User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (7 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Armchair Empire, The (Aug 29, 2001)
Driving Emotion Type-S is a good street racing simulator that will appeal to those who love to play with all the settings in a game or want a deeper racing experience.
I would have scored this game through the roof, but an incredible annoyance lies within its racing skin. You actually watch this game load more than you play it. There’s a price to be paid for the aforementioned power. With constant race restarts and car changes, this nuisance quickly becomes a nightmare. A game-ending nightmare.
PSX Extreme (Feb 05, 2001)
In the end, despite what you may have read on online publications or print mags, make no doubt about it that Driving Emotion Type-S is an excellent game with a ton of merit inside of it. This simulation racer is probably the closest thing you'll get to GT3, and I highly suggest a purchase of the game for any sim racing fan. Not only is this an awesome racing fix, but this thing will keep you going all the way up until the release of GT3 later this Spring of 2001. With nearly 50 cars, over 10 tracks, and the Ferrari and Porsche licenses present, Driving Emotion is well deserved of an honor as being a great racing game, and Square/Escape get my kudos!
Gamer's Pulse (Jun 04, 2001)
In conclusion, while Driving Emotion does have its incredibly stupid problems and quirky game play, it still manages to be an oddly fun game in its own right. I would recommend this to anyone who absolutely loves the racing genre, and has a large amount of patience.
On the one hand, Driving Emotion Type-S is a brilliantly challenging racer that demands all your focus and skill. On the other hand, it is a frustratingly slow and unforgiving racer that will eat you up and spit you out if you aren't prepared for what it has to offer. One mistake in a race means having to restart, and since the loading times in this game are sleep inducing, this fact alone is enough to make you want to take this disc out of your PS2 and huck it into the Hudson. If that wasn't enough, the racers in this game like to bump and grind, so don't be surprised if they send you cascading into the walls. But if you can get over Driving Emotion's touchy (or challenging, depending how you look at it) controls, then there is a masterpiece for driving simulator buffs buried in here. I thoroughly enjoyed this game when I raced, but I had to score it down for its annoying load times that in the end detracted from the game.
GameSpot (Apr 12, 2000)
Based upon first impressions, many would label Driving Emotion Type-S as an experiment gone horribly awry. The game's handling isn't as inviting as the handling in a majority of games in the genre, and its physics are just suspect enough to spark controversy. However, if you give it the benefit of the doubt, test drive a few new cars, and experiment with handling adjustments, there's actually much to enjoy. It still feels more like work than entertainment, but persistent simulation fanatics will welcome the challenge.
Game Vortex (Dec, 2002)
Although I felt more than a little disappointed with Driving Emotion Type S, some of it has to be my own bias. I really wanted a solid, fun racer with some interesting and innovative features. The latter could be argued for, but nothing about Emotion Type-S feels very satisfying. From the simulation side, gamers may argue about how a car feels in real life and that there's more to driving than powerslides. BTW, if you're a powerslider, don't expect to like anything about this game. If you do like a challenge and the idea of a racing game that drives like real life, Emotion Type-S may be exactly what you're looking for.
GameZone (Feb 20, 2001)
Being a car enthusiast, this game fell short of my expectations. I would recommend saving your pennies for Gran Turismo 3, unless you need something to satisfy your need for speed immediately.
IGN (Jan 31, 2001)
That, I think, is what holds Type-S back in the end -- it has the features and accoutrements of a realistic racer, and a car list that beats GT as far as big names are concerned, but it doesn't drive the way a serious sim ought to. Rather, it drives like nothing else I've ever found, and while I'm all for plowing your own row, it helps if you grow something worthwhile there. Type-S' handling is not bad, exactly, but it is very much an acquired taste, one which I don't doubt a lot of players will find rather unpalatable.
TotalPlayStation (Jan 31, 2001)
While a marked improvement over the Japanese version, Type-S still suffers from a very bland, mediocre play structure. While normally graphics will count for a lot with me, I need some meat in my racing sims, and Driving Emotion Type-S just couldn't cut it.
Gamezilla (Mar 19, 2001)
As you must have gathered, Driving Emotion Type-S is a game that failed to deliver in almost every category possible. I can handle games that have a steep learning curve or games that make you break old habits but regardless of how much time I spent trying to perfect the control, I just was never able to do so. A racing game that never lets you feel like you are in control of your vehicle will never succeed. I should walk away from every race feeling that I won the race because of my skill or lost because I made a mistake on a factor that was in my control. This was never the case here. All I can do now is just walk away.
55 (Feb 01, 2001)
Un jeu qui manque cruellement de personnalité et dont la pauvreté du gameplay pousse à se détourner rapidement. La maniabilité est loin d'apporter les sensations que promettent le titre du soft alors que les graphismes sans pour autant comporter de défauts majeurs s'avèrent tout à fait quelconques.
Despite these issues, it's hard to completely dismiss Driving Emotion Type-S because it has the most complete selection of standard and unlockable cars for any racing title on the PlayStation 2 to date. It is the perfect game for someone with more dollars than sense, or for someone who is fanatical about owning every racing game on the market. Everyone else should wait for Gran Turismo 3.
GamePro (US) (Jan 30, 2001)
While it's unclear what the S in the title really stands for, you'll immediately come up with your own negative S words when you play this dismal racer. Using today's latest cars you'll race on eight tracks, each containing four challenging divisions that range from beginner to expert. After successfully winning each race, you can unlock more cars for a total of 43 speedsters from 12 manufacturers.
43 (Feb 14, 2001)
Driving Emotion Type-S mit einem Wort zu bezeichnen, ist recht einfach: Unausgereift. Ansätze sind genügend da, um das Spiel zumindest in die obere Mittelklasse der Racer-Gemeinde zu hebeln, auch wenn es nicht reichen würde, um einem potenziellen Konkurrenten wie Gran Turismo 3 auch nur ansatzweise die Schau zu stehlen. Doch die ganzen Ideen, die in dem Spiel stecken, hätten einfach noch ausgebaut werden müssen. Sehr gewöhnungsbedürftige Steuerung, mäßige Grafik und Musik zum Abgewöhnen machen Driving Emotion neben Top Gear: Dare Devils zu einem heißen Kandidaten für den Flop des Jahres und reichen nur zu einer Empfehlung für absolute Hardcore-Rennspiel-Puristen.
Gaming Age (Jan 30, 2001)
Square certainly is not known for sports or racing games, though they have made a valiant attempt at their first PlayStation 2 title. It is difficult to recommend Driving Emotion Type-S to anyone who is not a hardcore fan of the driving sim genre, or those with a short fuse. Those that fall within that narrow vertical and don't mind tweaking, tuning, and testing to the extreme, may find some enjoyment with the game. If you can't wait a few more months until Gran Turismo 3, give Type-S a rent.
PSM (Feb, 2001)
Unfortunately, this is one of those (thankfully rare) racers that forces players to pull off totally flawless races in order to finish first most of the time. That might not be as big a problem in other racers, where you can usually progress for placing third or better in all but their final races, but in Driving Emotion, it's mandatory if you want to unlock new courses (mostly variants, in this case) and cars.
Game Revolution (Feb, 2001)
Driving Emotion Type S is an unforgiving game that demands precision and perfection from its racers. The pure joy of racing has been lost in the equation. The racetracks provide nothing that hasn't been seen before, the graphics and music are a step backwards, and like I said, I just didn't have fun. The only emotion that I was left with is Driving Emotion Type D+.
Gamezone (Germany) (Apr 26, 2001)
Nicht unbedingt eine Meisterleistung, was Squaresoft da präsentiert. Wer unbedingt ein Rennspiel mit lizenzierten Wagen braucht der greift lieber auf das Highlight GT3 zurück, und sollte Type S vielleicht erst einmal probespielen. Allen anderen empfehle ich entweder gleich GT3 zu kaufen oder sich das deutlich bessere Ridge Racer V zu besorgen.