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Critic Reviews

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games xtreme (Feb 09, 2003)
For the market that this game is aimed at it is perfect, it is a typical jump around, collect objects and smash things adventure with very little thought required for game play. This will very much appeal to the type of audience that will go and see the film and probably won’t find its way into the machine of an older game player.
Clearly aimed at a younger audience, the game still offers plenty of challenge to the seasoned platform gamer. But due to a clever game structure allows you to see the end of the game without collecting absolutely everything and completing all of the more demanding tasks. If you enjoyed the movie you'll undoubtedly enjoy the game, which is a credit to the Disney name. And if you haven't seen the movie you'll probably want to after playing this surprisingly enjoyable title.
GameZone (Nov 18, 2002)
The game looks very good, and plays quite well, but it could have been a much better game. Linear gameplay and regeneration features (which preserve some things, such as drubloons found, but not other elements like green energy) do take away from the overall game.
While the new Disney movie still looks hit-and-miss to me, the PlayStation 2 version of Treasure Planet is an ambitious stab at breaking the "games based on movies all suck" stereotype. In some ways, Bizarre was quite successful.
73 (Dec 13, 2002)
Der Schatzplanet ist ein unterhaltsames Jump and Run, an dem Genre-Fans und Freunde des gleichnamigen Films Freude haben könnten. Leider steht die Story hier im Hintergrund und die meist stupiden Aufgaben wie das Sammeln von 100 Golddublonen oder 10 grünen Steinen können neben innovativen Titeln wie Ratchet Clank oder Sly Racoon kaum bestehen.
Disney's Treasure Planet is a good platforming game, whether you're interested in the film or not. What's disappointing is that the film extracts are not subtitled and this takes away the intended ambience for deaf gamers. Deaf gamers aren't really going to be able to appreciate the game's story unless they have seen the film, which is a shame. Of course taking it purely as a platformer it's still a pleasing title but there are better ones out there such as the superb Sly Raccoon.
Game Critics (Feb 19, 2003)
I can't vouch for the game's faithfulness to the film's characters or concept, but regardless of that fact, Treasure Planet is a pretty decent outing. The big names in platforming have nothing to fear from Jim Hawkins, but it's really no worse than a number of other mid-level games. Add in the extremely enjoyable Solar Surfing challenges, and the disc gets nudged into a higher bracket. Players looking for something that breaks new ground in action-adventure or platforming should steer clear, but if you do end up with a copy of the game, don't be upset—you could definitely do worse.
The surfer levels also suffer the same feeling of disconnect with the storyline suffered by the platform levels. For example, Dr. Doppler might tell you that it is very important that you complete the course within the allotted time, but no attempt is made to explain why this is the case and what exactly it has to do with reaching Treasure Planet. The movie didn't feature Jim traveling to different planets and space stations to complete time trials because it wouldn't have made much sense, and wouldn't have been an enjoyable movie to watch.
Armchair Empire, The (Jan 13, 2003)
In the end, though it wasn’t a chore to play for review, it is hard to recommend Treasure Planet as a purchase. It is a little too derivative of the better games in the genre, a little too short and a little too easy.
55 (Nov 13, 2002)
Une bonne réalisation ça ne suffit pas, loin s'en faut. Le coup des deux jeux en un ne changera rien à l'affaire, entre le skate impraticable et pas fun pour deux sous, et la plate-forme ultra classique, La Planète au Trésor parviendra tout juste à séduire les fans du film ou de Disney en général.
50 (UK) (Jan 16, 2003)
Treasure Planet sets out to be a kid's game, and at its core it succeeds. It's peppered with movie clips, has cute environments and well realised characters and easy to understand objectives, and even a soundtrack that deserves some credit. But overall, we can't help but feel that the difficulty level of certain sections could have been made a little more forgiving - and in many cases this is down to a dreadful camera design rather than anything genuinely challenging. As a Disney game it's the best one we've played (which isn't saying much), but ultimately in the context of other games in the genre, it's a long way down the pecking order - especially when you consider than all the recent Sony published platformers are perfect for kids already.
Gaming Age (Dec 16, 2002)
As with all businesses, in the gaming industry, timing is everything. If Treasure Planet was not released alongside the likes of Sly Cooper and Ratchet and Clank then perhaps it could have been considered to be an above average 3D platform adventure game. But with other games in the same genre raising the bar for how these games will be judged from here forth; leaves Treasure Planet, with all of its sub-par aspects, to be the oddball out. After the holidays, when there is a new release drought, I would definitely suggest to give this game a try, by that time it should be in your local EB's bargain bin.
GameSpy (Jan 21, 2003)
Treasure Planet is geared at a younger gamer. If I were a parent, I would not want to give this game to my child as I think they'd get more frustrated at the game due to its inherent camera problems. Treasure Planet should remain buried forever.
IGN (Nov 14, 2002)
Treasure Planet hearkens back to the bygone age of movie-licensed games, back when all of them were published by Ocean and they all played more or less the same. The difference now is that they're boring 3D platformers, rather than boring side-scrollers and/or boring top-down shooters. Back then, there was no reason to buy a movie-licensed game when you could play something like Mario or Gunstar Heroes. Now, there is no reason to buy Treasure Planet when you can play something like Ratchet & Clank or Sly Cooper. As the saying goes, the more things change, the more they stay the same.
Game Revolution (Dec, 2002)
Treasure Planet follows the traditional, generic map of a 3D platformer, but there's no treasure to be found. For the less discriminating gamers who are simply looking for the Treasure Planet look and label, it's all here, but the pirate spirit is completely gone. Aye, matey - don't be after this plunder. It be cursed!