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Eternal Ring Reviews (PlayStation 2)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (7 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamer's Pulse (Jan 26, 2001)
Utilizing more of the PlayStation 2’s capabilities, Agetec has created an RPG that is one of the must haves on the fledgling system. Clean gameplay - although simplistic at times - excellent environmental effects, and a decent story help back this judgment. If you are looking for an easy flowing RPG that does not have you pulling your hair out with hundreds of options, grab Eternal Ring and see if you can return alive.
For one reason or another, almost every first-person RPG is nauseatingly slow. Even after enhancing the user movement to glide at twice the speed of the original Japanese release, Eternal Ring remains as slow as molasses. As much a turn off as this may be, From Software’s gameplay design overpowers the relaxed pace and delivers an engrossing experience. The combat and general movement couldn’t be more simplistic, and the graphics, while insanely crisp, don’t jump off the screen. Yet the ability to combine elements to create new spells distracts you enough to overlook a good majority of the problems this game has.
IGN (Oct 24, 2000)
If you're starving for an RPG on PlayStation 2, though (or, just to cover all the bases, if you could actually stand King's Field), I would recommend this over Orphen at the very least, and perhaps Ever Grace as well, depending on how either From Software offering suits your particular taste. Most gamers would probably be best served by sticking to the PlayStation or Dreamcast for their RPG fix, though, until deeper, more polished games ride the second wave of PS2 software in.
GameSpot (Mar 13, 2000)
Eternal Ring marks From Software's first attempt at the first-person action-RPG genre for the PlayStation 2. Like From's other titles, it's being published in the US by Agetec. The game's opening sequence begins with the main character - an adventurer named Cain Morgan - walking through a palace surrounded by water. He notices a glowing object on one of the pedestals and picks up a ring. A dragon immediately swoops down out of the sky, preparing to attack. Cain raises his arms high above his head to ward it off, and the ring blasts the dragon with tremendous force, destroying it utterly. Yes, you're going to want to get more of these rings.
Random Access (Oct 02, 2010)
So, my conclusion? It's far from perfect, but for a launch title, it definitely was able to show off the superiority of the PlayStation 2 hardware over its predecessor, as well as the viability of good-looking first-person adventures outside of the PC sphere. That being said, Eternal Ring could have been a truly classic experience if it had not been hampered by certain traits that knock it down. Purely digital controls, confusion about the ring creation system, and the lack of a decent in-game map hurt this title greatly. Regardless, I can say that I had a good amount of fun with Eternal Ring and it could indeed be considered worthy of entering the humble gamer's PlayStation 2 library.
Eternal Ring isn't for everyone -- those searching for a blinding adventure filled with corkscrews, tons of characters, and a revolutionary battle system should look elsewhere. On the other hand, if you crave exploration through a plodding gameplay universe and the ability to create an amazing amount of spells, you should give this launch title a trial run. All in all, From Software has created the game King's Field should have been.
Gamezone (Germany) (Apr 26, 2001)
Sie stranden auf einer Insel, welche in verschiedene Welten unterteilt ist. Neben der Handlung, gilt es sich auf zu powern, diverse Monster und Endgeger zu besiegen. Eternal Ring bietet eine Ego-Perspektive, mit der man sich seinen Feinden gegenüber stellt. Zwar ist die Bewegung etwas träge, aber mit etwas Übung, kann man schon überleben. Unter anderem zieht sich der Spielablauf etwas hin. Das Inventar-Menü, welches ganz in Rollenspiel-Manier gehalten ist, ist unproblematisch zu handhaben. Die Umgebung, ist in der Grafik zwar etwas schlicht, aber doch recht flüßig und wirkt sehr natürlich. Diverse Monster und Menschen, sind ansehnlich gezeichnet, und das Gefühl, im Mittelalter zu sein, kommt gut rüber. Beeindruckend ist auch, daß sich sogar die Tageszeit verändert.
55 (Jan 24, 2001)
Au final, Eternal Ring manque cruellement de punch et ne satisfera que les accros des précédents titres du développeur. Le mélange entre jeu d'action et RPG semble être mal géré par ce soft qui rate quelque peu son entrée sur PS2.
PSM (Nov, 2000)
One the plus side, if you can manage to cope with these problems and journey deep enough into the game, you'll see a large variety of beautiful environments. In some of these areas the detail is simply amazing. It's just too bad that the same attention to detail wasn't paid to the gameplay. As it is, Eternal Ring is bland at best, especially for first-person fans who are used to much better.
Video Games (Jan 03, 2001)
Übel, übel, übel .... Es ist ja nicht so, dass wir nicht genügend andere, hochwertige RPGs zur Auswahl hätten - wenn bei euch zu Hause eine PlayStation2 rumsteht, dann füttert sie besser mit PSone-Rollenspielkost. Eine solch miese Qualität wie bei Eternal Ring ist einfach nicht mehr zu akzeptieren, auch wenn die Hardwaremöglichkeiten der neuen Maschine sicherlich von keinem Team auch nur ansatzweise ausgelotet wird. Ihr meint, die Grafik wäre nicht so wichtig? Okay, spontan fallen mir aber noch die lahme Story, die dämlichen Gegner, das bis auf das Ring-Feature langweilige Gameplay sowie das fehlende Charakter-Design ein. Soll ich weiter machen? Nein, das spare ich mir lieber und zocke weiter Lunar 2...
PlayFrance (Apr 08, 2003)
Les fans des premiers King's Field seront amplement comblés par ce titre, les autres s'endormiront vite devant leur écran. Eternal Ring n'est pas un mauvais jeu, il a juste le malheur d'appartenir à un genre bien confidentiel, ne répondant pas à l'attente de la majorité des joueurs. From Software est loin d'avoir poussé la PS2 dans ses derniers retranchements, ce qui est de bonne augure pour les prochains RPG.
Man bör antingen törsta väldigt desperat efter rollspel till konsolen eller vara väldigt förtjust i just den här typen av 3D-eskapader för att uppskatta Eternal Ring. Jag rekommenderar starkt att ni sparar era pengar inför de stora äventyren till PlayStation2. Eller varför inte Final Fantasy IX som ju faktiskt går att spela på både 1:an och 2:an?
Game Revolution (Dec, 2000)
Eternal Ring should be called Please Make it Stop Ring. There are so many parts to improve - better action, deeper story, interactive environments, decent voice acting - that you might as well hope for a whole new game. Let's just send Eternal Ring to the Island of No Return and move on, kay?
Gamekult (Jan 18, 2001)
Affreux ! C'est le premier mot qui vient à la bouche lorsque l'on commence à jouer à Eternal Ring. Maniabilité désastreuse, intérêt pratiquement nul, graphismes indignes d'une console nouvelle génération, ce titre est véritablement en-dessous de tout ce que l'on est en droit d'attendre dans ce troisième millénaire. Sortie précipitée ou mauvais contrôle du développement sur PlayStation 2, ce jeu n'aura de toutes façons d'éternel que le souvenir d'un désastre sur 128 bits.
Non, c'est une honte au joueurs, une honte à la Play 2 une honte de le sortir parmi les premiers titres de la console.