User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (11 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSX Extreme (Dec 09, 2001)
Frequency's soundtrack is overall perfection, as the diversity of genres reaches great lengths. While the online mode was axed, Frequency does retain an excellent multi-player mode in which up to four people can take part in. While it doesn't come off as strong as other games this season have, one thing's for sure, Frequency is the best of its pack, and will take a lot to be dethroned. On top of that, it's also one of the best sleeper hits on the PS2. Frequency is a highly recommended product.
GameZone (Nov 28, 2001)
Frequency is one of the most frustrating games I have ever played...but is also one of the most entertaining. If you don't have any patience, Frequency probably isn't for you. However, it is a game worth having patience for. So if you've never been a patient person, but think you could be one if you worked hard enough, don't pass on Frequency. You'll regret it later if you do.
Gaming Target (Jul 18, 2002)
Thankfully, Frequency has no major flaws--anywhere. No frame-rate slowdowns, no jaggy graphics, no control glitches, nothing of that sort. The only problem is that Frequency could've been more. When I say this, I mean that the experience could've been more fulfilling with some simple additions in gameplay. One thing that I found difficult was having my Remix song keep a continuous beat. If you could simply drag a line from one place to the other, the outcome could be much improved. You can really say this about any game, so I'm not going to extend in this manner, but I think you catch my drift.
Gameplanet (Jul 18, 2002)
Frequency is all about gameplay and it has tonnes of it. Like all classic puzzle games the concept is extremely simple and easily picked up. There is always room for improvement and if you get into the game you are likely to come back time and time again. Reading this review is unlikely to tell you if you will like the game or not. It should however show you the high regard in which we hold this game. It is one of the classic titles for the PS2 and occupies its own unique little corner in the puzzle/music game genre.
IGN (Nov 26, 2001)
This also happens to be one of the best games to unleash on unsuspecting friends and family during a get-together because it is so easy to pick up and play. Pick up a copy and turn it loose on your loved ones this Christmas; I'm willing to bet even your anti-video game relatives will get sucked in. And that's what it all boils down to. Frequency is easy to play, incredibly fun, and appeals to a wide variety of musical tastes. Run out and get this game as soon as you can, you'll thank us later.
Gamezilla (Dec 13, 2001)
Frequency friggin' rocks! As one of my friends put it, it's like an addiction that you just can't get enough of, even if you've played the game a gazillion times. Intuitive, friendly, and most importantly fun gameplay is at the heart of this fine title, and it certainly excels at being a party title because of it. Simple to pick up and learn, but very, very hard to put down, there are only two negatives I would put on it. First, it is a party game, with only one style of play which merely varies in difficulty. Second, it's not the kind of thing that just anybody can sit down and play, as even with the tutorials, some people just can't hold enough rhythm to handle the beats. Still, even with the negatives, it's pretty fun to watch.
Game Over Online (Jan 31, 2002)
I enjoyed Frequency very much but felt that it didn’t break too much new ground. Frequency implements many good ideas from various places and the combination is quite enjoyable. Production on the game is good and it is very apparent that attention to detail was in the developer's minds. I would have liked to see more imagination, ala Rez, but feel that a comparison may not be entirely fair. Overall, if you are a beat-junkie, then get Frequency, otherwise you may not find it too appealing.
GameSpot (Nov 27, 2001)
Considering the anemic selection of rhythm games on the PlayStation 2 right now, Frequency claims the title of best rhythm game with ease and is a thoroughly enjoyable game in its own right. The gameplay is simple enough to draw in the most casual of gamers, but the incredible difficulty of the game's later levels will challenge even the most experienced Dance Dance Revolution or PaRappa vet. Fans of the genre have no excuse for not picking up Frequency, and puzzle gamers looking for a new thrill may be pleasantly surprised by the game as well.
Consoles Plus (Jun, 2002)
Bref, Frequency s'avère original et amusant, et tous les amateurs de jeux musicaux, comme Kael se doivent impérativement de l'essayer.
This is a must for any self-respecting PS2 owner who fancies him or herself a music fan.
84 (Jul 28, 2002)
Für Fans von Musik-Spielen ist Frequency ein ganz heißer Tipp und momentan sicherlich eines der interessantesten Produkte in dieser Richtung. Das Spielprinzip ist trotz anfänglicher Verwirrung so einfach wie ungewöhnlich und lässt einen nicht mehr los. Der Sound ist fantastisch und die Remix-Möglichkeit neu und wunderbar gelöst. Dass die Grafik sich nur auf einem durchschnittlichen Niveau befindet, nimmt man angesichts eines faszinierenden Gameplays stillschweigend zur Kenntnis und gibt nicht eher Ruhe, bis man auch den letzten Song gelöst hat. Auch die Multiplayer-Modi sind interessant, erreichen aber insgesamt nicht ganz die Qualität des Solo-Spieles. Wer allerdings gar nichts mit House, Trance und Ähnlichem anfangen kann, sollte sich beim Anblick der Packung schnellstmöglich in eine andere Richtung begeben.
UOL Jogos (Jul 04, 2002)
Frequency é um daqueles raros jogos que, como Space Channel 5, Rez e Dance Dance Revolution, consegue usar um elemento universal (música) para atrair aqueles que não são jogadores habituais - e serve como uma boa alternativa para o gamer que procura por algo diferente.
78 (Nov 08, 2002)
Jamming is the name and Frequency is the game. Push your controller’s buttons at the correct moments, connect the shapes, and tadaaa music is formed!
PSM (Jan, 2002)
This is a solid music game with a stylish look and cool music. However, most of the music is techno, or techno-like, which may be a turn-off for some gamers out there. If you've missed out on this genre, or want a really tough, fast-paced game, Frequency may just fit the bill.
60 (Jun 07, 2002)
Un jeu difficile à appréhender et à juger, comme beaucoup de ses confrères hors normes, car le fun qu'il procure dépend trop de la tolérance de chacun à l'égard de sa bande son. Je le note donc moyennement en vous avertissant : si vous n'aimez pas la techno (de qualité moyenne), restez éloignés de ce Frequency !
The Video Game Critic (Feb 12, 2004)
The graphics are functional, but the tunnels all look the same. Of course, a major factor in any music game is the song selection, and Frequency has its moments. Although featured artists like No Doubt and Fear Factory provide some worthy tracks, the best stuff comes from low-profile artists like Akrobatik, the Dub Pistols, and Lo Fidelity All-Stars. In the end, Frequency was definitely on the right track, but didn't quite hit the mark.