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Dual Hearts Reviews (PlayStation 2)

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Critic Reviews

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Dual Hearts can be played by many people. RPG fanatics can safely get a dose of platforming, and platform fanatics can tread softly in the waters of long cutscenes and heroic fantasy. The engineering behind the graphics is simple to the point of being primitive, but the art design lends incredible charisma. The game radiates beauty and wonder from every corner, and the end result is something special. On the other hand, anyone looking for just an RPG, just a platformer or just a Zelda clone will be disappointed, as Dual Hearts is not chiefly any of these things. Taken as a whole, Dual Hearts is its own entity, and deserves distinction from the rank and file of PS2 adventure games.
Legendra (2002)
Dual Hearts représente une excellente surprise. Le jeu n'a pas la prétention d'être le meilleur Action-RPG de la création mais il parvient parfaitement à remplir son rôle : combler les fans du genre, en proposant un petit vent de fraicheur et d'originalité.
Dual Hearts also has good music and decent voice acting, although Rumble's comments during battle get a bit stale as the game progresses. Still, they fit the tone of the game, and the mostly lighthearted antics in DH make for a good 20-25 hours of your time, depending on your skill level. With games like Kingdom Hearts and Dark Cloud 2 getting more press, it's quite easy to pass this game by on the shelves. But you'd be missing out on a title that's just as engaging and fun to play (even more so in some areas) if you don't give Dual Hearts a try.
Game Critics (Jan 22, 2003)
If released at any other time, I'm sure it would have garnered a semi-respectable cult following with just a bit of PR. If you didn't get it as a gift or buy it for yourself this past holiday season, do yourself a favor and pick it up now. The print run was small, and the price will be right on a used shelf or in a bargain bin (if you can find it). It'll be a fine bit of sustenance to help you through the coming summer doldrums.
Worth Playing (Sep 13, 2002)
Make no mistake, Atlus did a great job with this title and it should not be overlooked, I question the decision to release it at the same time as the more-hyped and looked-forward-to title Kingdom Hearts, but lets hope that this game doesn't get lost in the pile of AAA titles that were recently released or soon will be. Dual Hearts may not be for everyone but chances are if you have an open mind and enjoy quirky twists on age-old genres you’ll find a lot to like in this game.
GameSpot (Oct 04, 2002)
Dual Hearts will probably be overlooked by many gamers simply because its release came just days after that of Kingdom Hearts. That's a real shame, because Dual Hearts is well-made and enjoyable enough that anyone who likes action RPGs should have a good time with it. It may not be the most original game, since so many of its elements are lifted directly from Zelda and Mario, but that doesn't stop Dual Hearts from being a lot of fun.
Gaming Target (Sep 23, 2002)
Hearing the clinging of weaponry against enemies and objects, the sound of your footsteps as they stroll and thump across different platforms, and even the thuds of banging Tumble's body into a wall or an explosion set off by a bomb all sound great and exact to their origins of existence.
70 (GAF) (Apr 27, 2003)
Dual Hearts may not be a groundbreaking title, but it certainly carries its own weight and is fun to play. It’s an action-RPG, and gameplay is most important in this genre. Thankfully, that’s also Dual Hearts’ strong point, surrounded by mediocrity. Though there are better titles on the market, it’s definitely worth a try to any RPG fan.
GamePro (US) (Sep 09, 2002)
While Dual Hearts is forged from a giant jumble of other games ideas, it at least knew enough to primarily borrow the good ones and chuck out most of the bad. The result is an endearing action/platform/RPG mess with tons of variety, and its biggest problems lie mostly in the technical polish department. While you dream dreams of the upcoming Zelda, Dual Hearts should temporarily sate your real-world needs.
GameZone (Sep 10, 2002)
Overall, I had a lot of fun with Dual Hearts. It had its share of problems (mainly technical), and the music left a lot to be desired, but the gameplay was very addictive. I think that Dual Hearts is well suited for gamers who love action/adventure games, but would like something different.
IGN (Oct 01, 2002)
While Dual Hearts isn't going to set the world on fire, it's nice to see SCEI giving it a chance to get made, and Atlus giving it a hand across the ocean. It's a fun action-RPG with some bright ideas and no small amount of personality -- the Baku is one of the most visually entertaining characters to come down the pike in a long while. Maybe some gamers will get sick of the happy Baku dance before this one is over, but they're probably of the same ilk that thought Gungrave was too short.
Gameplay RPG (Apr, 2002)
Voilà ce qu'il faut retenir au final de ce jeu : Dual Hearts est nul. Si son concept était intéressant sur le papier, il n'en est rien dès l'allumage de la console. Les personnages sont mignons dans le mode d'emploi, mais perdent de leur charisme en 3D, faute de polygones.
There's not a lot wrong with Dual Hearts ... but there's nothing very great about it either. Even apart from the obvious, and unfavorable, comparisons to Kingdom Hearts, Dual Hearts is a game that falls mostly on its own petard. Namely, a nagging generic sameness that, despite a wonderful localization, robs the game of any joy in playing it. Even were one to toss the RPG label out the window and call it a platform game, it would suffer by comparison; with faster, more energetic platformers out or about to be released this season, such as Rachet and Clank, Ty the Tasmanian Tiger and Sly Cooper, Dual Hearts would still live in the shadow of better games. Better luck next time!