User Reviews

An unworthy sequel, but it could have been worse Bregalad (968) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
HIT.........And a MISS!! NightKid32 (39) unrated
Its OK...but nothing special Jacob Gens (1123) 3.14 Stars3.14 Stars3.14 Stars3.14 Stars3.14 Stars
An overture to the symphony MAT (190678) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
Not as great as FFX but still a favorite. Rey Mysterio (24) unrated
It IS the true sequel to Final Fantasy X! Exodia85 (2180) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
An overall good game, but... lord of daedra (66) 4 Stars4 Stars4 Stars4 Stars4 Stars
A Final Fantasy no matter what they say Paec Djinn (15) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
First Final Fantasy sequel is a smash Regina Stanley (2) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.6
Overall User Score (79 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
1UP (May 09, 2004)
Get into the groove, and you'll be treated to a raucous ride that's certain to be some of the most fun you've ever had with a Final Fantasy. I love the story, I adore the addictive battle system, and I can't wait to play through the game again to unlock an even better ending. Even Shane's nitpick about repetitive environments didn't bother me—and all because of those warm, fuzzy feelings I got revisiting those familiar yet drastically changed (machina in a Yevon temple?!?) environs.
100 (Jan 11, 2004)
I was a bit skeptical and excited at the thought of a Final Fantasy sequel. My expectations were pretty high for this game and well…Square-Enix’s first attempt at a true sequel has resulted in success! What more could you ask for from a Final Fantasy game? We have great looking characters and a great storyline. And we must not forget the new addition of dress spheres which makes this game even better. If you’re one of those people who just wants to play through a game once, then you’ll have loads of trouble seeing all the endings since you must play through the game a few times to see them all.. All in all, this is a must buy for Final Fantasy and RPG fans.
Game Chronicles (Dec 16, 2003)
Building off of one of the most beloved stories in the history of gaming, Final Fantasy X-2 paints an epic tale while sporting an uncommonly, enjoyably light-hearted approach to much of it. It holds its own not just as a sequel but as a true, full-fledged Final Fantasy title in its own right. The title's revamped combat is the nicest surprise I've received all year and the class-changing system is a blast to use. With spot-on music and voice acting, and the always spectacular graphics of the series, Final Fantasy X-2 is a winner on all counts and the most refreshing RPG experience I've had in a long time.
IGN (Nov 07, 2003)
For RPG fans that have been around since the beginning of Final Fantasy, it's not uncommon for them to wish for follow-ups to their favorite installments. Whether they wanted to know what became of the Kingdom of Baron in Final Fantasy IV or were curious about the future of Midgar in Final Fantasy VII, there's always somebody somewhere wishing that they could experience just a little bit more. Always hoping that they could go back to the world they spent so many hundreds of hours exploring to find out what happened next.
93 (Mar 23, 2004)
Square-Enix’ Final Fantasy games are probably the most popular Role Playing Games (RPG) on the market. Every new episode in the series has given us a new story and new characters to play with. Until now, that is… For the first time in history Square-Enix made a direct sequel of one of their Final Fantasy games. Did they make the right choice? Read on!
92 (Feb 21, 2004)
Final Fantasy X-2 really is an impressive title. There are a couple of niggles - the lip synching can be horrific, and the story isn't Square's best, but RPG and Final Fantasy fans will love this title, guaranteed.
GamePro (US) (Jul 11, 2006)
Square's Final Fantasy is arguably the definitive RPG series of all time. It seems only fitting that after every other successful role-playing franchise seemingly provided sequels, prequels, side stories, and (in some cases) fighting games that Final Fantasy finally take its own turn. Despite rumors that ranged from the game being an un-RPG ("there's platform-hopping!") to some kind of fashion show ("chicks change their clothes!"), X-2 incorporates unconventional elements into one of the most engrossing adventures you're likely to play this year.
Diehard GameFan (Nov 30, 2003)
I had fully expected to hate this game going in, but I was glad that I didn’t. This game is a fun and unique return to the world of Spira, and what a great return it was. Final Fantasy X-2 is a definite must-buy for Final Fantasy lovers, and a definite rent for those who have been disenfranchised with the series lately, as I have been. In fact, it’s a fun journey for all RPG fans, and I’d highly suggest it to anyone who loves the genre.
The ending of Final Fantasy X tugged at my emotions like no game or movie ever has. As I wiped away the tears during the dramatic conclusion, I crossed my fingers and prayed that by the time the credits rolled, everything would turn out okay for Tidus and Yuna. Rather than ending on a happy note, the last few seconds of footage brought about more questions than closure. Leaving gamers guessing and concocting their own conclusions is a great way to finish, but never before has there been such an emotional bond with characters in a game. Square really needed to give fans more. That’s exactly what Final Fantasy X-2 is here for.
87 (Mar 02, 2004)
Auch wenn mich traditionsbewusste Final Fantasy Zocker jetzt Sephiroths Klinge spüren lassen wollen - ich halte die vielen mutigen Neuerungen für absolut gelungen und überfällig. Endlich bringt Square-Enix mal ein wenig frischen Wind in die staubige FF Serie. Ich muss zugeben, Teil X hat mich stellenweise mit ewigem Sphärobrett Aufleveln, trägen Kämpfen und seiner Linearität gelangweilt. Genau hier macht X-2 alles besser. Blitzschnelle Kämpfe, abgespeckte Aufwerterei, eine flotte Story, Minispiele und drei kesse Girls - Experiment geglückt!
ActionTrip (Nov 24, 2003)
So, in conclusion, this game is a great one, if you can put up with a few odd quirks. Let me emphasize, that even though this game had one or two problems, overall I am highly satisfied. I would say that this game is easily an improvement over its predecessor, perhaps even twice as good. It certainly will have a good deal more replay value than the original, so if you are thinking of killing several dozen hours this would be a very good buy. Also one major note, there is almost no spinup wait time in this game, so most of those dozens of hours will be spent playing the game and not waiting.
PlayFrance (Feb 17, 2004)
Très attendu par la communauté des joueurs, les premières images et informations de cette première séquelle directe en ont pourtant laissé plus d’un circonspect : Yuna abandonne son bâton d’invocation pour une paire de flingues façon Lara Croft, Rikku arbore un look très dévêtu façon Britney Spears, un système de missions fait son apparition tel un jeu d’action et le fameux sphérier, à la base de l’évolution des personnages dans FFX, laisse place à une panoplie de tenues en apparence plus excentriques les unes des autres. Il n’en fallait pas plus pour voir un mouvement de protestation peu à peu prendre forme et surtout s’insurger de voir Square-Enix céder aux sirènes du marketing. Et pourtant… derrière ces apparences se cache un RPG de grande qualité. Certes, cette suite n’atteint pas le niveau d’excellence de son aîné mais reste globalement suffisamment accrocheur pour nous tenir en haleine de très nombreuses heures devant notre écran. C’est bien là l’essentiel !
85 (Feb 19, 2004)
En tentant le pari audacieux de revoir à la fois l'atmosphère et le système de jeu de Final Fantasy X, FFX-2 prend le risque d'insinuer le doute dans le coeur des puristes dès les premières heures de jeu. Il faut toutefois terminer le jeu dans son ensemble pour percevoir la véritable dimension du scénario et apprécier toute l'efficacité du système de combat. Loin de trahir ou d'entacher l'esprit de la mythique série de Square, FFX-2 constitue, à mon sens, un épisode encore plus efficace et indispensable que pouvait l'être FFX.
Gamezine (Feb 24, 2004)
Bref, en tentant audacieusement de changer l’ambiance et l’atmosphère de Final Fantasy X, Square-Enix ne s’y est pas trompé. Car s’il y a un épisode dans la série qui ressemble le plus à FF X-2, c’est bien son grand frère FFX. Le jeu sera sans doute le cœur de nombreuses polémiques, dont une assez évidente : FF X-2, bon jeu ou mauvais jeu ? Personnellement, je dirais même très bon jeu, mais cela reste à chacun de l’apprécier à sa manière. Pour vous faire une idée plus concrète de cet épisode (controversé, dirons-nous), le meilleur moyen reste de l’essayer, après c’est à vous de voir si vous aimez ou non. Dans ces conditions, difficile de rester objectif. A mon sens, ce FF X-2 est plus efficace que FFX, donc indispensable. Voilà, vous savez (presque) tout.
84 (Mar 11, 2004)
En conclusión, este juego te podrá gustar o podrás odiarlo. Si eres capaz de superar la simpleza de la historia y el horterismo de los diseños, además del comportamiento cursilón y estúpido de sus protagonistas, te esperan horas de diversión, quizá el Final Fantasy más largo. Sin embargo, ya se sabe, como dicen los ingleses, "Sugar, spice and everything nice", y es que a veces se echa en falta algo más de oscuridad en el juego, si bien tiene algunas escenas maravillosamente tristes.
83 (Feb 28, 2004)
Die Fortsetzung zum zweifellos fantastischen Final Fantasy X hat viele Stärken – aber auch einige Schwächen. Während Square sich z.B. wieder einmal ein interessantes Charakterentwicklungssystem einfallen ließ und auch die offene Missionstruktur gut gelungen ist, birgt der letzte Punkt leider auch ein großes Manko. Denn die Story wird nur unzureichend nach vorne getrieben, insgesamt relativ schwach erzählt und kommt zu spät in Gang. Zudem wirken die Charaktere austauschbar: Yuna und Rikku hätten durchaus von anderen Figuren ersetzt werden können und haben sich für meinen Geschmack nach den Ereignissen von FFX zu wenig entwickelt. Und die zweifellos beispielhafte Grafik erhält durch die grottenschlechte PAL-Umsetzung mit massiven Balken einen schalen Beigeschmack. Wer sich mit diesen Schwächen abfinden kann, bekommt eine interessante und gut gelungene Fortsetzung zu dem Kult-RPG, bei der sich Square nicht gescheut hat, neue Wege zu gehen.
Entertainmentopia (Feb 12, 2004)
For fans of any Final Fantasy game, especially those of FFX, this game is worth getting. The battle system is close enough to the original that you won’t have to relearn, and animations are more than worth watching. Sometimes I wish they’d just make a whole movie of animations…. Oh wait, Advent Children…. They are!
GameSpot (Nov 17, 2003)
Gamers have long clamored for Square to continue the storyline of one of its Final Fantasy games, and with good reason. After spending a good 50 hours with a group of characters embroiled in one life-or-death situation after another, you can't help wanting more. Now the concept of a direct sequel has been put into practice, and the result is Final Fantasy X-2: a slightly uneven but still engaging game that's worthy of the revered name. The story's almost-total reliance on a familiarity with Final Fantasy X may limit its audience to those who enjoyed that game, but then, if you're into RPGs and own a PlayStation 2, odds are you've finished FFX at least once already. At its best, FFX-2 is every bit as poignant, endearing, and engrossing as its forebears, and it's this similarity to stronger games in the series that ultimately makes X-2's minor flaws forgivable.
Legendra (Mar 17, 2004)
Si FFX-2 s'avère particulièrement difficile à appréhender (on se demande ce que le statut du jeu nous réserve : la suite d'un FF) et que l'on se libère de l'anti-conformisme de comptoir à deux balles, il faut reconnaître qu'il s'avère fort plaisant à jouer, pour peu que l'on ait apprécié FFX. Passionnant de bout en bout, FFX-2 est cependant une suite qui ne s'imposait pas : on en apprend peu sur FFX, si c'est cela qu'on attendait (cependant, consultez mon aide de jeu pour connaître le moyen d'obtenir une fin satisfaisante). Honnêtement, la cinématique que l'on obtient en réalisant les conditions cités dans cette mini-aide aurait très bien pu figurer dans un disque bonus à FFX. Mais FFX-2 propose une aventure plaisante avec un univers riche et complet. Malgré sa facilité et sa durée de vie, on prend beaucoup de plaisir à y jouer.
Efter den hysteriska inledningen tonas sång- och dansnumren ned en aning, men Final Fantasy X-2 är ändå inte spelet jag plockar fram när jag vill uppleva riktig rollspelsmagi. Som spin-off på Final Fantasy X, ett av de bästa rollspelen någonsin, är det dock smått lysande.
UOL Jogos (Dec 08, 2003)
"Final Fantasy X-2" é talvez o oposto do que os fãs estão acostumados. Mas apesar de trair um pouco a personalidade de Yuna, a Square-Enix conseguiu fazer um competente RPG que foge aos padrões tradicionais. Se o choque não for grande demais, você terá em mãos uma verdadeira demonstração de que os criadores da famosa série ainda sabem o que faz um bom game.
80 (Jan 22, 2008)
Abbandonando quindi sferografia e background generale, SquareEnix crea dei coremi indissolubili nel tempo, in grado di garantire almeno una sessantina di ore di divertimento e passione videoludica, lontana da archetipi stanchi e ridondanti. Sorvolando lo spiazzamento iniziale e riponendo nel cassetto pregiudizi di sorta, Final Fantasy X-2 va preso per ciò che è: un Final Fantasy.
80 (UK) (Feb 27, 2004)
If, however, you're a fan of FFX who is interested to see what happens next and can deal with a bit of light-hearted entertainment rather than demanding a dramatic epic every time you turn on your console, then FFX-2 is a game you should definitely consider. It's extraordinarily well crafted and polished, as most Square Enix games are, and should deliver a good forty hours of entertainment for your money. Once you get past the kitsch trappings of the game, there's a surprising amount of intelligence underlying it all; and although it's definitely a "side story" rather than a full-blown Final Fantasy title, and some aspects of it do feel very experimental, FFX-2 gets far more things right than it gets wrong.
RPG Kingdom (Jan 23, 2007)
Final Fantasy X-2 est assurément un jeu à part (et à plus forte raison un final fantasy à part). Doté d’immenses qualités (notamment en terme de gameplay et de graphismes), le soft est quand même dur à supporter, à cause de son esprit très spécial… Je ne doute pas qu’il s’agisse de second degré, et en « sachant le prendre », ce jeu peut être très distrayant… Mais c’est précisément là qu’est le problème : Final Fantasy X-2 se contente d’être fun, et oublie au passage d’être transcendant, ce que nous sommes en droit d’attendre d’un FF « normal »… Néanmoins, et malgré tous ses défauts, FFX-2 vaut vraiment la peine d’être joué, et ne mérite absolument pas d’être qualifié de jeu à vocation purement commerciale : Square-Enix a pris beaucoup de risque en faisant ce jeu, et cela suffit pour qu’il mérite le respect et attire votre curiosité.
RPGFan (May 04, 2003)
American poet, Walt Whitman, stated, "I am large, I contain multitudes," and likewise, as a menagerie of sorts, Final Fantasy X-2 is a very difficult game to define. Aside from the amazing visual performance, this sequel attempts to merge non-linear gameplay with a potentially breathtaking storyline, but fails to apply much polish. The result is an experience in disarray. The entire production was desperately seeking cohesion, ultimately falling short of expectations. The adventure left this reviewer with an unshakable feeling that the game amounted to little more than an experiment. While a mildly enjoyable diversion that brought a great deal of closure to Final Fantasy X’s storyline, Final Fantasy X-2 was nevertheless, a failed experiment in gaming. Hopefully Square Enix will address some of these problems before the game is released in North America.
Playback (Jan, 2006)
Niemniej jednak, jak na pełnoprawną kolejną odsłonę serii FF, Square zaprezentowało nam ciut za mało, brak tu innowacji, do jakich przywykliśmy, nawet jak na sequel gra oferuje graczom za mało, niż pozostałe gry serii. Możliwe, że po prostu przywykłem do zawsze wysokiego poziomu gier spod znaku FF i dlatego psioczę, a w sumie mamy do czynienia z solidnym zabójcą czasu. Może więc tak – jeśli ktoś poznał wcześniejsze odsłony wspaniałej i zasłużonej już serii Final Fantasy, to Final Fantasy X-2 to pozycja „must have” i nie ma przebacz. Natomiast nie jest to tytuł, od którego można rozpocząć przygodę z FF czy w ogóle z jRPG.
72 (Mar 30, 2004)
Final Fantasy X-2 is a good sequel, one that rounds up a satisfactory conclusion to Final Fantasy X. Although mediocre by Final Fantasy standards, the effort is commendable. If only the voices have been further improved; if only there wasn't so many cloying attempts at charm; if only the characters weren't archetypes. Rather, the fundamental problem with Final Fantasy X-2 isn't any of its gameplay or artistic elements; it is the image carved and conveyed that isn't up to par. If players are prepared to overlook this single fact, this game is as good as a Final Fantasy can get in terms of gameplay and artistic value.
It is unfortunate that the first Final Fantasy to target women gamers has to have one of the most simplistic storylines of the series with a small cast and weak characters. It all boils down to short playtime with tons of reused content, and a shallow storyline. You can replay X-2 with your items and abilities intact, and indeed you will need to do so to get a 100% complete score, but the second time through proves to be even more easy than the first run, making such an option unappealing. There are multiple endings you can strive for, though you’ll surely need a faq or guide to help you meet the specific requirements, and spending the time for an extra cutscene hardly seems worth it. The graphics and immersive combat mechanics are a saving grace, but only to an extent. The multitude of mini-games and side-quests may run the clock out for quite some time, but they are hardly a replacement for the usual epic adventure with emotional movement and significant plot development.
Meristation (Feb 25, 2004)
Desde una posición de jugón habitual de Final Fantasy, e intentando ser lo más frío y objetivo posible, sólo puedo decir de Final Fantasy X-2 es un juego que no está al nivel del resto de títulos de la saga. Al igual que el venidero Crystal Chronicle, X-2 constituye un capítulo muy "especial" y dirigido a un público más específico que el habitual seguidor de Final Fantasy y que no será del agrado de todos.
GamesRadar (Feb 20, 2004)
Over-familiarity and stagnation has bred a cancerous apathy among gaming's cognoscenti. FFX-2, like it or not, gives players a reason to take notice again.
Factornews (Apr 02, 2004)
Indubitablement le moins bon épisode de la série, il manque à Final Fantasy X-2 le plaisir de la découverte. Une faiblesse qui aurait pu être compensée par un scénario innovant. Ce n’est pas le cas ici. Ajoutons à cela la réutilisation systématique des éléments de son aîné, qui frise l’indécence et laisse le joueur avec ce désagréable arrière-goût de piège à fans. Attention toutefois, le jeu est loin d'être mauvais, il est même très plaisant à jouer. Mais les nouvelles aventures de Yuna n’atteignent en rien les critères de qualité que l’on attend d’un Final Fantasy.
GameSpy (Nov 16, 2003)
Gamers have long clamored for Square to continue the storyline of one of its Final Fantasy games, and with good reason. After spending a good 50 hours with a group of characters embroiled in one life-or-death situation after another, you can't help wanting more. Now the concept of a direct sequel has been put into practice, and the result is Final Fantasy X-2: a slightly uneven but still engaging game that's worthy of the revered name. The story's almost-total reliance on a familiarity with Final Fantasy X may limit its audience to those who enjoyed that game, but then, if you're into RPGs and own a PlayStation 2, odds are you've finished FFX at least once already. At its best, FFX-2 is every bit as poignant, endearing, and engrossing as its forebears, and it's this similarity to stronger games in the series that ultimately makes X-2's minor flaws forgivable.
HonestGamers (Aug 22, 2004)
I consider it a rather strange occurrence when the resulting product is not only a disappointment, but seems like it was intentionally developed as a way to slap everyone who enjoyed the original game right in the face.