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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82
4Players.de (Oct 07, 2005)
Ähnlich wie bei den Konsolenfassungen von Ghost Recon 2 merkt man Black Hawk Down deutlich an, dass verschiedene Entwicklerstudios am Werk waren. Während sich Climax bei der Xbox-Konvertierung sehr nahe an Novalogics PC-Original gehalten hat, ging Rebellion mit der PS2-Version teils ganz eigene Wege: So wurde nicht nur das Leveldesign stellenweise abgeändert, sondern auch neue Features wie ausbaufähige Skills eingebaut. Zudem dürft ihr bei der Sony-Kampagne zwischen drei Schwierigkeitsgraden wählen, euch über deutlich kürzere Ladezeiten freuen sowie ein weniger freies, aber auch weniger frustrierendes Speichersystem nutzen. Allerdings müssen auf technischer Seite deutlich Abstriche gegenüber der ohnehin schon reichlich angestaubt wirkenden Xbox-Fassung gemacht werden. KI und Storyeinbindung sind hingegen auf beiden Konsolen ein Witz. Dafür protzt der Multiplayer-Part mit zahlreichen Maps, Spielmodi und Teilnehmerzahlen die im Konsolenbereich ihresgleichen suchen.
70
There were games a-plenty being played online and it wasn't a problem finding a good connection. The developers claim that there are tons of maps available from the PC players that will be made available for Xbox and PS2 users in the future. Even without them there is still a lot of game here for the money. If you're interested in a straightforward shooter with no storyline getting in the way then you might want to give this one a shot. Pun intended.
68
After playing games like this, it's almost hard to believe that there are people out there saying that video games cause real-life violence. After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy.
65
I can't think of any great reason to choose this over Halo, Unreal Championship, or the Tom Clancy games, but it's certainly not a bad option.
65
Game Chronicles (Aug 30, 2005)
NovaLogic has been pumping out its military-related games for years, focusing mainly on its prodigious number of Delta Force episodes. In all of that time, it stands to reason that they would become quite adept at creating a feeling of authentic scenarios involving some of our nation’s finest fighting men and women in hotspots around the globe. For the most part, they’ve done that through their many iterations.
60
UOL Jogos (Jul 29, 2005)
Enfim, "Delta Force: Black Hawk Down" é um típico jogo de tiro em primeira pessoa, que, se não tem nenhuma inovação, não ostenta grandes defeitos. O modo multijogador marca um recorde no Xbox, com 50 jogadores simultâneos - os 32 usuários do PlayStation 2 também reperesentam um número alto para o console -, e resultam em partidas divertidas, desde que não se esteja preocupado com seriedade ou táticas. Aqui, a união faz a alegria.
60
GameZone (Aug 15, 2005)
On October 3, 1993, President Clinton sent Delta Force soldiers to the inner cities of Somalia to capture a military warlord for questioning. One situation, however, changed from a military operation to a survival mission when a Black Hawk helicopter was shot down by a rocket-propelled grenade from militants. Several of the surviving passengers of the helicopter withstood days of enemy fire while their fellow Delta Force soldiers devised a path to rescue them. This true story captured the essence of the phrase “leave no man behind,” a theme Ridley Scott found to be a great movie idea. He was right, and Black Hawk Down became an instant success of the military-movie genre. The release of Black Hawk Down for videogame consoles now, almost a year passed the PC version, and almost four years since the movie arrived to theatres, almost guaranteed its untimely demise. Adding insult to injury, the game barely stands as a playable title with boring gameplay and look.
60
Gaming Target (Sep 07, 2005)
Ten years ago, were you alive? Were you a farmer, a banker, a maid, or maybe even tied into a Mafioso organization? Whatever you were, and whoever you are now, there was another story happening all together. Perhaps even larger than your weekly hit. I'm talking about the war over in Somalia. People of Africa were starving. Dying. Well, they were starving and dying at the same time. Civil war had erupted in Somalia due to the fall of its dictatorship and the rise to power of a bandit-like warlord. This led to slaughter, and to famine. The U.N. intervened in the battle to keep the people of the country alive while also attempting to disarm the power behind this civic military aggression.
57
GameSpot (Aug 04, 2005)
Black Hawk Down's dated gameplay design and presentation just don't measure up compared to other modern combat shooters. Though the multiplayer can be fun for a while, the weapon balancing is out of whack, and the implementation of vehicles is contrived to the point of absurdity. The game may still appeal to hardcore military fanatics, but if you're in the market for one of the better contemporary shooters, you're better off avoiding this one.
55
Worth Playing (Sep 04, 2005)
Black Hawk Down would have been a more powerful release had it not come after Rainbow Six 3 or even Conflict: Vietnam. It simply has no place in the current sea of PlayStation 2 shooters; it is far too flawed, far too easy, and lacks far too much of the intensity that gamers pick up tactical shooters for in the first place. With Battlefield 2: Modern Combat and SOCOM 3 on the horizon, it may be best to skip this latest Delta Force altogether.
55
IGN (Jul 28, 2005)
NovaLogic's Black Hawk Down hit personal computers in March of 2003. Two years and four months of work later, Rebellion's port of that surprisingly enjoyable twitch shooter is finally out on PlayStation 2. But somewhere along the development line fifty points of worth got thrown out the window. What began as sleek and fast somehow became a clunky, boxy, arid and generic first-person shooter with exactly one redeeming quality: multiplayer.
50
Delta Force: Black Hawk Down is just another shooter allowing the gamer to control an elite member of the US forces. Army buffs are sure to get a kick out of the vast weapon selection, but gamers looking for an in-depth experience may want to search elsewhere for satisfaction. The online support for 32 players might be enough for some to get their money's worth, but if you desire a challenging tactical shooter, then there are certainly better choices on the market.
50
Pro-G (Sep 05, 2005)
It's good to see that Novalogic has tried to create a game that will work on the Xbox and the PlayStation 2, rather than churning out the same game across the board, but unfortunately neither game excels enough to warrant a purchase. The campaign mode is rather dull, and while the online and offline multiplayer modes are enjoyable, they aren't good enough to warrant a purchase unless you really must play a large scale FPS on a console.
50
GameSpy (Aug 15, 2005)
And I thought the Xbox version had bad graphics! This is one of the ugliest games of this generation, and the majority of Dreamcast games would put it to shame. The textures are cloudy and the player models are cheesy. I also dislike how you can't see your character's body -- making him look like a floating hand. I know this is the desert, but I could've gone for more variations in elevation. I have one word for you: SOCOM. Maybe if that series didn't exist, this would be worth a longer look. If you thirst for manic multiplayer and don't care much about graphics, you might honor Delta Force: Black Hawk Down with a rental, but it becomes a flaming heap far too quickly.
40
Jeuxvideo.com (Sep 01, 2005)
Pas de mystère, un jeu déjà limite sorti en 2003 ne risque pas de faire de miracles 2 ans plus tard. Black Hawk Down sent la poussière, on a bien du mal à voir un intérêt quelconque à cet exercice de tir idiot et ses missions sans aucun but réel. Delta Force est décidément une série, si ce n'est maudite, à maudire.
33
Game Revolution (Aug 22, 2005)
Try coming up with an historical military conflict that has not already been used as the backdrop for a video game. The World Wars have been done, as has Vietnam and even the Gulf War. Korean War? Check. Civil War? Check. Mexican-American War? Wait...we have a winner! If anyone decides to blaze that trail in the future, they should come talk to me - I've got some great ideas for virtual burro battles.