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Critic Reviews

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Times Online (Sep 16, 2006)
The package also boasts some nifty secondary ideas to help to extend the title’s replayability, such as a Fitness mode for calorie counters. Meanwhile, the multiplayer games include a knock-out tournament that can accommodate 16 players in rotation. An instant classic.
Press Start Online (Oct 21, 2006)
It seems that Codemasters have thought of everything here - it’s not the sort of game you can see getting a sequel, unless they give it a total graphical overhaul and perhaps make the beat recognition even better. It’s a game that stands and falls on its base feature - if the recognition had been poor, then this could have been scoring well below 5. As it is, the game’s remarkable proficiency at creating a decent routine to even the most obscure of tunes at times is nothing short of remarkable.
Game Chronicles (Sep 19, 2006)
While Dance Factory lacks the complexity and polish of Dance Dance Revolution’s well-choreographed dance steps, it makes an admirable attempt at pushing the boundaries of the dance game genre by making it possible for players to dance to any music CD in their collections. Though this game may not appeal as much to dance game veterans who prefer the more complicated step patterns and higher challenge level offered by the DDR games, other players might greatly enjoy Dance Factory’s straightforward steps, customizability, and playability.
52 (Oct 14, 2006)
Dance Factory is a very disappointing title. We had high hopes but the fact of the matter is that importing your own music isn't nearly as accurate in creating dance steps as it should be. Fortunately you can make your own, if you can be bothered. One only for die-hard dance mat fans.
GameSpot (Sep 08, 2006)
There are only five songs that come on the Dance Factory disc, but the game relies on you inserting your own music CDs and dancing to those. The game's main feature is that it will "listen" to your CD and automatically generate dance steps. But the automatic generation relies on too many of the same step patterns over and over again. On top of that, the game has a hard time when it comes to figuring out the timing of those steps. While the steps might fall right on beat at the beginning of a song, over time they always seem to fall out of sync. You can get around this by making up your own steps for a song, but the entry method for the steps is to simply freestyle dance to the song. The steps you lay down are recorded and can be saved, but not edited. Some sort of graph-based step-creation mode that lets you plot out where each step should go would have made more sense.
G4 TV: X-Play (Oct 11, 2006)
The ability to make your own dance patterns is not a dumb idea per se. Dance Factory would be an interesting gimmick if it was attached to an otherwise good DDR clone. But it's only got five songs of its own on the CD (from hot, modern artists like Kool And The Gang, no less). So the gimmick is the main attraction here, even though you'll be tired of the novelty in less than an hour.
15 (Jan 18, 2007)
S'il y a bien un genre qu'il est difficile de massacrer, c'est le jeu de danse avec tapis. Codemasters y est arrivé, jolie performance. Pour la peine, je laisserai le mot de la fin à Dionysos : danse dans ton anorak !