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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Feb 18, 2009)
Coraline for PS2 isn’t a terrible game — it is, however, a dull, routine, by-the-numbers movie adaptation. It’s as bland and forgettable as the movie and book are fresh and original, and it’s a real shame that some of that magic couldn’t come across in interactive form.
Other than the three or four hours of play you'll get out of Coraline, there isn't much left to be done. You can play the mini-games individually, and some of them are fun enough to entertain you for a while. But, truth be told, you're better off playing another game or nothing at all. Although Coraline was developed by a studio that created quality games such as Medal of Honor: Airborne, this one doesn't seem to fit the bill.
PSX Extreme (Feb 19, 2009)
If you’re a packrat in video games and have to collect absolutely everything, you might like the Button collecting. Many different actions will yield you a certain number of buttons – from turning on a lamp (1 Button) to watering the plants (5 Buttons) – and you can use your loot to purchase some treasure for the fans. There are new Outfits, Pictures, Movie Reels, and even Cheats to unlock, but you’re going to have to scour your environment on a routine basis. This may appeal to some, though, so it could be a bonus. Besides this, there isn’t much left to talk about. We’re always looking to see if a game based on a movie hits its target audience (the fans, obviously), and Coraline misses the mark. There just isn’t enough to do, and when the best parts of the game aren’t interactive, the entire thing just feels superfluous.
40 (May 18, 2009)
Whilst the gameplay is sub par, the character animations and voice acting are pretty much perfect, with voices returning from the film itself and some amusing and well designed characters. Coraline could have been a fun game but the over use of fetch quests and a startlingly short playtime makes this one to avoid.
IGN (Jan 29, 2009)
It reeks of dated gameplay design ideals, loses nearly all the substance and style of the book and movie respectively, is too difficult at points for kids, and is too short for your money. Never mind the fact that if you're as unlucky as me, you'll encounter a crash bug that prevents you from completing the experience. The movie's tag line is 'some doors should never be opened.' The game's should be ' some boxes should never be opened.'