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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (19 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Oct 23, 2004)
Overall, Crash Twinsanity is a step in the right direction for our orange Bandicoot. Crash’s current developer Traveller’s Tales does the series great justice by adding new elements like free-roaming environment and three very noticeable new gameplay mechanics, but all in all, it’s the evolved sense of humor that really offers Crash a new hope. Unfortunately, I think Twinsanity only reaches must-buy status for those who’ve played and enjoyed previous Bandicoot titles. Everyone else should probably rent or pass.
Yahoo! Games (Sep 30, 2004)
Face it: Sony's former frontman has become a cash cow for Vivendi. Each passing year brings another product bearing Crash Bandicoot's likeness. Some are good, some are bad, and others utterly forgettable. So let's dispense with the formalities and cut right to the chase: Twinsanity's a title that Crash fans shouldn't miss. Alternating between humorous and heinously aggravating in nature, it's nevertheless one of the most inspired offerings we've seen in some time.
I wanted to love Twinsanity, I really did. The level design is stupendous, along with crate placement, and boss encounters. So while Twinsanity is a vast improvement on a series that I personally felt was in the graveyard, it doesn't outdo other titles in the platform department, such as Sly 2, which unfortunately for VU, was released just weeks before Twinsanity. It's a shame that Crash is going to be discriminated against this holiday season, for the shortcomings of his past. If you're a Crash fan, Twinsanity is the best game in the franchise, so don't pass it up. For everyone else, there's a plethora of AAA platform titles this fall for the same price as Twinsanity. Wait a couple months for Twinsanity to go budget-priced, then leap on your chance to own a unique experience in the world of our favorite bandicoot.
Game Over Online (Feb 18, 2005)
I can't speak to Crash Twinsanity's merits as a Crash Bandicoot game, but I was pleasantly surprised by what I found here. When it wasn't kicking my head in for little to no reason, Twinsanity's a fun and funny game that's well worth a few hours of your time. I can't help but wonder if it's more difficult than it was intended to be, however.
77 (Oct 10, 2004)
Twinsanity besteht wirklich aus zwei unterschiedlichen Teilen: Da wäre zum einen der verrückte, der sich besonders in der funky Musikbegleitung, den witzigen Minigames und den abgefahrenen Dialogen äußert – großartig! Der andere Part besteht aus langwierigen Jump-n-Run-Einlagen, den üblichen Plattformspielereien, mäßiger Sprachausgabe, einem viel zu leichten Schwierigkeitsgrad und einer markanten Routine im Leveldesign – hmpf! Klar, der Team-Gedanke ist eine nette Sache, ist aber im Grunde nur eine leichte Variation von Crashs sowieso vorhandenen Fähigkeiten. Etwas richtig Neues, was es in den vorherigen Games der Reihe nicht zu sehen gab, werdet ihr hier kaum finden. Nicht falsch verstehen: Auch die neueste Beutelratten-Inkarnation macht wieder eine Menge Spaß. Nur kennt man im Grunde das meiste schon.
IGN (Oct 05, 2004)
Ever have a friend who was dating one of the ugliest girls in school? You'd see them holding hands on their way to class and wonder what in God's name he saw in her. After enough time, you'd ask the question and he'd tell you one word: personality. And it goes a long way.
GameSpot (Oct 05, 2004)
Crash Twinsanity imitates more than it innovates, though the advantage of using tried-and-true mechanics is that you know they'll work pretty well. It's really unfortunate that the frame rate in the PlayStation 2 version suffers as badly as it does, and both versions would've benefited a bit from having some of their edges smoothed. Twinsanity isn't the most inventive platformer, nor is it the largest, or the prettiest. It is, however, still a good deal of fun, and players willing to look past its faults should find a fun if somewhat familiar experience.
Crash Twinsanity is another good Crash Bandicoot game but sadly it's no more than that. Pairing Crash up with Cortex is a twist that many Crash fans would not have anticipated and it certainly helps to give the game a different story although deaf gamers won't be aware of this story. On the positive side of things it's good to see plenty of variety in games levels but it's disappointing to see that there is frame rate issues and that the cutscenes are not subtitled. Crash Bandicoot fans are sure to like it though.
70 (UK) (Oct 06, 2004)
It's not as if the Crash storylines have ever troubled our frazzled synapses for any length of time before, but this time we're having a few issues putting our disbelief on 'suspend'. For as long as there have been PlayStations the mute Marsupial has been a thorn in the evil Cortex's side - and now he's teaming up with him and all his henchmen? Oh come on, just keep them all encased in ice and do the job yourself!
GameZone (Oct 10, 2004)
A funny thing happens to superheroes after a while. That's understandable. They have one of the most stressful jobs on the planet. When other workers go home at the end of the day, superheroes have to save the day from tentacle-controlled maniacs and genetically enhanced animals. I don't know about you, but that lifestyle would make me go crazy.
Worth Playing (Oct 11, 2004)
I've never really bought into the whole line of Crash Bandicoot games, but what I do know is that they were, at least at first, Sony's version of the "mascot platformer" in Mario and Sonic style. Crash has endured a surprisingly long time given that most critical reviews seem to find his games pretty darned mediocre, and with Twinsanity, I got to see why for myself. I'm still a bit confused over how he's made it this far, but I'm not gonna complain.
This game is not a bad game, it's only hindered by some annoying flaws, which are more or less platformer-specific. After you've become familiar with the controls, the game becomes much more enjoyable, and though the trial and error-type flaws persist, you can tolerate them. The game is appealing and well presented enough for you to have a decent video game experience.
I think that Twinsanity just missed a step - it doesn't fall into a bottomless pit or scale any pinnacle of goodness - the game fails somewhere in between these two fates. Parts of Crash and Cortex's adventure honestly cracked me up. I like the Odd Couple dynamic they have going on, and I think that Traveller's Tales plays it up with skill. On the other hand, the controls feel uniformly sluggish - making the interesting (and refreshingly difficult) level design an utter pain rather than a good time.
Meristation (Nov 29, 2004)
El que fue una de las mascotas predilectas de la época dorada de PlayStation se resiste a caer en el olvido y vuelve en una más de sus humorísticas aventuras.
60 (Dec 10, 2004)
Lange ist es her, da war Crash Bandicoot das Aushängeschild für erstklassige Jump&Run-Spiele. Eine Konsolengeneration und viele Jahre später hat sich das Gameplay in Crash Twinsanity kaum weiterentwickelt. In Zeiten von hochklassigen Plattformhüpfern wie Jak 3 oder Sly 2 bietet der neue Crash-Teil äußerst biedere Hüpf-Kost, die allein vom Setting allenfalls eine jüngere Käuferschicht ansprechen mag. Allerdings ist das Spiel gerade für Genreeinsteiger deutlich zu schwer und frustrierend, womit sich Crash Twinsanity für fast alle Käuferschichten selbst disqualifiziert. Nur äußerst hartgesottene Crash Bandicoot-Fans sollten dem technisch schwachen Twinsanity eine Chance geben, alle andere, die jüngere Zielgruppe eingeschlossen, sind mit Sly 2 bedeutend besser bedient.
60 (Oct 08, 2004)
Crash Twinsanity, bien que distillant un humour bien vivace et quelques passages originaux, s'essouffle un peu après quelques heures d'exploration. L'idée des interactions entre les personnages est bien vue mais il est dommage que le tout n'a pas été poussé plus loin. Malgré tout ces écueils, j'avoue que ce Twinsanity est plaisant à parcourir, surtout quand on apprécie depuis toujours la série de Naughty Dog, et qu'il devrait convenir à tous les fans des marsupiaux qui se respectent.
John Travolta vanished from the public eye and came back stronger than ever. Perhaps the same theory will work for Crash. For now, heed my advice and turn your back on this washed up 32-bit sensation.
The game can be enjoyable, and does have some great moments, but it just gets so incredibly frustrating at times I find it hard to recommend the game to anyone used to the highly playable Jak, and Rachet & Clank series. I am sure the dedicated fans will love it, but it’s just too hard to be fun.
Jolt (UK) (Nov 01, 2004)
Now a household name synonymous with 3D platform action, Vivendi Universal has reanimated Crash Bandicoot in yet another adventure in which this time Crash must team up with his bitter enemy Dr Neo Cortex. You see, a new evil is planning the destruction of the world by stealing all the Wumpa fruit, and it’s up to you to bounce and crash your way through the many comic-style levels to save the day. The main difference with this latest game in the series is that not only are you able to control Crash, but also Neo Cortex, his niece Nina Cortex and both Neo and Crash in co-operation on some levels.
GamerDad (Nov 02, 2004)
Crash Bandicoot's arch-nemesis, Dr. Neo Cortex, has returned to wreak havoc on Crash's home island. He kidnaps Crash's sister Coco, and lures Crash into a trap. But just as the bandicoot and the doctor have a tussle, two evil alien twins from another dimension appear and threaten to take over the island. Now Crash and Dr. Cortex must team up (rather unwillingly) to foil the evil alien twin's plans.
The Video Game Critic (Aug 05, 2005)
In terms of the graphics, Twinsanity has a simplified, cartoonish look that harkens back to the Playstation One titles. There's not much detail, but at least the graphics have a bright, clean look. The cut-scenes are very well acted and often humorous. If you're a fan of this bandicoot, there's definitely some fun to be had here. Too bad it feels like such a throw-away title.
Game Revolution (Oct, 2004)
Unfortunately, the rest of the game doesn’t really live up to the promise of its humor. Crash Twinsanity is a decent game and offers a few neat tweaks to its classic formula, but in general does very little to break the mold of its predecessors. Twins aren’t very unique, you know.
games xtreme (Dec 28, 2004)
I’m sorry to all you Crash fans out there but I hated this game. I very quickly became frustrated by the slow response time the characters had to the control system. Also some of the camera angles make it very difficult to gauge and negotiate platforms and jumps. There are also very few save points. The dialogue is actually quite amusing until you realise that you can’t skip cut scenes which means that if you die you have to listen to the same thing over and over and over... again. Basically after playing Crash TwinSanity for several hours I began to lose the will to live, as there wasn’t enough to the game to make me want to persevere and complete it. The game is aimed at the younger market but I personally don’t think that a six year old is going to have the patience to play this game for any length of time. Maybe I’m doing the game a great disservice but I would recommend that you try before you buy.
50 (Nov 15, 2004)
Altogether the game is nothing short of average - it impresses occasionally, but disappoints and frustrates more often than not. With many superior games on the market, it's hard to recommend something which can be so acutely felt as a missed opportunity, even to fans of Crash Bandicoot. As a comical cartoon caper it succeeds, however as a return to grace for the aging bandicoot that is Crash, this is a disappointing letdown, and one that could well have been avoided were more time and consideration taken.
GotNext (Nov 01, 2004)
When all is said and done, Crash Bandicoot: Twinsanity was a letdown. Vivendi failed in taking the Crash series to 3-D and it adversely affects the game quite a bit. Though it seems as though you have the freedom to move as you choose, once you get the proverbial ball rolling in a level, the game goes from quasi-open endedness to complete linearity. The story makes up for some of this as it gives you reason to keep advancing and later on, you get to take control of characters new to the series whom I won’t name so as to avoid spoilers. The comedy is crisp and funny; it’s rarely cheesy and often had me actually laughing out loud. Crash is portrayed like such a dunce that you can’t help but laugh as his stupid antics. Crash Bandicoot: Twinsanity is an average game that shouldn’t take much more than 5-7 gameplay hours to complete, though that number can be nearly tripled when you factor in continues. It’s worth a weekend’s dedication on a rental, but not much more.
PSX Extreme (Oct 20, 2004)
While seasoned gamers will be turned off by the game's countless cheap deaths, bad controls, inept camera and uninspired gameplay, Crash rookies might find something to like. The load times, which were such a problem in the last game have been fixed, and if you haven't played a Crash game before and don't get frustrated by dying, the gameplay might be fun. Either way, the game's not worth anything more than a rental, and even then only worth it if you're really jonesing for a platformer.