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Fantastic Four: Rise of the Silver Surfer Reviews (PlayStation 2)

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Critic Reviews

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Softpedia (Jun 27, 2007)
The only thing I liked (can't say loved) about this game are the colorful graphics and the many enemies you'll be fighting at once. Smashing 20 on-screen beasts with a couple of fiery attacks can be nice, but not when you'll do it 40 times more. Also, that horrible camera angle can make a pretentious gamer sick, so he'll surely go get a serious dose of PS3 and Xbox 360 graphics if he wants to get better. We've yet to see a good game inspired from Marvel comics, but we're still waiting and hoping. The problem is that the producers are always rushed to release the game before the movie comes out, so there's less work on the content, especially on the gameplay and AI. Marking such games with poor or average ratings will hopefully teach the producers a lesson, so maybe the next installment in the Fantastic Four series will be somewhat of a hit.
IGN (Jun 18, 2007)
This game is literally you punching as your favorite member of the Fantastic Four for hours on end. You'll be rewarded experience points and moves -- although you don't choose how to spend those points -- but those power-ups just get a place in the punch, punch, special rotation.
42 (Jul 17, 2007)
Kürzt man »Rise of the Silver Surfer« ab, bleibt ROTSS - und das ist, schnell ausgesprochen, genau das Spiel: Technisch mau, spielerisch mau, Missionsdesign mau, KI mau, mau, mau, alles mau - alles andere als fantastisch. Und das gilt nur für die Versionen auf 360 & PS3: Die PS2-Fassung ist hässlicher, steuert sich schlechter, bietet noch weniger Spieltiefe und liefert eine schlechtere Story. Allen Varianten ist gemein, dass sie mehr als alles andere das Gefühl vermitteln, noch unbedingt zum Kinostart fertig geworden sein zu müssen: Mit mehr Feinschliff hätten zumindest brauchbare Beat-em-Ups dabei rauskommen können. So bleiben nur uninspirierte Buttonmasher, die schon nach kurzer Zeit die Sehnsucht nach irgendetwas anderem wecken - einem gemütlichen Nagelbett etwa.
40 (Jul 30, 2007)
Aussi évolué qu'un beat'em all du début des années 80, aussi beau qu'un beat'em all du début années 80, le titre de 7 Studio n'a pas grand-chose pour lui si ce n'est une aventure lénifiante et un gameplay ne cherchant à aucun moment à se démarquer pour proposer quelque chose de neuf au public. Paradoxal quand on sait que c'était justement un des souhaits des développeurs qui ont troqué le beat'em all pour du hack 'n slash à la X-Men Legends.
GameSpot (Jun 22, 2007)
Fantastic Four: Rise of the Silver Surfer is a failure on every level. The combat is agonizingly tedious, and the objectives are cliché and repetitive. As a movie tie-in it does a poor job of following the movie, and as a's insidious.
GameSpy (Jun 29, 2007)
There is a special level of Video Game Hell reserved for ROTSS. Simply by existing, it has made the world that much less fun. It's the videogame equivalent of watching your dog being run over, with worse production values. Do not buy this game. Do not rent this game. Do not play this game.
Describing the game without resorting to a tirade of obscenities is a challenge, but here goes nothing: the brawling action is wretchedly vapid, pitting crude recreations of the heroic quartet against a relentless procession of humdrum enemies, in levels so mind-numbingly dull it’s a crushing chore to keep playing; it’s virtually impossible to die, meaning you can complete the whole damned thing in a single sitting; using the Four’s special abilities is limited to irritatingly brief bursts before their power depletes; and the multiplayer mode doesn’t boast any online component, so the only way to team up with friends is to have them rolling around your sofa in hysterics, taunting you for wasting 40 quid on one of the worst movie spin-offs ever unleashed.