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User Reviews

It's too late to get serious Unicorn Lynx (181469) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
It was the best of times, it was the worst of times; or, the plot Dickens.. lasttoblame (425) 3 Stars3 Stars3 Stars3 Stars3 Stars
This is Final Fantasy's funeral Bregalad (972) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars
The best of both worlds Melody (119) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Final Fantasy 12, good game, but not a Final Fantasy Ben Burdick (6) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.8
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (90 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Dec 05, 2006)
Overall, I would have to recommend this game to any and all PS2 owners. The plot is riveting, and you honestly care about each character in your entourage. Coupled with the music, art, and entertaining game play, this is truly a legendary game. I will be the first to tell you I’m not a huge Final Fantasy fan, as well, and even hated the oft-praised Final Fantasy VII, but you’re only doing yourself a disservice if you pass up Final Fantasy XII.
Le Geek (Mar, 2007)
And finally, the game takes 100+ hours to complete, so you will get plenty of game time. Overall, I highly recommend it to just about everyone. With the possible exception of Dragon Quest VIII, Final Fantasy XII is the best recent RPG I've played in years.
UOL Jogos (Nov 01, 2006)
"Final Fantasy XII" mostra por que é a série de RPG mais aclamada nos videogames. Trata-se de um jogo irrepreensível - os defeitos são mínimos -, que traz um enredo mais maduro e sombrio. Seu valor de produção é inquestionável, trazendo uma beleza gráfica que poucos podem concorrer, e uma trilha sonora que, se não é marcante, cumpre com louvor o seu papel sustentar a emoção. A aventura é excitante e traz um dos melhores sistemas de combates vistos num RPG, aliando praticidade e desafio. Enfim, um dos mais belos cantos do cisne do PlayStation 2.
100 (Nov 02, 2006)
Handlingen i Final Fantasy 12 börjar i stora drag med ett krig mellan Ivalice två rivaliserande stormakter. Som spelare får man anta rollen som en ung, föräldralös och fattig rebellpojke vid namn Vaan som är trött på hur kriget behandlar honom och hans folk. Han gör vad han kan för att sätta sig emot stormakternas orättvisor. Efter ett försök att stjäla värdesaker från ett palats träffar Vaan på två luftpirater som även de spelar en viktig roll i spelet. Handlingen utvecklas senare på bästa rollspelssätt till en episk saga fylld med intriger, mod, tragedier, överraskningar och spänning.
Game Shark (Nov 08, 2008)
All in all Square-Enix brings us what many fans will tout as the best Final Fantasy in a long time, since FFVII, or maybe even VI. Fan of the series or not, this is one game that anyone who claims to like RPG's wouldn’t be taken seriously without.
Gameplanet (Mar 07, 2007)
Final Fantasy XII is a stunning swansong for the series on PlayStation 2. The game is sure to sell millions of copies and satisfy both the veteran and the novice alike. Few games can rival the sheer depth and scope of the Final Fantasy series and volume twelve is sure to add to the legacy of one of the greatest video game franchises ever made. It has enough innovation to keep it fresh will providing quaint and long-lasting touches that keep the series at the top of any gamers list. One can only dream what Final Fantasy XIII will deliver.
As the PS2 slowly counts down its final days, it is seeing some of the best games ever. With years of working with the hardware, Square Enix's hard work and experience with RPGs shines through and through. Final Fantasy XII doesn't reinvent the wheel, but it is a noteworthy masterpiece, deserving of the praise it has received. It has been a long time since I've been excited about the FF franchise, and this game has managed to deliver, giving this gamer high hopes of what Square Enix might have install for us with the next generation of consoles.
The Next Level (USA) (Nov 10, 2006)
But here is another surprise: I hate Final Fantasy games. Like, to death. So for someone as held such a hard grudge against a series to praise their latest game so highly, is a shining example of how you can turn even the most adamant of haters into obedient little moogles. Love it or hate it, it's one of those ultra-rewarding titles that demonstrates great direction and the utmost care. With music and a script written by two industry greats, and a revolutionary battle system (that more developers should take note of), Final Fantasy XII is a must-have title for the PlayStation 2, even for those skeptical of RPGs.
Jive Magazine (Jan 04, 2007)
The collectors addition is loaded with extras, including clips of past Final Fantasys. This game redeems Square Enix of it’s past failures and flops, putting them back at the top.
100 (Feb 23, 2007)
Unlike previous escapades – where your exploration was hampered by the sudden appearance of random monsters that forced you into combat, whether you liked it or not – enemies are now visible on the battlefield, allowing you to sidestep skirmishes and making the action flow seamlessly. The new gambit system, where you ‘teach’ your heroes to behave in certain ways during battle, also makes for more strategic fights, and even though old hands will have to learn new tricks to keep up with this magical mash-up, the subtle tweaks help FFXII feel like a true evolution of this groundbreaking series.
GamerDad (Nov 28, 2007)
I'd wholeheartedly recommend it for the rated age group. If your kid can handle "Lord of the Rings" or the "Star Wars: Attack of the Clones" movies, they're up for this. I doubly recommend this for grown ups. You might also enjoy the intriguing story and the possibilities of the battle system. I played, and my children have played it and they've been dragging some of their friends into it, too. Just be sure to support any younger siblings through the rougher patches.
Final Fantasy XII should be an easy choice for any gamer. The only type of gamer that should avoid this game is a gamer that is only interested in investing a few hours in each game, but this game may hook even those casual gamers. With an engaging story, incredible visuals, great audio, and a cohesive and epic experience, FFXII is easily one of the best RPGs available now.
PSX Extreme (Nov 27, 2006)
Final Fantasy XII ultimately proves itself more than deserving of your money. Originally anticipated, then treated by skepticism, XII sets itself up to become one of the top games in the series and the hallmark of the PS2 generation.
Gaming Target (Nov 17, 2006)
All in all, Final Fantasy XII is a masterpiece of epic proportions. From the innovative battle system to new ways of leveling up; the game gets a hold of you and never lets go. With roughly 50-100 hours playtime, Final Fantasy XII is an experience that you’ll never forget.
AceGamez (2006)
Final Fantasy XII is an exceptional title in every way. It has all the elements you need for a potential classic; massive production values, jaw-dropping visuals and sound, intricate and engaging storyline, fast-paced and immersive gameplay. That said, this game is still very much Final Fantasy, so if you're not a fan of the series then you likely won't get what everyone's raving about. For fans of the series and RPGs as a whole, I cannot recommend this game enough. With dozens of hours of gameplay on offer, it's well worth the asking price and is indeed one of the finest games ever made. For me, it's a perfect 10 out of 10 - need I say more?
FZ (Feb 11, 2007)
Som vanligt i Final Fantasy-spelen får man lära känna hundratals olika raser och djur, alla med sina olika personligheter. Små dansande kaktusar, elaka grisar och färgglada vargar – det är en del av vardagen i Ivalice. Där finns magi, kärlek och stolthet. Prinsar, prinsessor och charmiga fattiglappar. Och allt detta blir till en enda stor gryta av små, fina detaljer som bildar ett nästintill perfekt rollspel. Final Fantasy XII var, utan tvekan, värt all väntan.
100 (Mar 13, 2007)
Goed, we hebben nu al enorm veel woorden aan deze geweldige game besteed. We hadden misschien nog wel langer door kunnen gaan, maar het is waarschijnlijk al wel lang en breed duidelijk. Final Fantasy XII is een ongelooflijk complete en helemaal afgewerkte ervaring die je maar zelden tegenkomt. De game boeit werkelijk van begin tot eind en is buitengewoon riant voorzien van leuke content. Veel beter dan dit kom je ze niet tegen, dat is zeker!
Digital Spy (Feb 21, 2007)
Final Fantasy XII is enormous in every sense, with over 80 hours of gameplay, sub-quests, hundreds of secrets and hidden items to discover and one of the most in-depth storylines of our generation. Without doubt, this is far and away the best game in the series so far and a serious contender for game of the year.
Nuts (Feb 23, 2007)
Stunning graphics, smooth fighting and a dark, massively open-ended storyline make this the best Final Fantasy game yet.
Possibly one of the best games ever for the PlayStation 2, Final Fantasy XII is probably Square Enix's finest foray into RPGs since, well, Final Fantasy VII. In a perfect world, every video game would feature the same amount of care, craftsmanship, and quality that Square Enix poured into Final Fantasy XII. Though the world isn't perfect, Final Fantasy XII is.
Mansized (Jan 10, 2007)
The sumptuous graphics show the PS2 is still powerful enough to sit alongside your 360 for a few more months yet, plus the random encounters that plagued previous instalments have been given the heave ho. A contender for game of the year already perhaps? You betcha.
G4 TV: X-Play (Nov 01, 2006)
The shmaltz of Final Fantasy X and Final Fantasy X-2 has been thankfully excised here. Instead, the game focuses on political intrigue, the subjugation of a small nation amid a larger war, and a hero who’s unsure as to what to make of the situation as a whole. In the process, young hero Vaan emerges as eminently likeable. His five cohorts and the game’s various guest characters that participate in the adventuring but are not directly controlled, are equally fleshed out. There’s a bit of the swashbuckling Errol Flynn in the flamboyant and loquacious pirate Balthier. The haunted warrior Basch broods suitably while splitting his time between mourning and seeking vengeance.

As for the adventure, it demands to be savored and not discussed. Amazing graphics power gorgeous cut-scenes filled with sky-choking ships, huge vaguely futuristic cities, and stunning natural landscapes. And, as beautiful as it looks, it plays even better.
GamePro (US) (Oct 31, 2006)
With incredible 3D environments, an epic story and an unmatched combat system, this long awaited title satisfies all our expectations as the best Final Fantasy game in nearly a decade.
GameSpy (Oct 30, 2006)
Objectively, Final Fantasy XII is hard to knock. The game looks great, sounds great, has great writing, offers a lengthy and satisfying journey, has a great technical element and engaging sword-swinging and spell-slinging. It would be difficult to find a game out there with better production values, or that meets its goals so successfully while still introducing new ideas and innovations. If you have it in you to enjoy a console RPG -- any console RPG -- you should have no problem enjoying this expertly crafted title.
100 (GAF) (Mar 21, 2006)
Driving a game with a brandname with as much reputation as Final Fantasy attached to it into the ground would be akin to what George Lucas did to the Star Wars franchise. There are those who pride themselves in thinking that they "know" what a Final Fantasy game should be, and dismiss any game bearing the license if it does not adhere to their rigid standards, but these people fail to realize that the series does not adhere to standards, but creates them instead - the Final Fantasy moniker has, over the course of over a decade, essentially synonymized itself with the word change. Any victory that Square Enix has with each incarnation of the series is purely Phyrric in nature in regards to longtime devotees of the franchise. So over five years in the making, and what does Final Fantasy XII have to show for it?
99 (Mar 29, 2007)
Final Fantasy offers you 60 till 100 hours of plain fun. It gives you everything you expected of a great Final Fantasy experience. I'm sure this game will change the way we think about RPG's in a couple of years. It has certainly changed the way I play RPG's. I discovered I don't like them. I like Final Fantasy.
Final Fantasy XII has caused a lot of worry amongst long term fans of the series, but those concerns were clearly unwarranted as this is simply the best game available on any system right now and is the best Final Fantasy to date.
GameZone (Nov 02, 2006)
It is hard to believe that it took this long to actually get my hands on a new Final Fantasy. This has got to be the longest development cycle for one of Square-Enix crown jewels games, but it was completely worth the wait. If you love RPG’s then this game is a no brainier to pick up. If you love games that have a great story, unbelievable graphics for the PS2, wonderful soundtrack, and a game that is just fun, then pick up this game immediately you will not regret it!
JustPressPlay (Dec 12, 2006)
Whether you're a first comer to the whole Final Fantasyworld or you've been playing them since the days of Nintendo... gonuts. This is a fun game and even if the first 40 minutes to an hourdon't grab you... just wait for the sky pirate. That's all I'll say.
Jolt (UK) (Feb 26, 2007)
So, what he have then is very much a reinvention of the FF franchise. Arguably, the people least likely to enjoy this game are FF veterans. Whether or not the series needed reinventing is a matter for debate. Some may prefer the more storyline-driven approach, or a more character driven approach, or turn-based random battles, etc. It cannot be denied though, that this is very much a quality game, and is an early contender for game of the year 2007, at least in Europe where it has come out a good four months behind other parts of the world.
Worth Playing (Nov 21, 2006)
Final Fantasy XII shakes the series to its core with the introduction of a unique new combat system, while still honoring the franchise's reputation for epic storytelling, incredible spectacle, and compelling characters. Final Fantasy XII is undeniably FF, but it's also something completely different.
RPGFan (Oct 31, 2006)
So with due reverence, I state that Final Fantasy's final swan song for the PlayStation 2 is a complete masterpiece. Square Enix's attention to detail and love for their craft is embodied through and through. This is an adventure that will, without a doubt, stand the tests of time.
97 (Oct 12, 2006)
Final Fantasy XII adalah sebuah game yang berusaha mendobrak tradisi gameplay yang telah dipelihara selama bertahun-tahun. Dengan gameplay baru yang mengadaptasi game MMORPG, banyak orang yang memvonis game ini sebagai Final Fantasy XI versi offline. Hal ini tidak berarti buruk, hanya saja ada kemungkinan fans lama seri ini yang merasa kehilangan elemen RPG tradisionalnya justru akan kecewa dengan inovasi yang diterapkan oleh Square Enix ini. Terlepas dari itu semua, game ini adalah salah satu masterpiece Square Enix yang sangat layak menyandang judul Final Fantasy.
After spending hours upon hours of exploring the vast world of Ivalice and careening through a vivid tale of politics, magic, trust and betrayal, I can say I have truly been on an adventure. Astonishing graphics, top-notch voice acting, new intuitive and entertaining gameplay, side-quests, and mini-games make the long wait for this epic more than worth it. If you are a fan of the Final Fantasy series or even just RPG’s in general, Final Fantasy XII is a game you simply cannot pass up.
Lawrence (Nov 17, 2006)
So, is FFXII worthy of bearing the lofty title of a Final Fantasy game? Absolutely. FFXII is simply one of the best RPGs in years, and frankly one of the last great games of this generation. In a year jam-packed with phenomenal game releases, FFXII stands tall as one of the best. If you have ever had even a remote interest in RPGs, you owe it to yourself to give FFXII a try. You won’t ask for your 85 hours back.
96 (Mar 20, 2007)
I simply can not praise this title enough. I've always loved that Final Fantasy series but for me Final Fantasy XII is the best game to date. The changes made have all been for the better and the storyline is deep and engrossing. Any RPG fan would be a fool to ignore this game - even with next-gen systems around the corner - this puts every next-gen title to shame. If you aren't an RPG fan I still urge you to give this a go as you're likely to get just as much enjoyment out of this monster title. Brilliant.
GameLemon (May 23, 2007)
When you have a hard time thinking up negatives for a game, you know you're playing something special. If you were a fan of the FF games before this one, you should still love the game. Even if you aren't a fan you might still find this game worth playing through, especially seeing as the random battles are gone, which were one of the main deterrents to the RPG haters who stayed away from the series. The graphics are gorgeous, the storyline epic, and the gameplay addictive, so what more could you want? Apart from a warrior Moogle, of course. A man can dream, though. A man can dream.
All in all, Final Fantasy XII does a good job at representing the name made by other games of the series. The story is sure to enthrall right to the end, and the gameplay in the meantime is pretty fun with plenty of challenging fights to keep even veterans busy. Some things like the active time battles and license system may take a bit of getting used to, but what Final Fantasy hasn’t had that effect? And as always, the length of gameplay shines as well, with 30+ hours for the speediest of gamers.
ZTGameDomain (Nov 03, 2006)
The great reviews you’ve read are not the product of a flaming fanboyist lovefest..FFXII deserves the praise. It’s really that good, and succeeds at what I think has made the series so popular, which is to immerse the player in the world of the game. And in the case of FFXII and Ivalice…it’s a nice place to visit.
GameStart (May 04, 2007)
Se você um dia já sentiu-se atraído por qualquer RPG existente, eletrônico ou não, vale a pena tentar Final Fantasy XII. O décimo segundo capítulo da franquia que fez a pequena desenvolvedora chamada Squaresoft na gigante de hoje traz tudo que um game precisa para brilhar, e um pouco mais. Ponto para a Square-Enix.
95 (Feb 22, 2007)
On pourra dire tout ce qu'on voudra, Final Fantasy XII est le fruit d'un travail d'acharnés et de passionnés dont la seule ambition est de donner vie à un univers fascinant, et accessoirement à l'un des RPG les plus mémorables que l'on ait vu sur console. Le résultat sera sûrement au-delà des attentes de la plupart des joueurs, à l'inverse il ne correspondra peut-être pas à ce que d'autres espéraient, mais la moindre des choses est d'aller jusqu'au bout pour se faire sa propre opinion.
GamingExcellence (Nov 02, 2006)
Even with all the fun stuff you can do in Final Fantasy XII, the game just keeps on giving. The number of side quests offered makes leveling up fun instead of boring. FFXII also happens to be one of the most challenging Final Fantasy games I’ve played. A lot of enemies present in certain areas in the beginning are quite ferocious and there is no shame in running away if the bar seems a bit too high. The new additions to the combat system can help a great deal and only serve to enhance the experience further. This is a great RPG with a great story, great characters, excellent voice acting, and a world filled with wonder and fantasy. Ivalice itself is a great place to explore and the environments will leave you breathless. This game is amazing and gives dividends over and over to those who are patient enough to learn its intricacies.
IGN (Oct 27, 2006)
How often can one say, "The wait was worth it" and truly mean it? When is it okay to claim that, "This is one of the best examples of [insert genre here] ever" and not just say it for cliché's sake? But most importantly, when does a game with momentous hype and anticipation actually live up to media, consumer, and competitor expectations? The answer to all three of those questions is a simple one, "When you're playing Final Fantasy XII."
1UP (Oct 27, 2006)
So yes, much of this is new. And complicated. And scary. But despite the new presentation, new characters, and totally new way of fighting, it's still very much Final Fantasy. Things will assuredly change again with the next game...that's to be expected. But after the forward progression Final Fantasy XII has begun, it would behoove Square Enix to keep the same attitude.
Deeko (Mar 17, 2006)
Final Fantasy is, without a doubt, the most talked about RPG to have ever been released to the general public. Every gamer out there has their own preference for which one they think is the greatest or whether or not the series completely sucks in their personal opinion. Regardless of this good game versus bad game scenario, the series garners a lot of attention and hype. Final Fantasy XII is a game that has been several years in the making and has been the object of numerous delays and problems when facing its ultimate production. Concerns have been raised in the gaming elite, especially after the release of the demo that came bundled with the highly acclaimed Dragon Quest 8, that revealed that this iteration of Final Fantasy was going to be making some rather extreme changes.
Video Games Daily (May 01, 2006)
Final Fantasy XII is easily among the best RPGs on the PS2, though several small, annoying aspects of the game keep it from being the new high standard for the genre. In spite of its shortcomings, though, the game offers up a delicious mix of beautiful visuals, fast-based battles, customizable character development, exploration, and a memorable, enjoyable cast of characters. FFXII was indeed worth the wait.
IGN Australia (Feb 20, 2007)
Final Fantasy XII should be remembered warmly for two main reasons. One, it proved that having a large budget and high ambitions doesn't mean the end result will be shallow and vacuous Hollywood-equivalent drivel. Two, Square Enix went out of their way to prove that there is more to developing an amazing game than simply riding a coattail or milking a series. They have successfully modernised the title by removing core elements and replacing them with superior ones - all without losing that unmistakable Final Fantasy 'feel'. Our favourite game in the series? Nah, that credit still rests with VI or VII. But for the best overall experience, XII reigns over all others.
Gamernode (Oct 31, 2006)
In the end, Final Fantasy XII lives up to its own hype. As the last Final Fantasy of the current-gen, it delivers as the best of the bunch. An epic story, incredible characters, slightly-innovated battle system and some of the best graphics seen on the PS2 add up for an incredible journey any RPG fan shouldn't miss out on. Thanks to the tremendous job Square-Enix did with this title, for the first time in years I'm looking forward to the next Final Fantasy installment.
MAN!AC (Apr, 2007)
Wer den Entwicklern ihre Neubesinnung nicht krumm nimmt und mit einer etwas wirr erzählten Geschichte leben kann, der genießt den besten Serienteil überhaupt: komfortabel, flott, innovationsreich - und ganz einfach in jeder Beziehung riesig.
A game that bears the Final Fantasy name undergoes scrutiny like few others. As a part of the most popular role-playing franchise in the U.S., no hurdle in Final Fantasy XII’s development (staff changes, delays, a lackluster demo) escaped notice from ravenous RPG fans. However, those things are all in the past, and it’s time to forget what you think you know about this game. Final Fantasy XII is an amazing and stirring adventure that stands among the best RPGs of this generation.
En conclusión, Final Fantasy XII cumple las altas expectativas que se tienen de la saga, y es sin duda alguno el mejor juego de Square de los últimos años. Los amantes de FF no se verán decepcionados ni por su sistema de juego ni por su argumento, aunque el primero requiera algo de práctica al principio. Sin duda alguna éste es un juego perfecto para despedir a la saga en PS2.
Gaming Nexus (Oct 31, 2006)
While there are a few minor problems with the game (such as the camera controls), Final Fantasy XII is the single best role-playing game of 2006. It changes the Final Fantasy formula enough to feel fresh and exciting. It also features one of the best stories I have experienced in a long time, full of highs and lows (not to mention a number of exciting surprises). Even if you're not a fan of the Final Fantasy series there may be enough changes here to make it worth your while to actually give this game a chance. Everybody else should definitely pick up Final Fantasy XII; it's easily one of the best games I have played all year.
Gaming Age (Oct 30, 2006)
Ultimately, most of Final Fantasy XII's flaws come about as the result of the changes it makes to the traditional Final Fantasy formula. But these changes are also what set XII apart and make it so great, advancing the genre with features that will hopefully become standard in the future. One of those rare games that can be appreciated by both hardcore and casual fans alike, Final Fantasy XII may very well be Square's last great adventure, and a fitting sendoff, for the PlayStation 2.
Games Master (Feb, 2007)
This is simply one of the best role-playing games to have hit PS2, full of glorious battles and stunning design. Along with other, similarly-brilliant games like Okami and Twilight Princess, it makes the disappointing wait for the launch of PS3 seem like a welcome breather rather than a frustrating delay. Ignore it at your peril, or if you like people thinking you're a moron.
90 (Nov 10, 2006)
I don’t know why Square-Enix decided to go in the direction they did for this game, since normally they just tend to walk the same path all the time. However, I’m glad that just this once, the decided to make something quite different from the norms of the Final Fantasy series thus far, and I do hope that this game becomes the new standard for the games ahead of it. Because, all said and done, it is a fantastic game.
RPG Site (Sep 18, 2006)
It's the next logical progression in the Final Fantasy series, but it fixes what it butchered in X and X-2. If you can't deal with the new changes, you can play FFVII for the rest of your life and angrily boycott Square-Enix. But if the American version of this game and the future Final Fantasy games are similar to this, then there's a bright, bright future for Square fans everywhere.
90 (Feb 20, 2007)
Gerade diese Freiheit ist es, die ich an FFXII so liebe - man kann es so spielen wie man es persönlich möchte. Bei Präsentation und Umfang gibt es sowieso nichts zu meckern, freut euch auf wochenlangen Spielspaß vor audiovisueller Hochglanzkulisse. Selbst PAL-Anpassung und Lokalisierung sind tadellos. Lediglich die Spielbalance kann aufgrund der vielen Freiheiten, auch bei der Charakterentwicklung, hin und wieder zu Brüchen führen. Zudem wirkt die teils offensichtlich von Star Wars inspirierte Story trotz herausragender Charaktere wie dem Luftpiraten Balthier hin und wieder etwas blass und konform. Das ändert aber nichts daran, dass FFXII in seiner Ganzheit eines der gelungensten RPGs der letzten Jahre und ein traumhaftes Abschiedsgeschenk an die PS2-Ära darstellt.
Gameplay RPG (Dec, 2006)
Final Fantasy XII n'est peut-être pas celui que l'on attendait, mais cela ne l'empêche pas d'être exceptionnel. Fortement inspiré par le MMORPG, le titre n'hésite pas à en prendre le meilleur pour délaisser totalement ses côtés moins reluisants. Ainsi, liberté et exploration sont les maîtres mots de cette épopée, aux codes et aux repères nouveaux, qui conclut l'ère PS2 de la plus belle des manières.
Edge (Nov 23, 2006)
It seems almost unfair to boil a vast game with so many intricacies and expensively mounted distractions down to a couple of its menus. But that's just it: Final Fantasy XII is, against the odds, a triumph of hard game design. Its elegant, eloquent systems speak far louder than its script, and the story you write in Gambits and on the Licence Board and then watch unfold in its wonder-stuffed world is the more compelling by far. The fact that it's reasonably difficult - seldom challenging, but never mindless - is a mark of Final Fantasy's newfound self-respect, and it will involve you more, without making you work as hard for it. Beautiful, engrossing and impeccably polished, FFXII is also a work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true.
Au final, Final Fantasy XII est un excellent titre de la saga. Les quatre années de développement se ressentent, avec un travail qui se veut relativement colossal sur tout point de vue. Les quelques défauts seront pour chacun différent, selon l'approche que l'on a du soft. Quoi qu'il en soit, la poésie nous berce dans l'aventure et les heures défilent sans que l'ennui nous ronge.
Quebec Gamers (Nov 26, 2006)
Même si durant le déroulement l'histoire n'est pas des plus captivante, la finale est une des meilleures de la série et clôt de façon grandiose ce jeu. Il y a beaucoup d'autres trucs dont je pourrais vous parler mais ça serait d'entrer dans les détails inutilement. Final Fantasy XII est un jeu très long, surtout si vous décidez de faire le plus de choses possibles dans ce dernier car bien au delà de finir l'histoire principale, beaucoup de trucs optionnels sont disponibles et certains offrent un bon défi aux joueurs plus expérimentés dans les RPG. C'est un immense et magnifique jeu qui risque de ne pas plaire à tout le monde car il y a beaucoup de gossage à faire dedans, mais si vous avez du temps à consacrer à un jeu dans ce genre, Final Fantasy XII vous offre plein de bon temps!
PlayFrance (Feb 22, 2007)
Pour ce douzième épisode, l’équipe de Matsuno a décidé de prendre un virage à 360 degrés pour se démarquer totalement de ses prédécesseurs. Au final résulte un jeu aux capacités techniques impressionnantes, au gameplay complexe et simple d’accès à la fois. Très axé sur la customisation des personnages et sur la stratégie des gambits, le scénario est cependant laissé au second plan. Enfin, l’aspect MMORPG, par son système d’ADB, peut en rebuter plusieurs, mais une fois cet obstacle franchi, ils découvriront alors un épisode d’une richesse incroyable et ne voudront plus quitter Ivalice. Pour son dernier FF sur PS2, Square-Enix nous offre un épisode à part, mais qui apporte un vrai souffle de fraîcheur pour sa saga qui a tendance à trop se reposer sur ses acquis. Rendez-vous sur PS3 avec Final Fantasy XIII.
90 (Dec 01, 2006)
As an epic adventure RPG, Final Fantasy XII is fantastic. It’s got a few streaks on the windshield, but otherwise it’s a finely-tuned sportscar of a game, one begging to be driven for days on end. My biggest problem is FF XII doesn’t live up to its pedigree. Final Fantasy VII, VIII, X, Tactics Advance, and the new (or old) FF III on the Nintendo DS put me in a headlock, crushing my will to play any other game. Final Fantasy XII doesn’t do that. This is a wonderful game, truly a masterpiece of the genre, but it never grabs the gamer by the throat the way its forefathers did. Buy this game, just don’t expect it to challenge for the crown of "Greatest Final Fantasy Game of All Time."
90 (Mar 21, 2007)
Excellent new battling system, and a new weapon/magic licence system, combined with a good, yet confusing, story help make this the best Final Fantasy game I've played since Final Fantasy VII.
RPGamer (Nov 07, 2006)
This may be the best Final Fantasy to date. There are a few technical flaws, but the rest of the game overshadows them. Some players may find the new battle system heretical and offensive, but those who accept it will become immersed in the hectic, almost realistic battles. Regardless of whether one likes the battle system, the character designs, or music, Final Fantasy XII is still a solid, well-crafted title.
90 (Feb 22, 2007)
In the end, Final Fantasy XII is a brilliant RPG that delivers on all fronts including quite possibly the most enthralling piece of narrative the series has ever seen. If the 60+ hour quest isn't enough, the many clan hunts, secret weapons and dozen upon dozens of side quests will keep you coming back for more - and will likely contribute to a few missed days at work. Innovations like the active combat system and gambits keep the archetypical RPG format feeling fresh, while still remaining true to the core elements that have made Final Fantasy the epic series that it is today.
Thunderbolt Games (Sep 01, 2007)
Final Fantasy XII is a masterclass in game design. Through expert sound, storytelling and gameplay you are enwrapped into the world of Ivalice. The aesthetic facelift raises the bar yet again, and the variety in the levels offers a new wave of immersion. Its downsides are completely overshadowed by its achievements, Final Fantasy XII deserves to sit next to today’s greats.
Yahoo! Games (Oct 30, 2006)
What more could you ask? Although Square has clearly found the limits of the PS2, Final Fantasy's new, seamless approach to exploration and combat works beautifully, and comes with all the depth of plot, character, and gameplay that we've come to expect from the name. Our only reservations are that at times it requires a little more patience than it should, and that the music is a touch bland. Final Fantasy XII's PlayStation 2 swan song is one of the series' best.
GameDaily (Oct 31, 2006)
Meanwhile, the brief load times that separate areas can get somewhat annoying, but a three to five second load once every five or ten minutes is a much better alternative than waiting for each individual battle to load. The License Board may provide a little too much freedom, yet the thrill of a well-equipped party taking down a huge boss is much more exciting when the player has handled each aspect of the party's construction. And though the story may lose some momentum in its later hours, it's still an extremely satisfying, and at times untraditional, ride.
USA Today (Nov 09, 2006)
Not only is the latest Final Fantasy adventure one of the finest in the longstanding role-playing game series — which has sold an incredible 68 million games to date — but also it may be the last great Sony PlayStation 2 title before the PlayStation 3 debuts this month.
90 (Nov 22, 2006)
Final Fantasy continues to prove itself king of the role-playing genre in its twelfth iteration. Final Fantasy XII puts players in control of unusual characters—from sky pirates to bunny-eared sorceresses—in a story of political intrigue and warring nations. The game promises up to 100 hours of play time, and the new "Gambit" combat system provides a challenge to even practiced Final Fantasy fans.
IGN UK (Feb 14, 2007)
So, the grandiose claims that it’s the best role-playing game on PS2 do ring true. It’s a grand, epic, beautiful achievement that has the cojones to build on, not just rely on, what this series has been doing for years. However, the PS2 isn’t a platform served by a huge choice of RPGs – most follow this same model, where role-playing is limited to increasing skills by hitting things and going where you’re told, rather than ever actually inhabiting a character. FFXII takes giant leaps from an established formula and is without doubt a fantastic game, but as the clear pack leader, it has a duty to push a style that’s still set in its ways even further.
Gamezine (Mar 20, 2007)
Si je devais rajouter quelque chose pour clôturer ce test, ce serait de vous ordonner d'aller acheter immédiatement ce jeu (à noter que la note cache en réalité un 17/20, plus un point de préférence personnelle, le jeu peut se le permettre). Malgré quelques défauts, ce Final Fantasy XII s'impose aisément comme l'un des meilleurs jeux de 2006-2007, mais aussi de la PS2. Concernant son intérêt au sein de la franchise de Square Enix, la dernière création de Matsuno respire une fois de plus l'audace et l'irrévérence, raison de plus pour abandonner sans regret les vieux épisodes et se tourner vers l'avenir. Le jeu ne plaira certes pas à tout le monde, par un système de jeu qui peut parfois sembler archaïque (c'est tout l'inverse dans les faits), mais les autres seront assurés de vivre une sacrée aventure, en attendant de pouvoir retrouver l'univers d'Ivalice dans Revenant Wings, à sortir sur DS en avril. La PS2 s'éteint définitivement bien pour le coup.
Meristation (Feb 23, 2007)
El equipo de Matsuno revitaliza el J-RPG con la despedida de Final Fantasy en PS2. Intrigas políticas, un novedoso sistema de combate, dirección artística impecable y horas de contenido adicional que se enturbian únicamente por la ausencia de su creador en la recta final.
Defunct Games (Nov 16, 2006)
While there are a few minor problems with the game (such as the camera controls), Final Fantasy XII is the single best role-playing game of 2006. It changes the Final Fantasy formula enough to feel fresh and exciting. It also features one of the best stories I have experienced in a long time, full of highs and lows (not to mention a number of exciting surprises). Even if you're not a fan of the Final Fantasy series there may be enough changes here to make it worth your while to actually give this game a chance. Everybody else should definitely pick up Final Fantasy XII; it's easily one of the best games I have played all year.
GameSpot (Oct 31, 2006)
This long-awaited chapter in one of the world's most popular role-playing series features an inspired look, boldly redesigned strategic combat, and a long, engaging story.
90 (UK) (Apr 18, 2006)
The light creeping in through the small barred window above me reminds me of what I miss so much. The outside world. Life as an aspiring pirate isn't as easy as people make out and for the third time this week, I've ended up on the wrong side of the law. But this time it's serious. Serving time itself is one thing but the hardened inmates here are out for blood. My blood. With my equipment gone, I only have my fists to rely on when the inevitable occurs and one of these reprobates makes an attempt on my life.
Softpedia (Dec 05, 2006)
Being their last game, they called it Final Fantasy... Cute story, isn't it? Back to 2006 Squaresoft is Square-Enix and Final Fantasy reached the thirteenth part, not counting the X-2, the Dirge of Cerberus and the Tactics. I played all the Final Fantasy games up to the X-2 installment and I was pretty disappointed with the XI. Not being a fan of the MMORPG genre, I was happy to hear that Square returned to the good old habits and made a single player game again. Final Fantasy XII is a brilliant example of what RPG-s should look and feel like, and apart from few minor defects it's a new shining star of the series.
89 (Mar 21, 2007)
All things considered, whether you think that Final Fantasy needed re-inventing or not doesn't really come into question. Square-Enix's brave step beyond all that was previously thought of the series has paid-off in what must be one of the PlayStation 2's greatest RPGs and a fitting swansong. With upwards of 40 hours of play, there can be no complaining that you aren't getting your money's worth - especially when Final Fantasy XII is gunning to be one this year's most impressive titles. The PlayStation 3 is released in under a week's time, but going by the continuing strength of the PlayStation 2's line-up, you wouldn't be blamed for not knowing it.
88 (Feb 19, 2007)
Abermals haben es die Entwickler geschafft, eine Welt mit einem ganz besonderen Stil zu erschaffen, die man einfach bis zum letzten Winkel erkunden möchte. Zuerst Gewöhnungsbedürftig, später aber klasse umgesetzt ist auch das neuartige Kampfsystem, endlich muss man sich nicht mehr mit den elendige Zufallskämpfen herumschlagen. Die Idee mit den Gambits ist dabei schlicht genial umgesetzt. Schwächen zeigt FF 12 unerwartet allerdings bei der Story und den Helden. Mit keinem der Charaktere mag man sich selbst nach langer Spielzeit wirklich identifizieren und die Geschichte wird zum einen nicht gekonnt erzählt und bleibt vielleicht auch deshalb eher belanglos. Dennoch macht auch der neues Spross der japanischen Megaerfolgs-Reihe unglaublich viel Spaß und ist für jeden PS2-Besitzer mit viel Zeit ein absoluter Pflichttitel, an die Klasse eines FF VII oder FF IX kann der zwölfte Teil meines Erachtens aber nicht ganz heranreichen, was freilich Geschmackssache bleibt.
NZGamer (Feb 23, 2007)
Despite Final Fantasy XII’s flaws, the gorgeous graphics, flawless voice acting and delightful soundtrack more than make up for it, and fans, both new and old, will find many things to like. In fact, alongside games like Oblivion, Final Fantasy XII has consistently been voted as one of the top RPGs of 2006, so you know you’ll be in for a treat.
eGames (Aug 05, 2007)
Oceniając nowego finala całościowo dla osoby, która nie pasjonuje się serią i nie spotkała się z wcześniejszymi wersjami gry, może dać tej grze 85-89 punktów. Za to fani mogą dać przynajmnij 10 mniej.
Gamer 2.0 (Nov 09, 2006)
Final Fantasy XII is a bold declaration from Square Enix that they will not let the series be forced into a quiet retirement by the loss of nearly its entire creative team. Quite a bit has changed, unavoidably, but there are still so many familiar elements that you don't have to keep looking at the box just to remember that this is a Final Fantasy game. Like FFX, it does not fit in that well with the rest of the series from a gameplay or stylistic standpoint, but it stands up beautifully alongside the likes of the Chrono and Seiken Densetsu franchises as a high-quality Square Enix RPG in its own right, even if it isn't one of the greatest of all time.
Game Positive (Jul 26, 2007)
With a series as renowned and beloved as Final Fantasy, paying proper homage to the series' legacy while injecting fresh content is a task that has to grow increasingly difficult with each new entry. Square-Enix rarely disappoints with its flagship title. Ultimately, Final Fantasy XII delivers with a refined presentation and an inventive combat system, but the less than spectacular narrative and lackluster characters impede upon the game reaching true greatness. At face value, FFXII is a huge leap of faith for Square-Enix and a successful experiment in gameplay design. As a package deal, the story sells the rest short.
Game Over Online (Nov 06, 2006)
That's Final Fantasy XII in a nutshell. It's an MMORPG without the second M or the O, and while it's not perfect by a damn sight, it's better than the last few FF games have been. This is a positive step for the series, and it'll be interesting to see what it does for both its sequels, and for the JRPG genre as a whole.
By anticipating Final Fantasy XII as the greatest RPG ever made, there may be many harsh instances of disappointment. If you feel up to the massive challenge of appreciating this radical RPG, Final Fantasy XII will astound and mesmerise the heart and soul.
Game Revolution (Nov 02, 2006)
All in all, Final Fantasy XII is a great looking, well-written beast of an RPG, though some of its technical aspects could’ve operated more smoothly. We don’t like the fact that everything feels unorganized, or that we still have to spend so much time with menus, but we love the story and the world and the humongous levels of customization. This is definitely a kingdom worth saving for.
Computer Bild Spiele (Mar 07, 2007)
Auch mit dem mittlerweile zwölften Teil der belibten Rollenspiel-Serie bleibt der Hersteller seiner Philosophie treu: Atemberaubende Spielumgebungen, die der betagten Playstation 2 alles abverlangen werden, mit einer famosen Geschichte und tollen Figuren vermischt, die alle eine eigene Persönlichkeit zu haben scheinen. Schon nach wenigen Spielstunden haben Sie die Truppe ins Herz geschlossen und können es kaum erwarten zu erleben, was als Nächstes passiert. Rollenspiel-Neulinge werden zu Beginn etwas überfordert, doch mit ein bisschen Übung sind auch die scheinbar schwierigsten Passagen zu überwinden. Die eingestreuten Rätsel und Minispiele sind eine schöne Abwechslung, alleine mit den kleinen Einlagen können Sie noch viel Zeit verbringen, wenn Sie das Hauptspiel längst durch haben.
Vgames (Jun 01, 2007)

אבל בסופו של דבר, כל הטענות שאני מעלה כנגד פפ12 הן בגדר אבק ברוח. מדובר במשחק תפקידים באיכות גבוהה, מושקע ומהנה, שלמרות הבעיות הרבות יכול לרתק אתכם לעשרות שעות בזכות העלילה, הקרבות הכיפיים והעולם המדהים שהכינו לנו המפתחים. אין ספק בליבי שכל חובבי הסדרה יהנו ממנו מאוד, ללא סייג. שחקנים אחרים יסכימו אף הם שמדובר במשחק טוב, אפילו טוב מאוד, אבל יתקשו להבין למה הוא זוכה בעולם לציונים של 95 ומעלה.

Gaming since 198x (May 25, 2008)
Au final Final Fantasy XII renouvelle complètement le genre du Final Fantasy, mais certainement pas du RPG ; c'est déjà pas si mal, et on appréciera l'effort, vu que Square pourrait continuer à faire du FF pendant des siècles sur le même modèle que les moutons joueurs n'en seraient pas moins satisfaits. Si vous aimez les sidequests mettez 3 à ce jeu (sauf si vous aimez les sidequests répétitives). Si vous avez du mal à finir les jeux sans prendre votre temps mettez également 3, car vous devrez faire des sidequests. Je mets 4 car j'apprécie l'effort de nouveauté, mais il y a quand même à faire pour améliorer le côté répétitif. Le système de gambits ouvre également des possibilités malheureusement pas toutes explorées. J'ajoute que mettre 3,5 est interdit par la rédaction, ce qui est très bien comme ça, mais ennuyant pour ce test.
80 (Feb 20, 2007)
Final Fantasy XII ist ein sehr gutes, aber viel zu gewöhnliches Rollenspiel. Neben dem missglückten Kampfsystem gibt es nämlich noch etwas anderes, über das ich einfach nicht hinweg sehen kann: Die fehlendenen Aha-Erlebnisse und damit zusammenhängend das Gefühl, alles schon zig mal genau so gesehen und gespielt zu haben. Spaß macht's trotzdem: Weil es, davon abgesehen, keine echten Schwächen aufweist, umfangreich ist, Story und Figuren in Ordnung gehen, Design und Charakterentwicklung sehr gut, Spielwelt und Präsentation sogar großartig sind.
Console Obsession (Mar 21, 2007)
Final Fantasy XII is certainly in no way the best FF yet and a lot of long-time fans, will inevitably not be happy with all the changes, but we still think it's an exceptional RPG that MMORPG fans in particular will enjoy, provided they can live without the social aspect of course.
Boomtown (Mar 21, 2007)
There are a large number of secret missions for Espers, weapons and general loot, which should keep a completionist playing for a good number of hours, but I can’t help but feel like for all of its production values, depth, and size, Final Fantasy XII tries too hard to reinvent itself, missing those aspects that brought a swarm of fans to the series from FFVII. I said a similar thing in my review of Final Fantasy X-2, that I feel is appropriate here too. FFXII is not a bad game, but merely a bad Final Fantasy game. Any self respecting gamer will find something to love in it, and despite my harsh words, I do like it, but there is a certain level of disappointment inherent in its uncertainty and sections of drastically varied difficulty. I shall give SquareEnix the benefit of the doubt, but I hope that when we lay our sweaty Hi-Def palms on FFXIII, we’ll be talking about a return to form, rather than experimentation in genre that honestly won’t appeal to all RPG fans.
80 (Mar 11, 2007)
Yasumi Matsuno, officially credited with developing the story and concept, had been guiding this project until he ostensibly left for health reasons. Matsuno is somewhat of a legendary game maker in his own right, creating the Ogre Battle and Tactics Ogre series, then joining up with Square to create Final Fantasy Tactics and the overpraised Vagrant Story. So far, two of the games he's had deep creative involvement with have scored perfect 40/40 scores from the respected Japanese gaming publication Famitsu, including this very game-although I clearly disagree. It's hard to say at this time what happened or how things might have ended up with FFXII had he stayed on during the entire project. Nevertheless, what we end up with is a highly polished game that is fun to play for many hours, yet at the same time is a strangely vacant and unjustifiably addictive experience overall.
Armchair Empire, The (Jan 07, 2006)
Ultimately, though, Final Fantasy XII is a game that begs to be liked. The presentation, sound, and much of the story create a very lush, vibrant world that is waiting to be explored. However, the monotony of the battles, and how the story falls apart near the end make it more difficult to enjoy the game in the long run. It’s frustrating to see, as there is a lot about this game that brings the series in an exciting new direction, but all of this is stymied by Final Fantasy XII’s aforementioned faults.
73 (Mar, 2009)
So, if you’re looking for a new game to keep you occupied for a while and you don’t want to spend too much, give Final Fantasy XII a try. You’re going to find at least one thing that you really like. And besides, it’s Final Fantasy, so you know you can’t really go wrong.
Netjak (Mar 12, 2007)
It all comes down to this: the mechanics are what makes a game a game. Having a great plot and pretty graphics and sound are wonderful, but if that’s all you can offer, video games are not the right medium for your creation. I’d be happy to pay to see Final Fantasy XII: The Motion Picture, or tune in every week for Final Fantasy XII: The TV Series (and would consider picking up Final Fantasy XII: The Flamethrower – the kids love it!). But the play’s the thing, and in this title, the play is a chore to get from cutscene to cutscene. Though I’ve often snarked that this was how Square Enix designed the series starting with Final Fantasy VII, I can’t imagine this is truly what the designers wanted from their latest creation. The result is a decent but ultimately disappointing experience from this venerable series’ latest entry.
Legendra (Jan 07, 2007)
Final Fantasy XII, même s'il est loin d'être le jeu ultime annoncé reste un excellent RPG très plaisant à jouer. Sa réalisation impeccable impressionne et on a plaisir à combattre sans changement d'écran à chaque rencontre. Il existe bon nombre de sidequests (trop peut-être ?) et si vous voulez compléter le jeu à cent pour cent vous dépasserez facilement les cent heures au compteur. Si l'histoire et le scénario avaient été mieux mis en scène on tiendrait sûrement le RPG ultime. Peut-être au prochain coup.
Bordersdown (May, 2007)
Without doubt, Final Fantasy XII is a game that is graphically and sonically excellent, with a story set in massive vibrant world, that's just waiting to be explored. Whilst the combat system might not suit everyone, it by no means detracts greatly from the overall experience. The strong narrative and cast mix well to the addictive levelling of strengths and powers, leaving the player more than satiated. The only problem being that the PS2 is awash with so many great RPGs, where are you going to find the time to fit this one in?
VGPub (Jun 22, 2007)
Overall, Final Fantasy XII excels in some areas, but falls flat on its face in others. I find it hard to imagine that this is how the developers envision the twelfth installment of Final Fantasy. Mind, it’s still a decent game with gorgeous graphics and an incredible environment, but it possesses little of the magic that some of its predecessors have.
Diehard GameFan (Nov 15, 2006)
This is the best Final Fantasy game since the original FF Tactics. It’s still not as good as it’s cousin Shadow Hearts 3, but we’re finally seeing Square try new things and make some big quality changes in the franchise. I’m actually looking forward to FFXIII. Let’s hope they can make two enjoyable FF games in a row.