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Everblue 2 Reviews (PlayStation 2)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Sometimes an experience is enough. Lain Crowley (6786) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (5 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
You don’t know how close I came to giving Everblue 2 a nine, but I just couldn’t do it. A game about diving can only be so good, but that’s exactly how good it really is. Its control, ambient life, longevity, and evolving gameplay will captivate you, no matter how obscure you find the core subject matter to be. Put your initial thoughts aside, pinch your nose, close your eyes, and dive in.
83 (Mar 11, 2003)
Olisinpa todella harmitellut, jos Everblue 2 olisi päässyt tuosta vain ohi sormieni. Tällaisia pelejä ei kerta kaikkiaan voi olla liikaa: mukava omaperäinen idea, asiallinen toteutus, ei tappamista. Pelin tavoitekin on jo sinällään äärimmäisen humaani: auta ihmisiä löytämään esineitään ja tee heidät iloisiksi. Itselleni pisteitä nostaa vielä lapsuudesta periytyvä kiinnostus laivanhylkyihin, joita ei ole juuri käsitelty peleissä sitten muinaisten The Wreckin ja RMS Titanicin (jotka olivat melko masentavia tapauksia aikanaan). Onkin suuri sääli, että voi jo melkein ennustaa Everblue 2:n jäävän kohtuullisen tuntemattomaksi suuruudeksi markettien hyllyillä. Asianhan ei tietenkään tarvitsisi olla näin, sillä koesukellusta voi suositella vesikauhuisellekin jos vain ennakkoluulotonta mieltä löytyy.
Everything about Everblue 2 would seem to points towards a laughable stinker (diving for scrap = thwarting evil?), but Everblue 2 captivates with its quirky gameplay and addictive mission structure. I wouldn't suggest it to people who are used to playing things like SOCOM, but it's definitely a decent way to have a relaxing time.
GameSpy (Mar 02, 2003)
Everblue 2 is a unique and compelling experience -- just ask the GameSpy editor who very patiently waited for me to stop playing the game and write the damn review already -- and exactly the kind of fresh approach that the role-playing genre so desperately needs. It's laidback, good-natured, and a fine example of the quirky game design that only the Japanese seem to deliver.
GamePro (US) (Feb 25, 2003)
Combining the collecting and adventuring angles of Animal Crossing and Pokemon with first-person diving, Everblue 2 is surprisingly addictive fun. You play as Leo, a master diver on a Caribbean island who navigates through the local town by steering a cursor around the screen. The locals give you jobs to recover sunken oddities, and an overarching story line pits you against a corporate salvage firm in a race for a mysterious treasure. Once you dive, the game thankfully switches to a first-person view, replete with teeming ocean life and a variety of sunken ships to explore. You'll harvest an astonishing array of items, photograph the sights, and monitor your air and depth.
All things considered Everblue 2 is a good sequel to Everblue. The real disappointment is that it doesn't advance the game in any way in order to improve upon the original game. What I would say though is that the game takes time to explain the basics in more detail than the original Everblue so if you didn't purchase the original game you might find this one easier to get into. It would be really great to see Everblue 3, assuming there is going to be one, take the game a lot further and add more depth to both the diving side of the game and adventure sections of the game.
GameZone (Mar 10, 2003)
A mysterious tablet lost in the depths of the Caribbean; sharks, dolphins and a full array of underwater tropical life; and, of course, sunken treasure all await the adventurous.
GameSpot (Mar 05, 2003)
Everblue 2 is the latest in a long line of strange and wacky simulations to come out of Japan. Considering we've seen games lately based on racing horses and simulating the life of a mosquito, Everblue 2's rather un-video-game-like focus of scuba diving shouldn't be all that surprising. The game is certainly unique in its concept and execution, and it will probably appeal to a limited audience that's looking for something a little outside the norm. Unfortunately, it doesn't have enough depth or variety to hook the mainstream gaming populace, and that ultimately makes Everblue 2 simply another quirky niche title.
IGN (Feb 26, 2003)
Everblue 2 recently struck me as slightly oddball. Capcom's oft-partner Arika created this game and Capcom, for whatever reasons, has brought it Westward. I have been very cynical and yet mildly curious about the game since Capcom announced it. See, Everblue 2 is a scuba diving-RPG that sends players underneath the ocean waves to explore reefs and sunken ships.
Netjak (Sep 08, 2006)
In the realm of games that would interest me, I never really considered a scuba diving sim. I don’t scuba dive, I will never scuba dive, and just about all I know of scuba diving is that you can get the bends if you surface too quickly. So with little to no expectations of Everblue 2, I dove right in. Ah puns...good times...but all jokes aside, I have to say that I really did enjoy Everblue 2.
Gamereactor (Sweden) (May 08, 2003)
Det är bara att konstatera att spelets fokus ligger på havsbottnen och att det andra bara är irriterande rekvisita. Och det stör mig. Varför sabba en bra del med en annan riktigt dålig? Varför inte bara skita i hela kvasihistorien och låta spelaren dyka på kända platser som vid exmpelvis vid Pearl Harbour. Sedan kan man få hitta kända saker och tjäna pengar till bättre dykarutrustning den vägen. Nu känns det som Arika har skrämt bort de som kan tänkas vara intresserade av en dykarssimulator genom att ge på tok för stor plats åt strunt, medan den som söker ett äventyr istället får finna sig i en massa dykande hela tiden. Detta är väldigt synd. Men vet du med dig som spelare att du gillar dykning så är Everblue 2 tveklöst värt att titta närmare på. Bara du kan stå ut med att behöva göra massa kvasisysselsättning för att verkligen få göra det spelet egentligen går ut på. Synd på så rara ärtor.
50 (Mar 06, 2003)
Un titre tout aussi anecdotique que son prédécesseur, qui repose certes sur une idée originale mais dont le gameplay est trop limité pour susciter un réel intérêt. A voir seulement si vous êtes fan de plongée et que vous n'avez pas peur de vous laisser noyer par l'ennui que génère ce titre après seulement quelques minutes de jeu en apnée.
Game Revolution (Mar, 2003)
So without hesitation, I strapped on a tank and dove into Everblue 2, a scuba-diving role-playing game and a sequel to a game I have never heard of before. Yep, a scuba-diving RPG. My guess is that the developers at Arika were smoking apple tobacco mixed with black tar heroin.
40 (Sep 01, 2003)
Everblue 2 offers immediately fairly impressive visuals; the ship wrecks and corral reefs are well done, and the fish are wonderfully detailed. However, there are other more average efforts, like the water and its lack of effects, and the limited effort of the sunlight. The floor textures are of a good quality, but are repeated far, far too often, which will likely get you lost many times. Come to land, though, and things get far worse. Aside from the lack of 3D, there are also no graphical effects and the characters posses little to no animation, with navigation for these areas in basic 1996-esque point and clink. The sound fairs no better; none of those unanimated island folk even have voices, there are barely any sound effects (just your wonderful sonar noises...), and the music is awful. Basically, there is nothing good at all to say about the sound.