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Thankfully the story is quite good and involves the horrors that people do, sometimes in the name of good as well as love and betrayal. All the good plot points that will keep you coming back for more action. There is a multiplayer element to the game that is quite fun if you want to see who has better shooting skills among your friends. You can play locally on the PS2 or on Xbox Live with the Xbox version. Who would have thought that cowboys and vampires would have gone so well together. Remember the name Darkwatch, because it is going to be a series that should be with us for a long time.
Darkwatch is instantly compelling and will appeal to all gamers that want to experience something cool during this hot summer.
World War II. A covert military operation put together by some dude named “Tom.” Some burnt out and desolate future… usually involving demons, aliens or demon aliens. The First Person Shooter has several very distinct archetypes that have made it the genre of choice for a huge portion of the gamer community. Don’t get me wrong, when done right there’s nothing wrong with any of these settings. But when a game like Darkwatch comes along, like an old horse, FPS formulas get put out to pasture.
There are many shooters on console these days, but not many of them reach this level of lunatic intensity, or give you quite so many toys to play with. Darkwatch departs from historical accuracy fairly early on – if you’re the sort of person for whom the fun is ruined when you stumble across a pair of automatic pistols in the Old West, then stay away – but really, you’re shooting zombie cowboys. The Discovery Channel, this isn’t.
In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. If you've grown tired of science-fiction or military-based FPSs, Darkwatch is definitely worth sinking your teeth into.
Video gaming seems to once again be waking up to the Wild West. (Or maybe they just got tired of doing WWII to death.) Early arcade games like Gunfight and Wild Western mined the setting, but it was not until recently, with Red Dead Revolver, that the western as video game seems to have come back in favor. High Moon Studios’ Darkwatch, published by Capcom, takes the western theme and adds the horror element of vampires. The result is a very playable first-person shooter that, while not the most original from a gameplay perspective, seldom fails to entertain.
Trotz mehrfach wechselnder Publisher hat es Darkwatch am Ende doch noch zur Marktreife gebracht und dank Ubisoft auch nach Europa geschafft - und das sogar ungeschnitten sowie vorbildlich lokalisiert. Die Entwickler entführen euch in ein bizarres Horror-Western-Szenario, das frisch und unverbraucht wirkt. Spielerisch wird euch hingegen eher ein traditioneller Fun-Shooter à la Serious Sam vorgesetzt, der mit übersinnlichen Spezialkräften, einem Moralsystem sowie Fahr- bzw. Reitpassagen verfeinert wurde. Leider ist das vampiristische Wildwest-Abenteuer jedoch recht kurz geraten und der Mehrspieler-Part ein zweischneidiges Schwert: Während PS2-Spieler nur zu zweit, aber dafür auch kooperativ ans Werk gehen können, bekriegen sich Xbox-User online mit bis zu 15 Gleichgesinnten, müssen auf einen Koop-Modus jedoch komplett verzichten. Trotzdem hat man auf beiden Systemen auch abseits der Einzelspielerkampagne seinen Spaß - eine gleichmäßigere Verteilung wäre allerdings wünschenswert gewesen.
Darkwatch is a very enjoyable FPS game that does enough to set itself apart from other games in the genre. I really liked the theme of the game, and the controls are almost perfect. The game does so many things right, but it does lack a deep story. If you are looking for a quality FPS, I would highly recommend that you give Darkwatch a try.
"Darkwatch" consegue se destacar entre os inúmeros títulos de tiro em primeira pessoa, apesar de não se comparar a novos clássicos como "Doom 3", "Halo 2" ou "Half-Life 2". Primeiro, buscou um tema menos usual, misturando dois mundos interessantes: o western e o vampirismo; depois, tratou de refinar os controles, provando que é possível criar bom manejo sem usar teclado e mouse. Por fim, equilibrou ação e tiro em cenas quase insanas de pura adrenalina. Com certeza, uma ótima estréia da High Moon Studios.
And Darkwatch's downside it the story behind it, and the world in which it takes place. With a little more dialogue, and a little more spit and polish (story-wise), Darkwatch could be another HALO or Half-Life, but since the back-story really leaves you wanting, you may feel a little bit slighted; I know I did. You don't realize how much you really miss and want a strong story moving things forward. Sure, the action switches from traditional FPS to horseback riding and even vehicle driving, but that one key element is a solid, engrossing plot line. Too often I felt as if I was just running and gunning, never getting to that meat and potatoes conclusion.
Darkwatch has had to travel a long, hard road to make its way to store shelves. However, like the hero in most Western tales, the crew at High Moon came through in the end and has delivered a truly remarkable experience. And, while the game itself may not have broken any new ground, the world it introduces more than makes up for that. It will leave gamers hungry for more.
With all its science fiction entries, the first-person shooter genre seems on the verge of becoming bloated and predictable once again. Along comes Darkwatch: Curse of the West to shake things up with an edgy flair.
The west was never this wild in Robert Conrad's weirdest, darkest, most fever-induced dreams: Darkwatch is a horror/western hybrid shooter which tells the tale of Jericho Cross. He's not a hero to start with... and maybe not ever, depending upon how you play. Initially nothing more than a common train-robber with visions of a new life after "one last big job," Cross picks the wrongest job imaginable. It's on a prisoner-transport train belonging to the so-called "Darkwatch," an age-old shadowy society determined to shield mankind from supernatural threats.
Despite the lack of satisfying multiplayer, Darkwatch's enjoyable single-player campaign and satisfying run-and-gun action make it an appealing shooter that's easy to recommend. The game's excellent presentation and unique style should also make it attractive for action fans seeking a shooter that doesn't rely on one of the tried-and-true settings, but still offers good, visceral action.
Irgendwie fehlt bei Darkwatch das gewisse Etwas. Die Vorraussetzungen zu einem sehr guten Shooter hat Darkwatch sicherlich dank unverbrauchtem Setting, eingängiger Steuerung und solider Technik, doch speziell aus dem Wild West-Szenario holen die Entwickler für meinen Geschmack zu wenig heraus. Die einzelnen Levels sind ziemlich lieblos aufgebaut und die immer gleichen Gegnerscharen ermüden auch über kurz oder lang. Als Budgettitel würde ich Darkwatch eine Empfehlung aussprechen, doch als Vollpreistitel bietet das Spiel aufgrund der extrem kurzen Spielzeit ein zu schlechtes Preis-Leistungs-Verhältnis.
If you like nothing better than spending a couple of hours sitting in front of the television set competing in multiplayer sessions with your buddies, then High Moon Studios' long-awaited Darkwatch is exactly the game you're looking for. Intentionally designed as a cross between Halo and Silverado, Darkwatch was created by a dedicated team of first-person shooter fans that wanted to make an FPS for guys like themselves. Spend enough time with the game on your own and you'll be able to identify their enthusiasm for the genre too, as there are obvious references to titles such as Half-Life, Medal of Honor, and the aforementioned Halo everywhere you look.
Is Darkwatch fun? Yes, especially in moments where High Moon Studios' creativity shines. It is just that getting there may be a bore to some. Does Darkwatch look great? Yes, it does, and its style is a refreshing change of pace from what the genre is used to. Is there replay value? Some - going through the game and making different choices will provide different outcomes and cutscenes, and the different powers you unlock does change how you play the game considerably. Is it worth buying then? I would have to say yes again. It is one of the best console FPS games to come out this year and has enough carnage, sex (yes - there is an interesting love scene), and of course gratuitous gore to make your palms sweat. High Moon Studios has a rich mythos here with a ton of franchise potential. I am looking forward to seeing the Darkwatch return again, even if it is in the future or past without Jericho.
Darkwatch est un FPS qui doit beaucoup plus à son ambiance qu'à sa construction un peu trop linéaire et sans surprises. Quelques problèmes de jouabilité (lors des sauts notamment) peuvent agacer lorsqu'on se balade dans des niveaux qui peinent à se diversifier mais en règle générale on prend du plaisir à flinguer tout ce qui bouge. Au final, malgré l'IA en demi teinte ou le peu d'armes disponibles, le pistolero qui sommeille en vous devrait ressentir de bonnes sensations d'autant que les vampires, goules et autres morts-vivants vous donneront du fil à retordre.
All in all, Nightwatch was captivating and good fun. The game is well conceived and the mix between Wild West and Vampire is unique. I did experience a slight bit of queasiness after playing the game for a while, but I am not the greatest fan of FPS’s and I would attribute this to my general dislike of FPS’s for this reason. The storyline is pretty good, but let’s face it, you basically just kill vampires, the whole game. If you enjoy FPS’s, you will enjoy this game but if you have a queasy stomach, or just a general dislike for vampires, consider yourself warned!
Ultimately, Darkwatch adds up to a generic and quickly tiresome shooter, with a contrived premise which, unfortunately, does nothing to elevate it. The most honest advice we can give is not to even think about paying full price for it. This game has little to offer that dozens of other shooters have done so much better.