’ll be advised to rent this title before the sugar sweet memories turn into a sour aftertaste after shelling out for this lacklustre platformer.
games xtreme (Jul 22, 2005)
Charlie and the Chocolate Factory has too many bad and shoddy points to make it worth serious consideration in a genre packed with quality titles, the poorly laid out levels and their looks, places to get stuck and annoyingly hit and miss oompa-loompa controls combine to produce a title that isn’t anything special to look at and frustrating to play.
Game Informer Magazine (Sep, 2005)
Oh Charlie, what have you done? I appreciate the fact that this is a licensed product aimed at a young audience, but this has to be one of the worst games I’ve had the displeasure of playing in quite some time. Charlie and the Chocolate Factory puts the "Wonka" back in "wonky controls" and the "Willie" back in "willie, willie cwappy wevel design." Honestly, an early sequence that has Charlie turning robots into giant hairballs and then rolling them into a series of vents was as frustrating and pointless as gaming gets. It’s interesting that the opening sequence features Charlie desperately chasing a dollar bill down the street, which is a great metaphor for the fact that this game exists in the first place.
Jeuxvideo.com (Jul 15, 2005)
Il aurait suffit à Charlie Et La Chocolaterie de s'attarder davantage sur sa jouabilité, et ainsi gommer ses lourds problèmes de collisions, pour obtenir un jeu plutôt sympa. Malheureusement, ça n'a pas été fait, et on se trouve face à un titre très moyen.
IGN (Jul 19, 2005)
The recently adapted Charlie and the Chocolate factory, based on Roald Dahl's classic tale, sounds like the perfect thing to whip into a videogame. It's an insanely popular license, for one, and the story's blend of oddball contraptions and quirky characters can potentially lead to groovy game design. But the reason videogame adaptations of popular movies tend to fail is because they don't recreate the allure of the movies. Seriously, how can they without years of development time and a multi-million dollar budget?
Jolt (UK) (Jul 25, 2005)
There’s growing concern in the media about dangerous videogames being targeted towards kids. But by singling out games like Grand Theft Auto, the media is doing itself a disservice. For one thing, GTA is not aimed at kids, and for another, anyone who has actually played it can attest to the fact that it is fun, and therefore unlikely to be the cause of violence in anyone.
Softpedia (Feb 13, 2006)
This is one of the worst games I've ever had the displeasure of playing, comparable to having a mouthful of rancid chocolate and nothing to drink afterwards. Avoid like plague.
I cannot recommend this game to anyone. My sisters called it boring and, to me, that speaks volumes. Kids aren't going to want to rescue the bad guys of the movie, kids want to explore the factory, swim in the chocolate lakes and hijack cars. Well, maybe not the last part [At least not until they become teenagers! Ed] but you get the idea. Poor gameplay with only one or two novel ideas isn't enough to save this one from the pick n' mix bin, which is where all the rubbish sweets end up! Anyway, everlasting gum can't be that hygienic can it and boy would it make your jaws ache!
Darkstation (Jul 11, 2005)
Parents, please read this very carefully - this game is just not worth the purchase. I could see this game potentially be an interesting game to get your kids but this game just isn’t anything that it was made up to be. It has so many problems that it’s just not worthy of a rental or a purchase.
USA Today (Jul 25, 2005)
Overall, the game is beautifully created and the environments are bright and lush with color. The voice acting and the musical score are done well but not overdone and there is just enough charm to give this game potential. But design glitches and annoying camera perspectives sabotage the gameplay, which is the most important part of a game and the entire experience ultimately becomes more of a frustration rather than an enjoyment.
Deaf Gamers (2005)
Charlie and the Chocolate Factory is a major disappointment. As well as having unsubtitled cutscenes (which means you'll miss out on the story), there's too many problems to justify a purchase for all but the Charlie and the Chocolate Factory enthusiasts. The main problem though, is that you don't get to play through the story which should really be the whole point of the game.
GamerDad (Aug 07, 2005)
Charlie and the Chocolate Factory for the big home consoles is based on this year's summer movie, which is a remake of an older movie, which, in turn, is all based on a classic children's book. Get all that? Eccentric candy maker Willy Wonka has initiated a contest. Five golden tickets are hidden inside his Wonka candy bars. Whoever finds a ticket gets a tour of Wonka's grand candy and chocolate factory. Four bratty kids and one poor but honest kid each find a golden ticket. You play as the poor but honest kid, Charlie Bucket. Keep the other brats out of trouble while you help Wonka and the Oompa Loompas save the factory!
GameSpot (Jul 28, 2005)
Tim Burton's Charlie and the Chocolate Factory movie has a lot going for it. It's got Johnny Depp doing an eccentric yet endearing riff on Michael Jackson as the crazy chocolatier Willy Wonka. It's got a bunch of nifty Oompa-Loompa musical numbers. And it's got surreal and colorful set designs that make you think somebody's been spiking the Everlasting Gobstoppers with LSD.
videogamer.com (Jul 31, 2005)
I didn't think that there would be a movie licensed game released this year that could be worse than the Fantastic 4, but I was quite badly wrong. Charlie and the Chocolate Factory is poor on a completely different level to Activision's effort. Yet, despite this almost complete damning of the game, it has and will continue to do well in the sales chart. It's a real shame. For the price of the game a kid could see the film, buy the book and a selection of other Roald Dahl classics.
Games Asylum (Aug 04, 2005)
Unfriendly and repetitive. But at least the Oompa Loompas make it slightly more than another standard action-adventure.
Gamestyle (Apr 16, 2006)
If you really do have to buy this game, the Xbox version would be the console version to go for (the PC version was made by a different developer and is quite different to the console versions), as it features Dolby Digital sound and support for high resolution video. Charlie and the Chocolate Factory is potentially a great licence for a game, but unfortunately High Voltage have failed to live up to that potential.
Video Game Talk (Sep 16, 2005)
I can’t imagine kids even wanting to play this game and it is a weak effort to make money from a popular movie license. When a game is released in the state that this one is in all it does is serve as clutter on the store shelves and bargain bins. In the end this one is a definite skipper and should be avoided at all costs. If by chance you find yourself absolutely positively wanting to play this, at least get the Xbox version for the slightly better graphics and audio options. Skip It
GameCell UK (2005)
In all, this is rather what I would expect from this kind of movie tie-in. I’d find something else to play and go watch both films and read the book, plus its sequel. Much more entertaining.
Cheat Code Central (2005)
If you enjoyed the book and either of the two movies, leave it at that. Any attempt to extend your enjoyment of the subject matter by playing this game will leave a bad, bitter taste in your mouth that no chocolate bar or sweet candy will erase. You've been duly warned.
1UP (Jul 18, 2005)
Global Star's Charlie and the Chocolate Factory could have been a real trip to an amazing place -- a melding of jaw-dropping artistic style and license success that would have been a journey with nothing to be directly compared to. There was a real chance for this game to be more then just another licensed game, a real chance for gamers to get a behind-the-scenes tour of the magic of Mr. Wonka's factory were candy flows endlessly and wild imagination runs amuck.
Pro-G (Jul 31, 2005)
The first problem is the fact that the game doesn't follow the story of the movie or the book. You play Charlie and must join with the Oompa-Loompas to clean up the mess that the other Golden Ticket winning children have made. Quite why Charlie has been tasked with cleaning up the factory isn't clear, but it doesn't seem like he is having as much fun as the other kids. Anyway, the kids have caused a number of problems and you must use the Oompa-Loompas to sort things out.
UOL Jogos (Jul 22, 2005)
"Charlie and the Chocolate Factory" parece ser um típico caso de título lançado antes do tempo. Muitas partes parecem estar incompletas, confusas ou simplesmente não funcionam. Uma pena estragar bons gráficos e áudio, além de algumas idéias e formatos promissores que poderiam ter sido melhor explorados. Mas, como foi feito, resta lamentar pelo que se tornou um dos piores games do ano.
Loadedinc. (Aug 10, 2005)
I don’t know what Roald Dahl thought of children who played video games, but if his pedagogic ways had led him to teach them all a lesson in the evils of the sport, he could have done a lot worse than this vile little number. Give this to your kids only if you hate them, or want them to stop gaming, or feel like being asked how to solve "the next bit" time and again. Life’s too short. Play something else.
Eurogamer.net (UK) (Jul 29, 2005)
Roald Dahl's stories are full of vicious cruelties visited upon children. That's why children like them, being so vicious and cruel themselves. Sadly, of course, the loveable old Norwegian is no longer with us, and thus can no longer weave magical tales to demonstrate his wondrous storytelling abilities, vivid imagination and casual racist tendencies.
Gamers Europe (Aug 08, 2005)
So to sum up – it looks like a homebrew net Yaroze demo, sounds worse than a knackered monophonic mobile phone with the Crazy Frog ring tone on it, moves with all the fluidity and beauty of a giraffe trying to control a pedalo and is so shatteringly tedious and yawn-inducing you could mistakenly think you’ve contracted narcolepsy while playing it. Apparently, some shops are selling this game with a free chocolate bar inside – if that’s true, then that would be the sole reason to purchase this most feeble and insulting of cash-in efforts. This is so awful, I wouldn’t be at all surprised to hear on the news that a zombie Roald Dahl had risen from the dead and hunted down and smashed the knees off the programmers with claw hammers in retribution for making such a mess of his tale. A total and utter Wonka of a game (and don’t tell me you didn’t see that one coming). Avoid.