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Critic Reviews

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Gamesdog (Jan 04, 2004)
There are a number of big names on the music front here: Fatboy Slim, Madonna, the ubiquitous Cheeky Girls and the obligatory Village People with YMCA. Eyetoy Groove follows the trend of getting gamers off their butt and on their feet doing some exercise. Whilst this was a predictable move for the EyeToy, it is still a great idea, and the next development is eagerly awaited. Perhaps the fusion of dance mat and camera. Who knows. In the meantime, Groove delivers good family or adult entertainment and deserves a look.
GameZone (Apr 27, 2004)
EyeToy: Groove for the Sony PS2 is the first game released for the PS2’s USB camera since the initial batch of games that came prepackaged with the EyeToy. Whereas those initial games were mainly a collection of “mini-games”, Groove is a game dedicated to one thing and one thing only, shakin’ your booty. Similar in nature to Konami’s seminal dance game Dance Dance Revolution, Groove is all about actually moving your body to the beats of music. Whereas DDR has you moving your feet to coincide with the beat of the music as well as directional icons on the screen, Groove has you moving your entire body, making for a much more involved game.
UOL Jogos (Oct 13, 2004)
"EyeToy Groove" é um excelente jogo para grandes grupos, especialmente para aqueles que se mostram resistentes a se aventurar no mundo dos games. A vergonha muitas vezes fala alto, mas é raro ver uma oportunidade de passar por ridículo se divertindo tanto.
Next Level Gaming (Apr 27, 2004)
The second game for the Playstation 2 EYETOY has been released. I must admit that I am really glad that Sony has thrown a lot of push behind this little USB camera. Many companies release peripherals for their systems and just leave the thing dangling in the wind with no games. It seems that Sony is finding every way possible to use the EYETOY, from being able to use your own face in a baseball game to just having fun and dancing like a mad man in front of your friends and family.
Gaming Target (Jul 01, 2004)
EyeToy premiered on PS2 with EyeToy: Play, a disc of 12 mini-games that utilized Sony’s console camera, and it was successful. So, like every successful product, there’s a follow-up, this one in the form of EyeToy: Groove. However, Groove gets down to music rather than mini-games. Players select solo or group groove, step into a character icon (seemingly modeled after Kelly Clarkson and Justin Guarini from American Idol), and move to the music as well as match the flying icons. Like many rhythm games, it’s a simple process and at the same time addictive. And, unlike all rhythm games, Groove works your hands instead of feet, finally giving gamers a complete workout from head-to-toe.
GamePro (US) (Apr 21, 2004)
Watch out Britney, here comes-you! That's right, in the latest game for the EyeToy, a Dance Dance Revolution-like game called Groove, you are the star. As in DDR, you match onscreen prompts in time with the music. However, there's no controller here because you're the controller.
IGN (Apr 20, 2004)
So you went and got EyeToy: Play and convinced other members of your family to finally use your PlayStation 2, but the appeal of cleaning virtual windows has faded. So now what? It's time to pick up EyeToy: Groove and get down with a more fully fleshed out party game. By taking the functionality of the Play games and throwing in some licensed music, Groove is providing another good reason to whip out the PS2 during a party and let the guests get goofy with it.
GameSpot (Apr 28, 2004)
EyeToy: Groove is the second game to hit the US that uses Sony's EyeToy peripheral for the PlayStation 2--a peripheral that projects a mirror image of the player on the screen, allowing the player to interact with graphical elements that the game overlays on the screen. Last year's EyeToy: Play introduced this concept to the world with a small collection of novel minigames, and the new EyeToy: Groove tightens the focus of the gameplay, delivering a rhythm action experience that's entertaining, if a little familiar.
70 (Nov 14, 2003)
L'EyeToy est décidément un accessoire formidable, qui sait à lui seul animer une soirée entre potes, en tout cas une partie de soirée. Groove promet des moments de franches rigolades à condition de ne pas se prendre au sérieux et de se lâcher devant la caméra.
60 (UK) (Nov 06, 2003)
We can't blame Sony for wanting to cash in on its own invention, but let's make no mistake here, this is a fairly blatant case of striking while the iron's hot, and anyone who's already got EyeToy: Play might feel a little stung if they shell out full price for Groove. Later in its shelf life, Groove will be an excellent little budget purchase to have in your collection for those amusing drunken party moments, but right now at £29.99 we'd strongly advise potential EyeToy converts to check out Play before they go splashing the cash on Groove. We had a lot of fun, again, but then we're not the ones having to fork out hard earned cash for it. File under 'wait for a Platinum release'.
Och ska jag fortsätta på den ärliga banan så spelar det ju ingen roll att EyeToy: Groove inte är fullt av nakna vektorer och deep house. Under de för- och efterfester när det är i sitt rätta element kommer den goda smaken alltid att förlora.
This is truly a sad, sad day for me. I gave Play a nine, and did it with full comfort and confidence. Groove, on the other hand, is something that I would pop only if Codemaster's American Idol game had irreparable scratches. This is not to say that American Idol is bad, only that Groove is less enjoyable than a licensed, knock-off title - and that's not good.
GameSpy (May 01, 2004)
Groove is indeed cool. DDR fans will likely go gaga over it, and I'm always happy to see support for nifty peripherals. Still, I worry about the potential of the EyeToy to make compelling software based entirely on its technology. Let's see what companies like Sega and EA can do with the little webcam that could. As of now, I put the USB headset in the lead for PS2 peripheral of choice -- with Karaoke Revolution and SOCOM doing it proud.